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Spkr4theDead
Red Star. EoN.
1253
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Posted - 2013.11.18 13:41:00 -
[61] - Quote
LUGMOS wrote:Welll...
Try putting two shield resistance, a heavy booster and shield regen. Build your tank around the modules.
Then again, i dont run shiled tanks. Just speculating. Are you speculating on the number of module slots and modules that will be available?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Lorhak Gannarsein
608
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Posted - 2013.11.19 04:19:00 -
[62] - Quote
pegasis prime wrote:Foundation Seldon wrote:I really wish people would cut out the misinformation about how hardeners work.
Shield Hardeners - 40% reduction to damage when activated. Armor Hardeners - 60% reduction to damage when activated.
The modifier is listing .4 for Shield and .6 for Armor as damage reduced by, not damage taken. there is some ambiguity around the description but it states it as a 0.4 multyplyer and thusly as I explained erlyer 60% resist now yes I could be wrong but so might you , lets just wait and see.
It would be nice if CCP would come in and clarify the stats, but I suppose they've already done way more than ever before, where disclosure's concerned at least, so I'm not really complaining. |
Tank Missile
Intara Direct Action Caldari State
34
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Posted - 2013.11.19 04:22:00 -
[63] - Quote
jerrmy12 kahoalii wrote:LUGMOS wrote:Welll...
Try putting two shield resistance, a heavy booster and shield regen. Build your tank around the modules.
Then again, i dont run shiled tanks. Just speculating. 2 hardeners and a booster is bad, 2600 shields LOL, no booster means bye bye by because no passive resistance=half shields gone bye first attack
There won't be any passive resistance at all once 1.7 deploys...they are removing resistance amplifier modules to re-balance them.....
"History is written by the victor-" Blah, blah blah, let's go shoot some stuff!
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
98
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Posted - 2013.11.19 04:23:00 -
[64] - Quote
Tank Missile wrote:jerrmy12 kahoalii wrote:LUGMOS wrote:Welll...
Try putting two shield resistance, a heavy booster and shield regen. Build your tank around the modules.
Then again, i dont run shiled tanks. Just speculating. 2 hardeners and a booster is bad, 2600 shields LOL, no booster means bye bye by because no passive resistance=half shields gone bye first attack There won't be any passive resistance at all once 1.7 deploys...they are removing resistance amplifier modules to re-balance them..... yea i know that
recuruit link
5 to 11 mil isk per 100k recuruit
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Tank Missile
Intara Direct Action Caldari State
36
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Posted - 2013.11.19 04:38:00 -
[65] - Quote
The biggest problem that I have seen with the new update is lack of variety. Everybody using the 1.7 fitting tool has already figured out that 2 hardeners and a booster will give you ~35K eHP, and I doubt very many people will be looking at alternative fits seeing as how good that one is. I mean, my Sica currently has more ability to diversify than this upcoming Gunnlogi will.
It's all very cookie cutter at a first glance, but I suppose we can only wait and see.
"History is written by the victor-" Blah, blah blah, let's go shoot some stuff!
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
98
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Posted - 2013.11.19 04:40:00 -
[66] - Quote
Tank Missile wrote:The biggest problem that I have seen with the new update is lack of variety. Everybody using the 1.7 fitting tool has already figured out that 2 hardeners and a booster will give you ~35K eHP, and I doubt very many people will be looking at alternative fits seeing as how good that one is. I mean, my Sica currently has more ability to diversify than this upcoming Gunnlogi will.
It's all very cookie cutter at a first glance, but I suppose we can only wait and see. what bout booster hardener extender?
recuruit link
5 to 11 mil isk per 100k recuruit
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CharCharOdell
1561
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Posted - 2013.11.19 04:42:00 -
[67] - Quote
jerrmy12 kahoalii wrote:Eurydice Itzhak wrote:jerrmy12 kahoalii wrote:i think that instead of hit and run, it'll be hit and hide then get destroyed before cooldown ends or hide and run to redline. it should be 40 or 35 sec cooldown, then skills The current shield hardener has a cd of 30 seconds and NO tank uses these. I can see the complaints about almost doubling the cd. btw on a alt with a maddie, 15 seconds is enough for 1 guy to destroy, thats why i use 2 hardeners
you'd be better off with 2 voltaic plates because you have a constant damage reduction of 28.05 instead of micromanaging for a 25 reduction. yay math!
if u have 2 hardeners, use both at the same time for 46.75 reduction in damage
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1561
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Posted - 2013.11.19 04:42:00 -
[68] - Quote
jerrmy12 kahoalii wrote:Tank Missile wrote:The biggest problem that I have seen with the new update is lack of variety. Everybody using the 1.7 fitting tool has already figured out that 2 hardeners and a booster will give you ~35K eHP, and I doubt very many people will be looking at alternative fits seeing as how good that one is. I mean, my Sica currently has more ability to diversify than this upcoming Gunnlogi will.
It's all very cookie cutter at a first glance, but I suppose we can only wait and see. what bout booster hardener extender?
what about:
damage mod damage mod damage mod
lol. yay chrome tanking!
