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21. CCP Wolrman... Can we get blueprints or a preview - in General Discussions [original thread]
Blaze Ashra wrote: of the Assault Swarm Masslock? Not yet I'm afraid, it's still a work in progress. We did some playtesting and found that it didn't produce nearly as much QQ as we intended. So we decided to make some changes, say hello t...
- by CCP Wolfman - at 2013.09.13 02:40:00
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22. CCP I need clarification on Shotgun proficiency - in General Discussions [original thread]
DJINN Marauder wrote: It's worded very badly. It's actually 3% reduction to fire interval per level. At least that's what I'm hoping they were going for. But yeah it basically increases Rof Correct!
- by CCP Wolfman - at 2013.09.11 03:35:00
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23. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
We should be hotfixing the problems we found tomorrow if all goes well.
- by CCP Wolfman - at 2013.09.10 08:16:00
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24. Nova Knifes and Nove Swords - An improvement on assassination! - in General Discussions [original thread]
Just wanted to take this opportunity to let Nova Knife fans know we have done some refactoring and optimization in 1.5 for the knives that should improve your hit detection a lot.
- by CCP Wolfman - at 2013.09.10 06:43:00
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25. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
I did some digging and we have found a small issue with network replication that can cause some irregularities with droplink selection and the droplinks made available. Thanks for the prod. Fixing...
- by CCP Wolfman - at 2013.09.09 07:40:00
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26. When can we expect some new weapons for infantry? - in General Discussions [original thread]
Since we've seen how much everyone likes to talk about OP weapons we've decided to introduce a new weapon called the ASSAULT SWARM MASSLOCK. I think you're going to love it ;-)
- by CCP Wolfman - at 2013.09.09 06:21:00
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27. When can we expect some new weapons for infantry? - in General Discussions [original thread]
1.5...
- by CCP Wolfman - at 2013.09.09 05:54:00
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28. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
Currently there is no setting on a droplink that would allow us to make it squad only. I will ask our QA to do some checking to see if some other factor is messing with their behaviour. I would also really appreciate it if someone could collate t...
- by CCP Wolfman - at 2013.09.09 05:51:00
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29. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
skippy678 wrote: Hey Guys I need help! I have had several exchanges on the forums about who uses the uplinks (team/squad) and that there has been some sort of change going on with them. I hve searched google and the forums and have literally ...
- by CCP Wolfman - at 2013.09.09 02:35:00
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30. Does anyone know when new SP actions are scheduled? - in General Discussions [original thread]
Right now we're testing WP rewards for scanning, counter hacking, dropship transport, headshots and equipment destruction. Unless something goes wrong in testing you'll get all those in 1.5 :-)
- by CCP Wolfman - at 2013.09.06 03:46:00
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31. Does anyone know when new SP actions are scheduled? - in General Discussions [original thread]
In 1.5
- by CCP Wolfman - at 2013.09.06 01:44:00
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32. Shotgun Is Fixed!? - in General Discussions [original thread]
Huzzah!
- by CCP Wolfman - at 2013.09.06 01:35:00
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33. hit detection fixes! mostly :) - in General Discussions [original thread]
hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to ...
- by CCP Wolfman - at 2013.09.05 05:32:00
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34. hit detection fixes! mostly :) - in General Discussions [original thread]
Monkey MAC wrote: CCP Wolfman wrote: Hi guys, We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update toda...
- by CCP Wolfman - at 2013.09.04 09:28:00
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35. hit detection fixes! mostly :) - in General Discussions [original thread]
Hi guys, We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update today so it seems a bit risky to just stick it ...
- by CCP Wolfman - at 2013.09.04 08:51:00
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36. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
Beyond Creation wrote: In the patch notes of the 1.4 update it was said that problems with hit detection were going to be fixed. Apparently from reading other forums the hit detection is better for weapons like the assault rifle, but the nova k...
- by CCP Wolfman - at 2013.09.04 03:32:00
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37. hit detection fixes! mostly :) - in General Discussions [original thread]
Spec Ops Cipher wrote: Any update on how soon? Last I heard was about a week. Please add it in tomorrows hotfix <3 I don't know yet, I will let you know when I do. We're literally making the fix as I speak.
- by CCP Wolfman - at 2013.09.04 03:23:00
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38. hit detection fixes! mostly :) - in General Discussions [original thread]
We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly!
- by CCP Wolfman - at 2013.09.04 03:18:00
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39. Did snipers get aim assist already? - in General Discussions [original thread]
Spirit Charm wrote: CCP Wolfman wrote: Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon...
- by CCP Wolfman - at 2013.09.02 05:15:00
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40. Did snipers get aim assist already? - in General Discussions [original thread]
Just to be clear, sniper rifles are not being given the new aim assists. The only assist they have is aim friction which reduces input slightly when close to a target. The MD, Flaylock and plasma cannon are also not being given assists.
- by CCP Wolfman - at 2013.09.02 01:34:00
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