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281. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Mithridates VI wrote: Chankk Saotome wrote: Mithridates VI wrote: If it's cool with you, I'd like to include this sheet in my project listing all dust gear, to calculate SP investment required for any particular item and for a particular ...
- by Chankk Saotome - at 2013.02.25 11:44:00
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282. General Tactics Overview - in Rookie Training Grounds [original thread]
Parcanisad wrote: ... a lot. A good point, and I just kind of felt like throwing in all this Installation and Module stuff but you're right and I need to get back on track. I think I'll actually start discussing field movements (both infantr...
- by Chankk Saotome - at 2013.02.25 11:27:00
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283. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
Mithridates VI wrote: If it's cool with you, I'd like to include this sheet in my project listing all dust gear, to calculate SP investment required for any particular item and for a particular fitting. If any of the SP values change, I'd post ...
- by Chankk Saotome - at 2013.02.25 08:55:00
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284. Tank ramming - in General Discussions [original thread]
Don't mean to nitpick but... Feedback/Requests... Doesn't belong in General Anyway, Why are you ramming tanks? Dude, just barely scratching a wall can do 1k damage to you. Why would you run into another EM shielded, armored vehicle using who-know...
- by Chankk Saotome - at 2013.02.24 14:48:00
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285. A Doctor in the House - in General Discussions [original thread]
My first suggestion would be, check out Training Grounds... Probably 80% of that section is by, for, and about logis. Also because I, and others, have already answered these exact same questions probably a dozen times a piece already... but I'll m...
- by Chankk Saotome - at 2013.02.24 14:40:00
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286. The Logi Code. My Guide to Logi Success V 0.7 - in Rookie Training Grounds [original thread]
RedBleach LeSanglant wrote: If that is the case I would say that it is a mistake and should be corrected, I cannot verify this at the moment. A secondary weapon mod, or "sidearm" damage mod would be ineffective. The single weapon slot is a li...
- by Chankk Saotome - at 2013.02.24 13:10:00
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287. How many SPs for a good tank loadout? - in Rookie Training Grounds [original thread]
You could figure it out here: Skill Planner But it seems you'll need a few mil easily for any decent tank loadout... Meaning the people with good tanks on the field right now have ONLY worked on them and kind of deserve the rewards for their eff...
- by Chankk Saotome - at 2013.02.24 01:54:00
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288. Character Skill Planner by Chankk Saotome - in Rookie Training Grounds [original thread]
I've tried to figure out the GoogleDocs nonsense... Have added protected ranges and opened the 3 main fields, Current (current skill level), Focus (immediate goals), and Long Term (lifetime goals) for editing by any viewer... not entirely sure how...
- by Chankk Saotome - at 2013.02.23 22:30:00
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289. Buying from the Store - in Rookie Training Grounds [original thread]
At this point, being Open Beta, the game is pretty much set as it's going to be mechanics-wise. While for some vets that may not be the best of news but from here on out we should only be expecting new features updates (though those may take some ...
- by Chankk Saotome - at 2013.02.21 11:46:00
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290. Gek38 vs standard assault rifle - in Rookie Training Grounds [original thread]
It's good to see Free Healing doing math for some reason... Something inside us Logis... We're all about the details. ____________ A strong man can do many things, but the strongest knows he can't do everything alone.
- by Chankk Saotome - at 2013.02.21 08:37:00
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291. General Tactics Overview - in Rookie Training Grounds [original thread]
A work on 2 very special modules and some considerations of their effects and abilities: So you want to be invisible huh? Well, currently it's not quite possible, but you can get close. Before I get into the next pair of modules which I've separ...
- by Chankk Saotome - at 2013.02.21 08:31:00
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292. General Tactics Overview - in Rookie Training Grounds [original thread]
Profile Dampeners (L) Only CPU usage. A key tool in the stealth player's arsenal, in conjunction with selected dropsuit operations skills and Profile Dampening, these decrease your scan profile making you harder to light up on enemy radar as well...
- by Chankk Saotome - at 2013.02.21 08:31:00
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293. General Tactics Overview - in Rookie Training Grounds [original thread]
Kinetic Catalyzers These have one purpose and one purpose only. Make you run faster. How you use that effect can go two ways: Running to an objective/target/enemy, or running away. Generally loaded onto speedster scouts to let them dash more rapi...
- by Chankk Saotome - at 2013.02.21 08:30:00
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294. General Tactics Overview - in Rookie Training Grounds [original thread]
Codebreakers A beautiful little module that decreases the user's hacking time. A supplemental module of non-offensive or defensive capability and yet undeniably useful in it's own right. Codebreakers are used primarily by objective based player...
- by Chankk Saotome - at 2013.02.21 08:30:00
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295. General Tactics Overview - in Rookie Training Grounds [original thread]
Damage Modifiers (Heavy, Light, Sidearm, Myofibril Stimulants) Primarily CPU usage, some PG. Damage Modifiers are just that, they modify your damage. Well, not really. They increase your damage output per round. There is a tracker in the loadout ...
- by Chankk Saotome - at 2013.02.21 08:29:00
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296. General Tactics Overview - in Rookie Training Grounds [original thread]
_______________________ (L) _______________________ Armor Plates Primarily PG usage, some CPU. Armor Plates have the simple effect of increasing base armor HP. These have a much more pronounced on HP numbers than Shield Extenders; but, they ...
- by Chankk Saotome - at 2013.02.21 08:29:00
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297. General Tactics Overview - in Rookie Training Grounds [original thread]
_______________________ (H) _______________________ Shield Extenders Balanced CPU/PG usage. Very simply, these boost your shield HP, though until prototype 66HP boost that 11HP difference between Militia or Teir 1 and Advanced may not seem l...
- by Chankk Saotome - at 2013.02.21 08:28:00
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298. General Tactics Overview - in Rookie Training Grounds [original thread]
MODULES Modules are split into two types for either infantry or vehicles; Low (L) and High (H). I will, of course, be focusing on the infantry aspect as I'm simply not a vehicles guy... yet. For those of you with higher expectations of this grand...
- by Chankk Saotome - at 2013.02.19 15:10:00
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299. General Tactics Overview - in Rookie Training Grounds [original thread]
The Railgun: The Gentleman's Turret. Don't mistake me, this thing will demolish an LAV, burn a low-flying dropship out of the sky, and scrap even the best of tanks (if they're not careful enough), but it is a weapon of skill, finesse, and gracef...
- by Chankk Saotome - at 2013.02.19 14:53:00
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300. General Tactics Overview - in Rookie Training Grounds [original thread]
The Missile: This thing is basically a cluster missile turret. It fires 4 missiles in quick succession, has a medium heat buildup and cooldown and a good speed turn and aiming rate which drops like a rock when zoomed in using the 'scope' mode. Un...
- by Chankk Saotome - at 2013.02.19 14:52:00
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