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Tank Missile
Intara Direct Action Caldari State
36
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Posted - 2013.11.19 04:45:00 -
[69] - Quote
CharCharOdell wrote:jerrmy12 kahoalii wrote:Tank Missile wrote:The biggest problem that I have seen with the new update is lack of variety. Everybody using the 1.7 fitting tool has already figured out that 2 hardeners and a booster will give you ~35K eHP, and I doubt very many people will be looking at alternative fits seeing as how good that one is. I mean, my Sica currently has more ability to diversify than this upcoming Gunnlogi will.
It's all very cookie cutter at a first glance, but I suppose we can only wait and see. what bout booster hardener extender? what about: damage mod damage mod damage mod lol. yay chrome tanking!
The diversity is astounding, right?
"History is written by the victor-" Blah, blah blah, let's go shoot some stuff!
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
98
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Posted - 2013.11.19 04:48:00 -
[70] - Quote
Tank Missile wrote:CharCharOdell wrote:jerrmy12 kahoalii wrote:Tank Missile wrote:The biggest problem that I have seen with the new update is lack of variety. Everybody using the 1.7 fitting tool has already figured out that 2 hardeners and a booster will give you ~35K eHP, and I doubt very many people will be looking at alternative fits seeing as how good that one is. I mean, my Sica currently has more ability to diversify than this upcoming Gunnlogi will.
It's all very cookie cutter at a first glance, but I suppose we can only wait and see. what bout booster hardener extender? what about: damage mod damage mod damage mod lol. yay chrome tanking! The diversity is astounding, right? booster booster hardener
recuruit link
5 to 11 mil isk per 100k recuruit
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Tank Missile
Intara Direct Action Caldari State
36
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Posted - 2013.11.19 04:50:00 -
[71] - Quote
jerrmy12 kahoalii wrote:Tank Missile wrote:CharCharOdell wrote:jerrmy12 kahoalii wrote:Tank Missile wrote:The biggest problem that I have seen with the new update is lack of variety. Everybody using the 1.7 fitting tool has already figured out that 2 hardeners and a booster will give you ~35K eHP, and I doubt very many people will be looking at alternative fits seeing as how good that one is. I mean, my Sica currently has more ability to diversify than this upcoming Gunnlogi will.
It's all very cookie cutter at a first glance, but I suppose we can only wait and see. what bout booster hardener extender? what about: damage mod damage mod damage mod lol. yay chrome tanking! The diversity is astounding, right? booster booster hardener
Dust fitting tool says 17k eHP, but hardener, hardener, booster is 25k. 25 is the highest number I have been able to come up with so far. Why use anything else?
"History is written by the victor-" Blah, blah blah, let's go shoot some stuff!
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
98
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Posted - 2013.11.19 04:56:00 -
[72] - Quote
Tank Missile wrote:jerrmy12 kahoalii wrote:Tank Missile wrote:[quote=Tank Missile]The biggest problem that I have seen with the new update is lack of variety. Everybody using the 1.7 fitting tool has already figured out that 2 hardeners and a booster will give you ~35K eHP, and I doubt very many people will be looking at alternative fits seeing as how good that one is. I mean, my Sica currently has more ability to diversify than this upcoming Gunnlogi will.
It's all very cookie cutter at a first glance, but I suppose we can only wait and see. what bout booster hardener extender? what about: damage mod damage mod damage mod lol. yay chrome tanking. Dust fitting tool s get hit with hardener off turn hardener on booster at half hp kill hardener on cooldown lose 75% hp booster use hardener when hit again <50% hp? booster repeat til VICTORY
recuruit link
5 to 11 mil isk per 100k recuruit
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
100
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Posted - 2013.11.19 06:56:00 -
[73] - Quote
Eurydice Itzhak wrote:jerrmy12 kahoalii wrote:i think that instead of hit and run, it'll be hit and hide then get destroyed before cooldown ends or hide and run to redline. it should be 40 or 35 sec cooldown, then skills The current shield hardener has a cd of 30 seconds and NO tank uses these. I can see the complaints about almost doubling the cd.
You kidding me right ???? I use hardeners on ALL my tank fits .
See ya'll on the battle field because I'm opting out and will be a vehicle drivers worst nightmare .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
99
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Posted - 2013.11.19 07:09:00 -
[74] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Eurydice Itzhak wrote:jerrmy12 kahoalii wrote:i think that instead of hit and run, it'll be hit and hide then get destroyed before cooldown ends or hide and run to redline. it should be 40 or 35 sec cooldown, then skills The current shield hardener has a cd of 30 seconds and NO tank uses these. I can see the complaints about almost doubling the cd. You kidding me right ???? I use hardeners on ALL my tank fits . See ya'll on the battle field because I'm opting out and will be a vehicle drivers worst nightmare . no you won', i'll kill you over and over again for trying to solo me, like some kid solo'd my incubus in 1 clip with 2485 armor, avtive hardener on and a light efficient armor rep...........................
recuruit link
5 to 11 mil isk per 100k recuruit
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