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21. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
The contracts are under mercenary contracts not corporate contracts.
- by Chao Wolf - at 2012.08.31 21:08:00
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22. Forging the forge gun - in Feedback/Requests [original thread]
Currently the damage from forge guns is too small. Just look at the numbers a proto breach forge gun with all skills (forge gun and weaponry) maxed out against a sagaris only using resistance mods will take less then 1500 damage per shot every 4 s...
- by Chao Wolf - at 2012.08.31 20:09:00
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23. Dust 514 Industry - in Feedback/Requests [original thread]
personally I would even like the option to have an active role in industry as well
- by Chao Wolf - at 2012.08.30 22:11:00
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24. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: Verios 44 wrote: Ranger SnakeBlood wrote: +1 for a system simular to ghost recons gunsmith that system was the best weapon customization system i ever saw in a game it was entirly based on trade offs which ment no...
- by Chao Wolf - at 2012.08.30 22:09:00
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25. REQ DS3 controller off - in Feedback/Requests [original thread]
connect the ds3 to the ps3 via USB charging cable, or put it on a charging stand. Both option require you to turn the ds3 on but you don't have to worry about it turning off due to idle
- by Chao Wolf - at 2012.08.30 22:00:00
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26. Stupid decision to require Aurum to use chat function - in Feedback/Requests [original thread]
folks devs have said that uvt will be required for corp and alliance voice chat as well...
- by Chao Wolf - at 2012.08.30 21:57:00
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27. Smart Bomb - The shotgun nerf you all wanted so bad but were too afraid to fit. - in Feedback/Requests [original thread]
Whole new meaning to suicide squad.
- by Chao Wolf - at 2012.08.27 20:07:00
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28. [Request] Push to talk & Leadership comms - in Feedback/Requests [original thread]
My 0.02 isk Have 2 channels that squad leaders voice active in. 1 your squad 2 a squad leader channel Have it so squad leaders can hear both channels at all times, but require them to press left on d-pad to speak in the "command" channel. Now...
- by Chao Wolf - at 2012.08.27 04:45:00
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29. [Req] Replay spectator system - in Feedback/Requests [original thread]
I disagree with full free roam style replay, but limited third person free roam would be good. I've had some interesting events I wished were recorded, so i could see just how i did them.
- by Chao Wolf - at 2012.08.27 04:24:00
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30. CCP Please Consider LAV Advance Controls. ;) - in Feedback/Requests [original thread]
Signed. Please CCP at least give us the option to use both sticks to control our LAVs
- by Chao Wolf - at 2012.08.20 21:47:00
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31. Prices Discrepancy - in Feedback/Requests [original thread]
My forge fit cost almost 300k each so looks like the price is about where u want so stop complaining on that side. Lets see what else is coming before we all go to war against ccp for high prices, though they all do seem to be a bit high for any o...
- by Chao Wolf - at 2012.08.16 03:06:00
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32. Auto Aim/ Aim Assist ? Solved. - in Feedback/Requests [original thread]
kudos ccp on aim assist fix
- by Chao Wolf - at 2012.08.16 02:54:00
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33. heavy machine gun... - in Feedback/Requests [original thread]
You'd think the HMG would have one of the highest caliber rounds in game. As far as I understand it the round size AND rate of fire are the reason the HMG over heats at all.
- by Chao Wolf - at 2012.08.14 02:23:00
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34. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Range is the only thing that can save a forge gun wielding heavy. The turn speed and movement speed are to low for up cqc, and at mid range its to easy to loss sight of your target. The best way I have found to use the fg is to get a decently high...
- by Chao Wolf - at 2012.08.13 02:54:00
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35. Walking around the warbarge - in Feedback/Requests [original thread]
I'd like to have the option of walking to pregame area as well as having the option to "quick travel" and as a gamer who likes to explore I'd prefer being able to walk all around the war barge
- by Chao Wolf - at 2012.08.13 01:04:00
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36. EVE style dropsuit level and role bonuses - in Feedback/Requests [original thread]
Hmmm... A speed bonus for scout A shield bonus for assault A hacking bonus for logi A damage resistance for heavy
- by Chao Wolf - at 2012.08.11 16:10:00
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37. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
We still a ways from MTACs but I hope it is a type of vehicle... Just my 0.02 isk.
- by Chao Wolf - at 2012.08.11 15:51:00
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38. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Luck also plays a part cause the forge rounds have a nasty habit of swerving
- by Chao Wolf - at 2012.08.09 21:56:00
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39. Spawning Ideas to prevent camping. Also, very enjoyable. - in Feedback/Requests [original thread]
Maybe a bit of a compromise. Here is my 0.2 isk. At start of battle attackers have 2 options 1: LZ drop in 2: spawn in MCC then jump/fly/drive off and in to battle. But after the fight starts attackers should have 3 options. 1 spawn INSIDE a cru ...
- by Chao Wolf - at 2012.08.08 20:54:00
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40. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Here is one for the forge gunners. Don't need my... hrmm I mean the forge gun. They already have enough draw backs (low ammo, takes a few seconds to fire, and they are not as easy to aim as you may think).
- by Chao Wolf - at 2012.08.08 20:45:00
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