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1881. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
If someone just bothers to calculate the old heat build up vs shots fired before and after, and reverse engineer a new heat buildup proposal this should be an easy fix
- by CCP Rattati - at 2014.10.11 01:45:00
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1882. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
It's enterily possible
- by CCP Rattati - at 2014.10.11 00:27:00
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1883. [Compilaton] For Hotfix Echo! - in General Discussions [original thread]
I don't think those kinds of threads need to locked down immediately, as long as the OP is edited with additional ideas in replies. I will ask to have that rule relaxed a bit. And I pick up one or two ideas a day from that forum for my private st...
- by CCP Rattati - at 2014.10.09 15:17:00
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1884. Possibly fixing PC - in Feedback/Requests [original thread]
Keep the ideas coming. Just a thought, should/could FW be the place where budding PC corps should be training and grinding?
- by CCP Rattati - at 2014.10.09 12:59:00
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1885. [Compilaton] For Hotfix Echo! - in General Discussions [original thread]
Some of these have merit. Why isnt' this in the Features and Ideas forum?
- by CCP Rattati - at 2014.10.09 11:47:00
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1886. Sticky:How things work: Dispersion - in General Discussions [original thread]
The overheating of barrels in real life makes shots behave less predictably, i.e. have more spread or dispersion. In a scifi world one might theorize that this is happening, and dispersion decay a factor of mechanisms cooling the barrel. Just a th...
- by CCP Rattati - at 2014.10.08 15:38:00
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1887. Sticky:How things work: Dispersion - in General Discussions [original thread]
Aeon Amadi wrote: Soraya Xel wrote: What is this? Facts? Numbers? Details? I expect my game mechanics vague and obscure, Logibro! :D While it is interesting, it's certainly not as useful as seeing things like data pulled usage of certain...
- by CCP Rattati - at 2014.10.08 11:53:00
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1888. So should I start playing again - in General Discussions [original thread]
At least spend your passive SP and read the hotfix devblogs
- by CCP Rattati - at 2014.10.08 11:32:00
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1889. Any idea of the militia bpo colours? - in General Discussions [original thread]
I have bought endless stuff on my personal account for my own money
- by CCP Rattati - at 2014.10.08 04:52:00
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1890. large blaster installation still auto tracks vehicles - in General Discussions [original thread]
No, none of them should attack infantry unless being provoked by them
- by CCP Rattati - at 2014.10.07 04:31:00
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1891. large blaster installation still auto tracks vehicles - in General Discussions [original thread]
All of them should track vehicles, that the other two aren't is a bug.
- by CCP Rattati - at 2014.10.07 04:07:00
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1892. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
a brackers wrote: Rattati, ran out of characters to do a quote. What I would recommend as we currently can't do B or C is re introducing turret variants. Give us an av and an ai of each turret and maybe a half way in between. Av should be high ...
- by CCP Rattati - at 2014.10.06 13:37:00
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1893. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: Yes, I would like to deploy a few tactical tweaks over next two weeks, concerning the viability of dropships. Let's state a few data points. 1) Fact. The sky did not fall down, the ADS is not bein...
- by CCP Rattati - at 2014.10.06 11:47:00
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1894. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
medomai grey wrote: CCP Rattati wrote: medomai grey wrote: CCP Rattati, I think it would be faster to go in game and get another player to lend you ADSs to experience it for yourself. Don't ask me because I'd charge you isk for each one. ...
- by CCP Rattati - at 2014.10.06 07:37:00
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1895. Snipers do 1500k damage a shot. - in General Discussions [original thread]
Magnus Amadeuss wrote: CCP Rattati wrote: I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Workin...
- by CCP Rattati - at 2014.10.06 06:33:00
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1896. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
medomai grey wrote: CCP Rattati, I think it would be faster to go in game and get another player to lend you ADSs to experience it for yourself. Don't ask me because I'd charge you isk for each one. Trying to balance the interactions between A...
- by CCP Rattati - at 2014.10.06 04:49:00
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1897. Bolt Pistol, the Fox says GǣWhat!?!Gǥ - in Feedback/Requests [original thread]
I was playing a lot yesterday, and yes, the BP kills quite quickly, and at all ranges. We will study it closely in the coming days.
- by CCP Rattati - at 2014.10.06 04:42:00
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1898. I've hit my record of sniper hunter today. - in General Discussions [original thread]
Snipers should watch their six like anyone else.
- by CCP Rattati - at 2014.10.06 04:27:00
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1899. Snipers do 1500k damage a shot. - in General Discussions [original thread]
I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended.
- by CCP Rattati - at 2014.10.06 04:25:00
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1900. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Yes, I would like to deploy a few tactical tweaks over next two weeks, concerning the viability of dropships. Let's state a few data points. 1) Fact. The sky did not fall down, the ADS is not being instapopped all over the place, that much is cl...
- by CCP Rattati - at 2014.10.06 04:21:00
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