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21. Sticky:[Feedback] One teammate left behind when squad queuing and Cance... - in Feedback/Requests [original thread]
Mad Syringe wrote: Celus Ivara wrote: 100% we need a tweak in this area; especially with possible new systems punishing squads bailing battle. Worth noting though, that there are legit times when a player wants to remain in MQ while squad...
- by Celus Ivara - at 2015.04.03 12:08:00
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22. Sticky:[Feedback] One teammate left behind when squad queuing and Cance... - in Feedback/Requests [original thread]
What everyone else has said. I'll add that in addition to changing the button from O, a "Your squad is still deploying. Confirm leave battle? YES/NO" pop-up message would be welcome too. Only would be needed if in a squad and not squad leader. ...
- by Celus Ivara - at 2015.04.03 11:45:00
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23. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
I'd like to remind the community that the idea of exotic environments causing buffs-debuffs to bunnies was proposed a year ago by Rouge as a feature of Project Legion. (His version was more about dealing with the effects of heat on magma planets, ...
- by Celus Ivara - at 2015.03.31 06:23:00
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24. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
CCP Rattati wrote: Pretty much this, also, the teambuilder incorporates a squad multiplier. Ah! Very happy to hear that. :) Hrrmm,.. we may want to up the value on the multiplier a lil' bit. The very few times I've found a match to be unbal...
- by Celus Ivara - at 2015.03.07 04:32:00
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25. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
CCP Rattati wrote: The-Errorist wrote: For better matchmaking, a personal skill level stat should be used to match player of similar skill levels. Win/Loss ratio shouldn't heavily impact that number and needs to incorporate more than just WP...
- by Celus Ivara - at 2015.03.05 14:22:00
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26. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Jebus McKing wrote: Myofibs only giving 25% jump height at PRO? Hm, I expected more. What about also reducing the CPU requirements a bit? Currently it requires 51 CPU, which is a lot for a module with such limited usefulne...
- by Celus Ivara - at 2015.03.05 13:37:00
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27. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Thank you very much for shairing this. It's useful to know what's being considered. The vast majority of the items in there I either love, like, or at least find interesting. Here's some feedback on ones I have concerns with or specific feedback...
- by Celus Ivara - at 2015.01.29 16:30:00
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28. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
CCP Rattati wrote: deezy dabest wrote: Alex-ZX wrote: The can do that just by reducing CPU and PG till its very limits. I mean just the necessary for a new player to use, and everything else is our mistake, not supposed veterans. He alre...
- by Celus Ivara - at 2015.01.27 05:43:00
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29. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
In general, what you bring up is true, but a point of order: Due to being armor focused, the Gallentte have the most low slots (tied with Amarr) . Given lows are where the KinKats and Catalyzers are fit, if you want to run fast, and especially if ...
- by Celus Ivara - at 2015.01.26 12:35:00
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30. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
So something that is happening in this proposal and discussion that I don't think any of us fully realize, is that there are kind of two goals to this initiative. 1: Reward talented players directly for their performance on the battlefield, while...
- by Celus Ivara - at 2015.01.14 15:23:00
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31. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
STYLIE77 wrote: Rat, I hope you have spent time with CCP Punkturis to see what Corp Management UI changes she is working on. Her feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&t=392288 For those of you that don...
- by Celus Ivara - at 2015.01.14 12:53:00
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32. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
I would like to echo the sentiment that it would be a fun achievement for a new player if they bought/unlocked/built their Warbarge. Also, having it available right off the bat would be one more menu for a new player to get lost and confused in wh...
- by Celus Ivara - at 2015.01.14 12:44:00
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33. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
CCP Rattati wrote: Attributes: New Player Skill Points/BattleSecond = A (integer) Veteran Player Skill Points/BattleSecond = B (integer) New Player Skill Points/War Point = C (integer) New Player Skill Points/War Point = D (integer) Minor poi...
- by Celus Ivara - at 2015.01.13 20:49:00
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34. [Request] Bring AUR Tokens to Dust for player trading. - in Feedback/Requests [original thread]
EVE is unique in being one of the very few games with deep extrinsic value. PLEX being purchasable with ISK is a big part of that. I think adding AUR Tokens to Dust would add a lot to the game.
- by Celus Ivara - at 2015.01.13 14:42:00
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35. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
CCP Rattati wrote: benandjerrys wrote: ...and he has returned to talk about shiny things. How bout pirate faction? The whole blood raider covenant being caldari was silly. I don't know what happened with the current pirate faction gear an...
- by Celus Ivara - at 2015.01.07 15:25:00
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36. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Avallo Kantor wrote: I'd like to chip in an idea I was thinking about as well on the availability of battles, and giving District owners a chance to become more active in their districts. The basic idea is that when districts are able to make...
- by Celus Ivara - at 2015.01.03 13:08:00
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37. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Small post, but just want to say: A narrative excuse we can use for why Warbarges aren't visible/attackable in EVE is that they (usually) are located in very low orbit over planets. EVE ships (at least in gameplay) have never been able to get this...
- by Celus Ivara - at 2014.12.30 13:37:00
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38. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
If I may, one thing I'd like to throw into the conversation is the idea that these custom Warbarges should be viewed less as existing for a specific purpose, and instead as open-ended tools. Right now, we are largely viewing Warbarges as serving ...
- by Celus Ivara - at 2014.12.29 18:17:00
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39. Strategic resource driven/Contract mediated Planetary Conquest. - in Feedback/Requests [original thread]
No yeah, it's not a bad idea. Just see a few lore problems with it. :\ But it would make for a very good narrative excuse for why we can buff/debuff in-game assets. :)
- by Celus Ivara - at 2014.12.29 12:06:00
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40. Strategic resource driven/Contract mediated Planetary Conquest. - in Feedback/Requests [original thread]
Interesting idea. I'm not sold on the weaponized nanites. But the core idea of small teams harrying and raiding a corp in advance of a battle seems like an interesting way to provide PC content outside of the much loathed timers.
- by Celus Ivara - at 2014.12.28 12:48:00
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