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TH1EFOFSOuLS
Molon Labe. General Tso's Alliance
50
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Posted - 2014.10.05 23:24:00 -
[1] - Quote
https://www.youtube.com/watch?v=quuFCbAwZH0 |
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Cody Sietz
Evzones Public.Disorder.
4035
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Posted - 2014.10.05 23:27:00 -
[2] - Quote
InB4SnipersSayingTheyGotNerfed
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Reign Omega
Ghosts of Dawn General Tso's Alliance
924
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Posted - 2014.10.05 23:31:00 -
[3] - Quote
You got headshot by the strongest rifle, what's the issue again?
Mark a$$ tricks, and bags of dicks....
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Denchlad 7
Dead Man's Game
676
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Posted - 2014.10.05 23:35:00 -
[4] - Quote
Snipers do 1,500,000 dps?
S***, sod the infantry I'm aiming at the MCC.
The Connoisseur of Weapons. 19/19 L5 P1.
"GET BACK HERE YOU SCRUB" - Lorelei Zee 2014
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Apothecary Za'ki
Biomass Positive
953
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Posted - 2014.10.05 23:47:00 -
[5] - Quote
TH1EFOFSOuLS wrote:https://www.youtube.com/watch?v=quuFCbAwZH0 well he was probably in a tripple damage modded L5 caldari lolmando with a CHARGED sniper and a headshot.. soo damage ontop of damage with a side dish of damage then multiplied by 300% or something.. so yeah 1500 seems legit
[[LogiBro in Training]]
Level 2 Forum Pariah
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13ear
254
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Posted - 2014.10.06 00:03:00 -
[6] - Quote
Damage dealt = damage said player has inflicted upon you since you last spawned.
When you die to a fully automatic weapon & the kill screen says they inflicted 800 damage; Do you always assume that that was from the last bullet alone?
One original thought is worth a thousand mindless quotings - Diogenes
Winner of EU Squad Cup
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Viktor Skirov
Murderers Of Hearts
53
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Posted - 2014.10.06 00:04:00 -
[7] - Quote
Do you understand, that he didn't do that damage in a single shot, right?
According to what I've read in several posts, the damage is accumulative sometimes.
That >1.500 damage is because of the two shots, and unless is a (as said previously) triple damage moded commando Ck. 0 with proficiency proficiency (which it obviously weren't, as shown on the video) that amount of damage comes from the two shoots he made.
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Xocoyol Zaraoul
Superior Genetics
2512
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Posted - 2014.10.06 00:09:00 -
[8] - Quote
Damage is the total damage inflicted upon death before a "recover" IE when an opponent would no longer get an assist on you, usually when your shields start regenerating again. It could be him shooting you twice, or two snipers tapping you at the same time.
I've done more though with my Protobreach HSing an opponent 
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1034
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Posted - 2014.10.06 00:59:00 -
[9] - Quote
They have been moved to the uber scrub tier
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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X7 lion
Mikramurka Shock Troop Minmatar Republic
304
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Posted - 2014.10.06 02:05:00 -
[10] - Quote
Any real sniper will tell you they prefured the old rang over the new lower range and more damage.
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Reign Omega
Ghosts of Dawn General Tso's Alliance
925
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Posted - 2014.10.06 02:25:00 -
[11] - Quote
X7 lion wrote:Any real sniper will tell you they prefured the old rang over the new lower range and more damage.
Any real sniper is irrelevant. Any DUST sniper better learn to make it work like the rest of us when stuff gets changed...
Also, preferred.
Mark a$$ tricks, and bags of dicks....
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1882
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Posted - 2014.10.06 02:37:00 -
[12] - Quote
Maximum possible damage is 1774 damage with calmanndo cko with 3 complex mods, a charge and prof 5.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Adipem Nothi
Nos Nothi
5510
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Posted - 2014.10.06 03:14:00 -
[13] - Quote
Charge SR headshot should put you down. Nothing easy about sniping moving targets in the face.
Shoot scout with yes.
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
8462
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Posted - 2014.10.06 04:25:00 -
[14] - Quote
I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Magnus Amadeuss
Bragian Order Amarr Empire
1125
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Posted - 2014.10.06 05:02:00 -
[15] - Quote
I have done just about 1700 damage in one head shot to another suit before.
It was the day of the patch, someone was in a thales tanked gallente sentinel gk.0.
