Pages: [1] 2 |
1. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
The-DON of-DOT-MAFIA wrote: Cat Merc wrote: Might I suggest increasing the AR's clip size to 64 bullets? The increased fire rate means it will eat bullets faster, resulting in more frequent reloads on the rifle with the 2nd slowest reload ti...
- by Cardio Therapy - at 2014.06.11 05:48:00
|
2. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Shared passive scan does need to be removed. yes, agreed. this will bring back the nerfed active scanners in the game. Now they are useless.
- by Cardio Therapy - at 2014.06.10 13:06:00
|
3. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
I would suggest touching the dmg of the standard AR and not the rof to achieve the desired dps. This is because the rof will affect the clip time to empty and it is balanced for the current rof. Like the weapons with higher rof have usually higher...
- by Cardio Therapy - at 2014.06.10 13:02:00
|
4. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
The dark cloud wrote: I would say for balancing reasons you should splitt ambush OMS (80 clones) and regular ambush (50 clones). Allow vehicles in OMS and prohibit the usage of any vehicle in the regular variant. The reason behind this is that ...
- by Cardio Therapy - at 2014.06.10 10:05:00
|
5. Player trading, like a slightly modified give money screen. - in Feedback/Requests [original thread]
To be able to sell them to the market for isk,or trade them with other players, or give them to corp members that will use them.
- by Cardio Therapy - at 2014.06.03 03:07:00
|
6. Training - in Feedback/Requests [original thread]
That can be quite good for corps to test tactics. Also for individual players to test new fits without loosing ISK. Sometimes I have crazy ideas of fitting my dropsuits and when I lose 2-3 I quit. With this mode I can continuw testing until I am c...
- by Cardio Therapy - at 2014.05.27 12:51:00
|
7. Instalations and turrets - in Feedback/Requests [original thread]
shaman oga wrote: I would just give a little autorep, like 20-25hp. Remember that vehicles have limite ammo now, that installations can shoot without pilot, that there is already AV and most of all they are for free, so i would not buff them a...
- by Cardio Therapy - at 2014.05.27 09:11:00
|
8. Instalations and turrets - in Feedback/Requests [original thread]
shaman oga wrote: I've killed 5 tanks with a single rail installation before they think it was the case to destroy it. Btw, i agree they need to autorepair, to be a little more competitive. But i would not give to much HP to them otherwise AD...
- by Cardio Therapy - at 2014.05.27 08:53:00
|
9. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Excellent, Just excellent. Go Go Go deploy the hot fix. I am eager to try it. The one thibg I am not convinced about is the nanites needed for a granade. It will directly affect the restock of bullets. The nanohives will be very fast depleted an...
- by Cardio Therapy - at 2014.05.27 05:56:00
|
10. Instalations and turrets - in Feedback/Requests [original thread]
Installations give a tactical advantage. This should be also for the on map turrets. I think they need more health in order to give real tactical advantage. Now they are extremely easily destroyed by tanks. They need to be able to survive longer. ...
- by Cardio Therapy - at 2014.05.27 03:12:00
|
11. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
It is interesting. we need to test it to evaluate it. I noteiced 3 things that surprised me: 1. The main discussion was how to make adv and complex plates more used and chosen instead of basic. now with this change the complex one will be even le...
- by Cardio Therapy - at 2014.05.23 08:39:00
|
12. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Zatara Rought wrote: Appia Vibbia wrote: There is no point for dampening to exist if there is always a way to overcome it I agree, but it should be a massive sacrifice when the other person is making an equally massive sacrifice. A cal ...
- by Cardio Therapy - at 2014.05.22 09:04:00
|
13. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Appia Vibbia wrote: There is no point for dampening to exist if there is always a way to overcome it Ther is no point scanners to exist if there is always a way to overcome them
- by Cardio Therapy - at 2014.05.22 09:00:00
|
14. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
One of the concerns as I remember was that basic plates are a lot more used than adv and complex. By increasing the speed penalty of all how you can push layers to use more adv and complex plates. The ferroscale idea is good and will defenitelly ...
- by Cardio Therapy - at 2014.05.22 08:30:00
|
15. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Give us motivation to go for complex plates. speed penalty is too high and this game is all about speed. Speed penalty needs to be according to the frame: highest for light and lowest for heavy
- by Cardio Therapy - at 2014.05.21 07:17:00
|
16. Shield extenders - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: As for making basic/enhanced shield extenders more competitive, 33/44/66 would do the job. I still think 55 /66/ 88 will be best with some stacking penalties. thus you can put several extenders + something else in the ...
- by Cardio Therapy - at 2014.05.21 07:13:00
|
17. Balancing DUST 514 - in Feedback/Requests [original thread]
Dear CCP Rattati, By opening all the topics for ideas and feedback for balansing dust yoy did a great thing. Also that you post more often and discuss with us is well appreciated. lately we only discuss about balancing and fixing the current con...
- by Cardio Therapy - at 2014.05.21 07:10:00
|
18. Ion pistol - in Feedback/Requests [original thread]
Ooh the stars spoke to me and gave me another even worse idea. Can bolt pistol be like a mini shotgun with 3 times less damage, but 3 times less dispersion and 3 times longer range???
- by Cardio Therapy - at 2014.05.21 03:48:00
|
19. Ion pistol - in Feedback/Requests [original thread]
decrease a bit the charged shot damage and remove the overheat. Increase the ROF to 400 and base damage to 55. This will make the powerful close quarter weapon which it is supposed to be.
- by Cardio Therapy - at 2014.05.21 03:24:00
|
20. [Feedback] Commandos - in Feedback/Requests [original thread]
Dunce Masterson wrote: ATM I use the Amarr commando on this profile and the Minmatar commando on my other account the reason I use commandos and not Assault suits is because you CCP have failed the assault suits and have done a good job with th...
- by Cardio Therapy - at 2014.05.21 03:14:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |