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21. Shield extenders - in Feedback/Requests [original thread]
Cat Merc wrote: HAHAHAHAHAHA Balancing by just putting on as many plates and extenders as possible. Because that's totally how stuff works in game, right? I am not balancing the game. The topic is about shields and I am trying to think on ...
- by Cardio Therapy - at 2014.05.19 13:28:00
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22. fixing scouts and cloak made easy - in Feedback/Requests [original thread]
Again the main problem is invisibility. whatever the armor when an invisible scout kills you in one shot. in 50% of the cases and on some maps particularly the moving scout is also invisible. Only in open ares with good light you can see moving cl...
- by Cardio Therapy - at 2014.05.19 11:19:00
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23. Shield extenders - in Feedback/Requests [original thread]
New topic about Shields, Yeah! We have topics about armour, weapons HAV, Scouts and so on. We desperately need shield tanking. My Amarr commando needs shield tanks. But really the shields now are not quite right. Seriously 22 hp for Basic? And wi...
- by Cardio Therapy - at 2014.05.19 09:42:00
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24. [Feedback] Commandos - in Feedback/Requests [original thread]
CCP Rattati wrote: God Hates Lags wrote: I have all the commandos at 5 and to be honest, the problem is lack of weapon variety. The commandos themselves are pretty balanced to my mind, the problem is that only the min actually has two weapon...
- by Cardio Therapy - at 2014.05.19 03:43:00
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25. [Feedback] Scouts - in Feedback/Requests [original thread]
Amarr scout bonus = decrease armor plates speed penalties by 1% per lvl. Amarr scout on lvl 5 will have 5% reduction of penalties from armor plates. Like that Scout gk.0 with 3 complex plates will have speed of 4.86, and scout ak.0 with the same 3...
- by Cardio Therapy - at 2014.05.18 13:31:00
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26. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Well they are a lot of good opinions and today is my forum day so i will write you one on my own. I liked the idea to remove the dampening from cloaks. It will help a bit the useless gal logi scanners. Another thought I have in my empty head is r...
- by Cardio Therapy - at 2014.05.18 13:14:00
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27. [Feedback] Commandos - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks guys, this is been a great source of information. I guess my main take away is the swarm bonus which does make more sense as a caldari and the CR needing a tweak, and a few additional improvements. Arkena, the current...
- by Cardio Therapy - at 2014.05.18 12:03:00
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28. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Fix my voice chat communicaions. I am the only one in the corp that can't hear or chat. when 1.8 was deployed the voce chat was fixed and I had hour of play with proper coms. than on one server update when you fixed the problem with skills not sta...
- by Cardio Therapy - at 2014.05.18 11:34:00
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29. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
The CR is the fast shooter. for AR (plasma) no need to increase the RoF but the dmg. This will make it more gal weapon. this is for all the plasma AR variants. All are short range and to be different from CR do not increase for any of them the Ro...
- by Cardio Therapy - at 2014.05.18 11:27:00
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30. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
1. fix Assaul rifle and its variants (currently they are useless) 2. fix the scanners (gal logi is the worst now as the scanners are useless) 3. remove the invisibility from the cloaks (no one can fight invisible one shot killers). 4. give one mor...
- by Cardio Therapy - at 2014.05.18 10:07:00
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31. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
CCP Logibro wrote: Arkena Wyrnspire wrote: I feel that large missile turrets should have a shotgun style reload, but I don't think that's a server side change. (?) On small turrets: Small missile turrets are the best atm, for both anti-inf...
- by Cardio Therapy - at 2014.05.18 09:58:00
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32. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
I did similar calculations for Caldari and the result is the same. the plates need just little rebalancing to make them all equally usable. When you a 100 kg a 10 kg more will not you slow dows as much as 10 kg on 50kg preson. additional the react...
- by Cardio Therapy - at 2014.05.18 09:51:00
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33. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
/SECOND PART/ :) Here is the sentinel: Assault + 4 com plates & 3 comp ext / sentinel + 3 x basic plates armorshieldmov. spd scan profilescan precision Assault gk0 937 3974.41 45 45 Sentinel gk0 956 4873.92 54 49.5 This a max HP assault ...
- by Cardio Therapy - at 2014.05.18 09:00:00
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34. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Please donGÇÖt make the plates armour percentage. It will destroy the game. The best thing in this game is customisation. If I want to make an armour assault with the armour of a commando or even sentinel let me be. If I want to make and armoured ...
- by Cardio Therapy - at 2014.05.18 08:59:00
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35. (Petition/Request) Give us a Full Respec Option like we've asked for during ... - in Feedback/Requests [original thread]
+1 +1 +1 It is a must and as I posted soon we need a respec item in the marketplase that cost AUR and that will help players to try more of the game and to clean some mistakes.
- by Cardio Therapy - at 2013.12.15 06:09:00
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36. Idea: Medium Support Vehicle - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Support. But how tanky should it be? I think an armoured transport should have high HP almost as a HAV and low dmg as a LAV. And yeah the possibility to deploy shields on the battlefield which will give temporary...
- by Cardio Therapy - at 2013.12.15 06:03:00
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37. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Negris Albedo wrote: You're kidding, right? Only 1-3% Damage Modifiers? That's... there's no logic in that! Imagine if tanking modules were nerfed so that they were only 30% as effective as they are now. That would be simply outrageous! And no...
- by Cardio Therapy - at 2013.12.15 05:57:00
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38. [Feedback/Request] Fixing The TTK Issue - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Ghost, my friend, you seem to be mistaken about some things. Damage Modifiers are just that. Modifiers. They aren't the problem, they just exemplify the problem. 10% increased damage? That's a nice boost, but you'll have ...
- by Cardio Therapy - at 2013.12.15 05:50:00
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39. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
Agree. I just love the Sharpshooter move. It's a fun and is you master it it's also great.
- by Cardio Therapy - at 2013.08.26 12:36:00
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