I got a hatemail afterwards calling me a hacker saying he had over 1600 HP.
Yep, charge sniper is now officially OHK if headshotting anyone, from the redline.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
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Posted - 2014.10.06 05:14:00 -
[16] - Quote
CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended.
Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps?
I thought you frowned when the only decent counter to something was itself? This is an example of such.
Fixing swarms
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1026
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Posted - 2014.10.06 05:36:00 -
[17] - Quote
TH1EFOFSOuLS wrote:https://www.youtube.com/watch?v=quuFCbAwZH0 I see someone who knew there was a sniper shooting at him from the tower to the right, who then walked back INTO THE LINE OF FIRE, and complained because he walked into the line of fire.
2 shots.
Count them.
Your over-reliance on suit recovery kind of sticks out like a sore thumb. If you had put ANY thought into your path, you would have gone around to the left side of the rock, then tried to get onto the bridge. Instead you took the "golden shot" path and gave them a free kill.
Conclusion: You deserved that death.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Iron Wolf Saber
Den of Swords
17129
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Posted - 2014.10.06 05:37:00 -
[18] - Quote
There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1026
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Posted - 2014.10.06 05:49:00 -
[19] - Quote
Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare.
There ARE enough players for those kinds of maps. The problem was with the release size and the style of map positioning. Players would have countered this by using uplinks or making CRU's actual contestable positions. LAV would then become a tactical group tool as well.
When is the last time you consistently saw LAV's in use by the team after the start of a match? Most of the use I've seen, they just rush out onto the field, then recall.... and that's the end of the LAV's unless someone wants to go on a joy ride.
I also never recall us testing the Larger maps. It would be interesting to see player reactions if we could get a whole area of map unlocked for normal use.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Iron Wolf Saber
Den of Swords
17131
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Posted - 2014.10.06 06:02:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare. There ARE enough players for those kinds of maps. The problem was with the release size and the style of map positioning. Players would have countered this by using uplinks or making CRU's actual contestable positions. LAV would then become a tactical group tool as well. When is the last time you consistently saw LAV's in use by the team after the start of a match? Most of the use I've seen, they just rush out onto the field, then recall.... and that's the end of the LAV's unless someone wants to go on a joy ride. I also never recall us testing the Larger maps. It would be interesting to see player reactions if we could get a whole area of map unlocked for normal use.
I seen at least one every 3 matches used for dedicated hunting, usually stragglers but snipers get caught by the guy often his logibro is also setting up the link net. The guys normally doing this has an overwatch calling out positions too and actively using the scanners and map to pinpoint targets.
As much as I would like to see big maps I have seen the effect of big maps and low players (*cough* planetside 2*) leads to either a bunch trying to thread a dropped needle in a darkened haystack scenario. Also the reality that we only have two becomes more apparent and that the zones between them are not so masterfully hand sculpted or crafted. This would make for poor gameplay.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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TH1EFOFSOuLS
Molon Labe. General Tso's Alliance
52
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Posted - 2014.10.06 06:30:00 -
[21] - Quote
CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended.
Getting one shotted in the face like some COD crap isn't why im mad. Im mad because im caldrai on that alt, and I hate it when I lose 400+ shield to an armor based weapon for no reason. Just another excuse why people don't want to go into shield tanking. |
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CCP Rattati
C C P C C P Alliance
8467
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Posted - 2014.10.06 06:33:00 -
[22] - Quote
Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such.
The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
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Posted - 2014.10.06 06:35:00 -
[23] - Quote
Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare.
Here is the problem with your statement, maps will never change in this game. We are stuck with the maps and how they function, we are not stuck with the weapon stats.
Sure the snipers as they are now would be great on different maps, heck they are mostly fine on a few maps now, but unfortunately no one is going to change the maps ever again, this means you have to work within those parameters.
You should know this IWS, and to blame the maps for design failings in weapons you helped rebalance is lazy.
Fixing swarms
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Magnus Amadeuss
Bragian Order Amarr Empire
1126
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Posted - 2014.10.06 06:44:00 -
[24] - Quote
CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles.
When he is in deep redline, you need to be in the middle of the firefight, where the sniper is aiming, in order to get to him... or you can suicide using a dropship (basically unintended mechanic the players came up with... not balance.)
It is still low risk high reward gameplay, just slightly less low risk.
