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41. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
For Education: Deploy one of each type of gear Get 10 spawns off an uplink you deployed Have your nanohives restock [x amount] of ammo Have your nanohives repair [x amount] of HP Get 3 remote explosive kills Destroy a piece of equipment with a...
- by Celus Ivara - at 2014.12.12 18:48:00
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42. [Request on new EWAR System] PLEASE REPLY RATTATI - in Feedback/Requests [original thread]
Sir Dukey wrote: Celus Ivara wrote: As a Cloaky Scout, I like having scan nerfs while cloaked. It causes the whole "interesting decisions" thing; "Is now a good time to poke my head out of the water and see what's going on, or should I stay...
- by Celus Ivara - at 2014.12.12 06:52:00
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43. [Request on new EWAR System] PLEASE REPLY RATTATI - in Feedback/Requests [original thread]
As a Cloaky Scout, I like having scan nerfs while cloaked. It causes the whole "interesting decisions" thing; "Is now a good time to poke my head out of the water and see what's going on, or should I stay sneaky and move somewhere else first?" Th...
- by Celus Ivara - at 2014.12.10 17:32:00
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44. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Current Remote Explosives STD/ADV/PRO: Activation 5/5/5 Happy with this. A slight increase to the activation time should keep RE vs Infantry gameplay viable while removing the absolute lack of defense from it. A slightly...
- by Celus Ivara - at 2014.12.09 13:02:00
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45. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: CCP Rattati wrote: I personally think it sucks to go out of your way to place an uplink, and virtually anybody sees it by passing by, even if you hid it in a corner on the second floor. Hello, and I am in disagreemen...
- by Celus Ivara - at 2014.11.26 15:14:00
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46. CPM Input Request: Corporation UI and Governance - in Feedback/Requests [original thread]
Having had many convos with Kev on this, I'd like to heavily second a better mail system. At minimum some basic auto-mail tool for new corp joinies. On my end, having helped organize large and small events in the past, a Calendar system and Me...
- by Celus Ivara - at 2014.11.26 11:38:00
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47. More WP for better nanite injectors - in Feedback/Requests [original thread]
CCP Rattati wrote: The satisfaction of raising someone from the dead to 80% shields and armor, basking the poor soul in ammo and armor repping hives, or even topping off the 20% armor with your rep tool, and then healing that player under fire,...
- by Celus Ivara - at 2014.10.01 17:03:00
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48. Is MU showed somewhere in game? - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Instead of Mu showing or telling us the calculation what about showing tier rank. Alpha: top tier Beta: next Charlie: next lower Etc. No further information should be provided. Basically a merc rank...
- by Celus Ivara - at 2014.09.18 12:25:00
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49. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
So, regarding the Flaylock PG increase, the following two things are both true: 1: It was definitely needed to enable the performance buffs required to make it usable again. 2: After the fix goes live, I will almost never be using the FP again. ...
- by Celus Ivara - at 2014.09.17 13:24:00
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50. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
I'd like to echo the concerns others have posted about DS's flat sitting outside lock-on range and doing battlefield actions free of risk. To be clear though, I think Vehicle/AV balance is mostly in a very good state right now, and the present SL...
- by Celus Ivara - at 2014.09.06 09:11:00
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51. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Hand Fap wrote: Celus Ivara wrote: Very happy to see matchmaking being addressed, Rattati. :) Regarding how much squad size effects the squad Mu multiplier, I feel that there is (as others have pointed out) a geometric growth for how many p...
- by Celus Ivara - at 2014.08.27 04:18:00
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52. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Very happy to see matchmaking being addressed, Rattati. :) Regarding how much squad size effects the squad Mu multiplier, I feel that there is (as others have pointed out) a geometric growth for how many people are in the squad, but only for th...
- by Celus Ivara - at 2014.08.24 00:08:00
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53. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: Buffing ehp will be the final decision, but if new slot theory crafting suggests it will be too much, then we can happily reconsider. My 2 ISK would be to hold off on a decision on the EHP buff 'till Delta. You'll want to s...
- by Celus Ivara - at 2014.07.23 17:10:00
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54. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: * Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. This is good. Though I still b...
- by Celus Ivara - at 2014.07.21 12:21:00
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55. [Feedback] Scouts - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Amarr scouts aren't used for 2 reasons. 1) While the Amarr scout has the most base HP out of all the scouts, armor-based suits require an armor repairer to be successful. The Gallente scout has a builtin armor repa...
- by Celus Ivara - at 2014.05.18 12:41:00
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56. [Feedback] Scouts - in Feedback/Requests [original thread]
Lot of sage comments in here already, so I'll just be pithy. ;) Amarr Scout problems: - Very similar to Gal Scout, but Gal Scout is generally better (better bonuses, 3hp regen, faster) - Amarr Scout bonus inherently worthless (in that a single Ca...
- by Celus Ivara - at 2014.05.18 11:51:00
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57. DUST 514 = Awesome ...CCP/CSM please take note ! - in Feedback/Requests [original thread]
On the subject of the Leader Boards, I'd love a column for "Most WP Earned Per-Game on Average". Support roles aren't well showcased in the present LB, and the "Total WP Earned" column only showcases how much someone has played, not how well ...
- by Celus Ivara - at 2014.04.12 07:00:00
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58. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
To clarify, I don't mean Scouts should be picked up on Passive scanners, I am only referring to the Active scanners here. Moreover, I'm mainly thinking about the Advanced and Proto tiers of Active scanners. If the stealthiest characters in the gam...
- by Celus Ivara - at 2014.04.03 02:22:00
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59. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Talos Alomar wrote: Jathniel wrote: You're not supposed to counter alpha-cloaks. They have successfully "snuck up on you and you deserve to die". Funny how that works huh? quoting to put emphasis on an important point. Sometimes yo...
- by Celus Ivara - at 2014.03.29 03:38:00
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60. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Cloaks are very fun and interesting, but there are some scenarios where they can be very unbalanced. My 2 ISK on bringing them into balance: (Keep in mind, I am a hardcore Scout who loves the Cloak.) - I really, really disagree with Cloaks dec...
- by Celus Ivara - at 2014.03.28 02:07:00
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