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1. Movement seems slower - in General Discussions [original thread]
We've not changed any base movement speeds. I will have a quick look in to this to make sure something else hasn't inadvertently had an impact on movement.
- by CCP Wolfman - at 2013.12.12 07:11:00
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2. 1.6 Dropship changes - in General Discussions [original thread]
Dachande Anasazi wrote: For the militia if you stop touchign the sticks the ship will automatically even out and be parrallel to the ground. It is only bad if you kept wanting to fly at an awkward position. Correct. It's only on milita and ...
- by CCP Wolfman - at 2013.11.08 09:50:00
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3. CCP, what did you do to the Nova Knives? - in General Discussions [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: We've been following the reports of continued issues with the Nova Knives. The fix we made was for a client/server mismatch which we believed would solve the problems. However after this feedback we spent...
- by CCP Wolfman - at 2013.11.07 01:03:00
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4. CCP, what did you do to the Nova Knives? - in General Discussions [original thread]
We've been following the reports of continued issues with the Nova Knives. The fix we made was for a client/server mismatch which we believed would solve the problems. However after this feedback we spent some time frowning and scratching our head...
- by CCP Wolfman - at 2013.11.06 09:17:00
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5. WTF Reduced kill points!!!??? - in General Discussions [original thread]
We've checked the data since it was released and have prepared an update which will be deployed in a hotfix soon.
- by CCP Wolfman - at 2013.10.30 01:51:00
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6. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Also, after seeing some of these comments I went and did some checking and there are indeed some updates ot comms in there. We will not know how effective these have been until the build is out in the wild and the system is put under some stress. ...
- by CCP Wolfman - at 2013.10.30 01:35:00
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7. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Sylwester Dziewiecki wrote: CCP Wolfman wrote: turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment. Ok, so if I will retr...
- by CCP Wolfman - at 2013.10.30 01:31:00
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8. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment.
- by CCP Wolfman - at 2013.10.29 10:13:00
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9. Announcement:Weapon stats! - in General Discussions [original thread]
Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, f...
- by CCP Wolfman - at 2013.10.25 06:32:00
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10. so... shotgun is still horrible - in General Discussions [original thread]
negative49er wrote: CCP Wolfman wrote: Parson Atreides wrote: CCP Wolfman wrote: In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get push...
- by CCP Wolfman - at 2013.09.29 03:32:00
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11. so... shotgun is still horrible - in General Discussions [original thread]
Parson Atreides wrote: CCP Wolfman wrote: In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7 Snap! :-) These fixes sh...
- by CCP Wolfman - at 2013.09.29 02:45:00
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12. so... shotgun is still horrible - in General Discussions [original thread]
In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives.
- by CCP Wolfman - at 2013.09.29 02:28:00
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13. death to the amarr empire - in General Discussions [original thread]
Oh it's on now son!
- by CCP Wolfman - at 2013.09.29 02:14:00
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14. So... the melee glitch - in General Discussions [original thread]
I'm happy to tell you that we fixed it in 1.5
- by CCP Wolfman - at 2013.09.27 05:47:00
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15. So, about giving us your current weapons stats/vehicle changes... - in General Discussions [original thread]
We've not forgotten :-) We will get them out to you as soon as we can. It's a lot of info to collate and we're working on fixes and features that have to get in to the build as well. Don't worry, they will come soon and most importantly within en...
- by CCP Wolfman - at 2013.09.27 05:37:00
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16. WTF cars!? kill my enemies! - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: R.I.P Murder Taxi And good ******* riddance. They caused the Opness of AV to show it's ugly face. Oh well, they were broken already. Now, stop yer' yapping and finish up the vehicle fix your schem...
- by CCP Wolfman - at 2013.09.24 05:08:00
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17. WTF cars!? kill my enemies! - in General Discussions [original thread]
Despite being less effective (and annoying) at running people over I've found there's still pretty good for harassing squads and drawing fire away from a team or squad defending a position. I've actually been having quite a lot of fun with that.
- by CCP Wolfman - at 2013.09.24 03:49:00
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18. WTF cars!? kill my enemies! - in General Discussions [original thread]
R.I.P Murder Taxi
- by CCP Wolfman - at 2013.09.24 03:38:00
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19. will there be weapons rebalancing in 1.6 along with the vehicle rebalance? - in General Discussions [original thread]
We're still working out the contents of the 1.6 release in light of the changes we had to make to 1.5. We are continuing to work on updates for the weapons/vehicles and we'll let you know when to expect them once our plans are finalized.
- by CCP Wolfman - at 2013.09.24 01:39:00
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20. CCP Wolrman... Can we get blueprints or a preview - in General Discussions [original thread]
There is also an AUR only heavy version mounted on a special edition Marauder Murder Taxi
- by CCP Wolfman - at 2013.09.13 03:37:00
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