Fixing swarms
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Iron Wolf Saber
Den of Swords
17136
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Posted - 2014.10.06 06:59:00 -
[25] - Quote
Magnus Amadeuss wrote:Iron Wolf Saber wrote:There are just poor map designs that currently allows for bad undesired play. Nerfing snipers further to accommodate the bad maps is the worst way to go; it should be adjusted to the normal arena of game play which is about anywhere from 300-800 meters arena. The previous snipers would have worked if the arena was more of a 1.2-2.4km game which there isn't enough players to support that style of warfare. Here is the problem with your statement, maps will never change in this game. We are stuck with the maps and how they function, we are not stuck with the weapon stats. Sure the snipers as they are now would be great on different maps, heck they are mostly fine on a select few maps now, but unfortunately no one is going to change the maps ever again, this means you have to work within those parameters. You should know this IWS, and to blame the maps for design failings in weapons you helped rebalance is lazy.
Well nerfing the rifles to the required 150 meters is unacceptable to work around the poorer map designs and that my friend is being lazy. Inversely I never took the 1.2km suggestions seriously either.
Reverse engineering map stories is quite involving requires lots of dying too because of the required researching. The initial range I put forward was not some random number I pulled out of my posterior. I contrary to appia's sayings I had barely any emotion with the suggested numbers. It involved measuring, scoring map areas, and timetables. If you want to do that work go right on ahead I won't stop you.
The stories at 600 meters were immensely low scoring, had highly unfavorable timetables, and the sheer coverage on many maps was excessive even on the newer ones.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Echo 1991
WarRavens Capital Punishment.
469
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Posted - 2014.10.06 09:03:00 -
[26] - Quote
CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles. So to kill a sniper, i still have to use a sniper rifle? Cos you know they still hit from 300 meters away and you can cover quite a few points on certain maps. |
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Cpt McReady
Amarr Templars Amarr Empire
101
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Posted - 2014.10.06 09:45:00 -
[27] - Quote
CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles. if I am required to counter it with the same tools because nothing else works then it is not balanced.
beside that counter sniping someone at such spot or in the redline means I am in the middle of the map and most likely wont get the chance to counter snipe. you are either spotted and killed by a rifle next to you, or spotted and killed by the sniper before you can even line up your weapon. in short, this is not a real option.
in short: the only real option I have now is drop a dropship on their heads and die afterwards. if this is how it is intended to be then goodbye balance. |
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Goonfeet Special Planetary Emergency Response Group
3412
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Posted - 2014.10.06 10:02:00 -
[28] - Quote
Well we could up the laser rifle to 300m range.
I'm sure no one would object to make it a sniper killer amirite guys?
Guys?
Why are you tying a noose? |
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saxonmish
Fatal Absolution General Tso's Alliance
522
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Posted - 2014.10.06 10:14:00 -
[29] - Quote
TH1EFOFSOuLS wrote:https://www.youtube.com/watch?v=quuFCbAwZH0
You know damage is collected over time like he hit that person the first time which did like 300 dam so - that from the overall amount so the sniper did like 1145 dam, which is the stats for a headshot on a charge now - the shield penalty. So yea its about right, but i got headshotted after spawning by a calmando with a thale doing 1760 now that was no glitch thats just his skills. I hate snipers i really do but its just something you have to deal with, cos' lets face it not everyone has gungame 
SAXON ON A MISH - My Youtube Channel :)
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saxonmish
Fatal Absolution General Tso's Alliance
522
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Posted - 2014.10.06 10:16:00 -
[30] - Quote
CCP Rattati wrote:Magnus Amadeuss wrote:CCP Rattati wrote:I don't see a problem. I get killed in fully tanked GA Assaults all the time, before I can react. A skilled Rifle user can do that with a steady aim and headshots, a Plasma Cannon and a Forge. Working as intended. Is it intended for snipers to be able to OHK people from DEEP Redline, which is still entirely possible from a good number of maps? I thought you frowned when the only decent counter to something was itself? This is an example of such. The only sniper that could counter a Thale's was a Thale's, and owning one was based on "luck". Now that sniper can be killed in multiple ways, you just need to headshot him back with any of the sniper rifles.
Or Squish him with a dropship or shoot him with a rail tank or orb him or send him mail throughout the whole game so he's reading not sniping :P
SAXON ON A MISH - My Youtube Channel :)
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