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61. Dear CCP - in General Discussions [original thread]
Ah, that's better. We are hoping to add locks in the near future. Can't give an ETA yet but I thought I'd let you know it's on our radar.
- by CCP Wolfman - at 2013.08.22 03:42:00
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62. How do you like to cook your eggs? - in General Discussions [original thread]
Eggs benedict is the only way isnGÇÖt it?
- by CCP Wolfman - at 2013.08.21 09:00:00
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63. Hmg is getting a buff in 1.4 - in General Discussions [original thread]
Confirmed :-)
- by CCP Wolfman - at 2013.08.21 02:30:00
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64. Yo! Wolfman! - in General Discussions [original thread]
Thanks for the cookies!
- by CCP Wolfman - at 2013.08.19 05:53:00
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65. heads up for some armour and movement updates - in General Discussions [original thread]
BL4CKST4R wrote: CCP Wolfman wrote: Absolute Idiom II wrote: Perhaps it is intended, but the repair rate on the reactive plates is not affected by the repair skills and suit skills that boost repair amount (unlike for repair modules). Is...
- by CCP Wolfman - at 2013.08.15 02:57:00
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66. heads up for some armour and movement updates - in General Discussions [original thread]
Absolute Idiom II wrote: Perhaps it is intended, but the repair rate on the reactive plates is not affected by the repair skills and suit skills that boost repair amount (unlike for repair modules). Is this intended, Wolfman? Noticed a few ...
- by CCP Wolfman - at 2013.08.15 02:28:00
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67. heads up for some armour and movement updates - in General Discussions [original thread]
Zeylon Rho wrote: Same question as the last guy: did you change the repair rates on reactive? You didn't list that stat. Nopes, those are still the same.
- by CCP Wolfman - at 2013.08.14 07:38:00
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68. heads up for some armour and movement updates - in General Discussions [original thread]
FLAYLOCK Steve wrote: So all suits will strafe at same speed? Like will all suits strafe at 90% or just the 90% of each specific suit? Like scout will strafe at 90% of their speed. And when will the scouts have some love? Give them a buff on sp...
- by CCP Wolfman - at 2013.08.14 06:45:00
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69. heads up for some armour and movement updates - in General Discussions [original thread]
Hi guys, A quick heads up for some upcoming changes in 1.4 to armour and movement. Currently a bug has caused some of the movement speed modifiers on strafe to be ignored. This is good and bad. ItGÇÖs good because faster strafe speeds are cool...
- by CCP Wolfman - at 2013.08.14 05:59:00
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70. Caldari Logis BEWARE! You are not getting what was promised to you! - in General Discussions [original thread]
This was a mistake on our part. Sorry Logibros, we'll fix it ASAP.
- by CCP Wolfman - at 2013.08.08 05:51:00
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71. Vehicle modules - CCP wolfman read - in General Discussions [original thread]
WeGÇÖre planning the vehicle work for 1.5 at the moment. Once weGÇÖre done with that weGÇÖll be able to talk more about it. Watch this space :-)
- by CCP Wolfman - at 2013.08.05 02:59:00
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72. Variable hitbox sizes. The most important issue IMO, no word from CCP? - in General Discussions [original thread]
Quick info dumpGǪ The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt get the issues with catching on things anymore. The hit box doesnGÇÖt change size. The hit box...
- by CCP Wolfman - at 2013.08.05 02:55:00
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73. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Ok, this is caused by the collision box changing shape when the player sprints to better fit the mesh. We'll change this so you don't catch on stuff. It isn't related to any issues with hit detection. It looks like the hit detection issue may be...
- by CCP Wolfman - at 2013.08.02 09:06:00
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74. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Aeon Amadi wrote: All provided links have been replaced. The links used previously were for the mobile version of youtube - they now go to the videos as they are for normal Desktops. Cheers :-)
- by CCP Wolfman - at 2013.08.02 08:52:00
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75. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Aeon Amadi wrote: Edit: Posted in General Discussion as its not necessary a Bug. Yet. Tests were conducted on a domination match on North American servers (both testers are resident) on Skim Junction. Precursor: This is an issue chalked up...
- by CCP Wolfman - at 2013.08.02 08:41:00
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76. Hey IWS (or wolfman, if he actually reads this) - in General Discussions [original thread]
I've not seen the new ones yet but these have been updated for 1.4 now.
- by CCP Wolfman - at 2013.08.02 07:13:00
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77. it detection after 1.3 - in General Discussions [original thread]
xxwhitedevilxx M wrote: xxwhitedevilxx M wrote: CCP Wolfman wrote: After reading this I went off and checked the ping time stats and weGÇÖre not seeing any significant difference between 1.2 and 1.3. If anything it actually looks a little...
- by CCP Wolfman - at 2013.08.02 05:33:00
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78. it detection after 1.3 - in General Discussions [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: After reading this I went off and checked the ping time stats and weGÇÖre not seeing any significant difference between 1.2 and 1.3. If anything it actually looks a little better. We have found some bug...
- by CCP Wolfman - at 2013.08.02 05:29:00
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79. it detection after 1.3 - in General Discussions [original thread]
Vethosis wrote: Could you change the aiming back to chromosome? The differences in chromosome were that the pad had a higher pitch and yaw speed which meant that fine aiming was actually quite poor with a pad since smaller inputs resulted in...
- by CCP Wolfman - at 2013.08.02 05:28:00
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80. it detection after 1.3 - in General Discussions [original thread]
After reading this I went off and checked the ping time stats and weGÇÖre not seeing any significant difference between 1.2 and 1.3. If anything it actually looks a little better. We have found some bugs with the hit detection (they were present...
- by CCP Wolfman - at 2013.08.02 03:24:00
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