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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Chimera Core
8733
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Posted - 2015.02.15 04:30:00 -
[1] - Quote
Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime.
Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement.
See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Adipem Nothi
Nos Nothi
6701
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Posted - 2015.02.15 04:39:00 -
[2] - Quote
CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8735
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Posted - 2015.02.15 04:42:00 -
[3] - Quote
Adipem Nothi wrote:CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
Let me tell how optimistic I am for that to actually work compared to the past three years of attempts with a picture: http://static.fjcdn.com/pictures/Optimism_c26127_1526169.jpg
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Atiim
Titans of Phoenix
15636
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Posted - 2015.02.15 04:52:00 -
[4] - Quote
Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them.
The 1st Matari Commando
-HAND
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Aeon Amadi
Chimera Core
8738
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Posted - 2015.02.15 04:55:00 -
[5] - Quote
Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them.
Yeh, well maybe Academy 2.0 will do us a whole lot of justice /he said with the utmost sarcasm
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Atiim
Titans of Phoenix
15636
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Posted - 2015.02.15 04:58:00 -
[6] - Quote
Aeon Amadi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Yeh, well maybe Academy 2.0 will do us a whole lot of justice /he said with the utmost sarcasm It'll probably be the only thing that makes a difference, since it'll get the players who don't have anything but a Starter Fit out of normal PUBs, thus reducing the amount of blueberries in circulation.
The 1st Matari Commando
-HAND
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JUDASisMYhomeboy
xCosmic Voidx
419
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Posted - 2015.02.15 05:05:00 -
[7] - Quote
Aeon Amadi wrote:Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime. Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement. See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup. Wow man you totally echoed my experience tonight... every game i played (ambush and dom) was a merciless permascanned beatdown. I had one mission i wanted to complete for a key (20,999sp one match) which was proving impossible. I finally managed 20,455, or something really close like that and just said screw it and paid the aur for the instantboost. I just couldn't do it anymore.
on the brightside i didn't break a controller
"In a world gone mad,only a lunatic is truly insane"
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Aeon Amadi
Chimera Core
8738
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Posted - 2015.02.15 05:05:00 -
[8] - Quote
Atiim wrote:Aeon Amadi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Yeh, well maybe Academy 2.0 will do us a whole lot of justice /he said with the utmost sarcasm It'll probably be the only thing that makes a difference, since it'll get the players who don't have anything but a Starter Fit out of normal PUBs, thus reducing the amount of blueberries in circulation.
Which is -contrary- to what we need for the MU system to work. If your Proto squad's MU is 100, total, and my MU individually is 7.... but there's no-one else to fill the spot... Do you honestly think the Battle Finder is going to wait until I get paired off with people of a similar MU level? No, it's going to throw me in there because Scotty just loves pissing people off.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Nocturnal Soul
Primordial Threat
5373
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Posted - 2015.02.15 05:08:00 -
[9] - Quote
I still find it difficult to understand how people rage at games...maybe it's time for you to take a break.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Aeon Amadi
Chimera Core
8740
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Posted - 2015.02.15 05:12:00 -
[10] - Quote
JUDASisMYhomeboy wrote:Aeon Amadi wrote:Don't get me wrong, I thoroughly enjoy losing match after match after match, constantly changing fits and escalating in power tiers in some hopeless effort to maybe even up the odds while the "match maker" screws me every time. Maybe my MU is so high that it feels it's necessary to pit me and a team of Militia wielding redline snipers up against full proto squads consistently, even though I continuously lose round after lound, rather than - I dunno - being on the winning team sometime. Ten minutes ago, Dust 514 made it's mark in my autobiography as the first - and to date, only - game that I've ever actually broken a controller to the point it needed a replacement. See you guys next week when my over-priced, "brand new" relic DS3 comes in and I can continue playing this ever-more frustrating game that somehow can't seem to ever nail a decent match setup. Wow man you totally echoed my experience tonight... every game i played (ambush and dom) was a merciless permascanned beatdown. I had one mission i wanted to complete for a key (20,999sp one match) which was proving impossible. I finally managed 20,455, or something really close like that and just said screw it and paid the aur for the instantboost. I just couldn't do it anymore. on the brightside i didn't break a controller
Been like that every night for me for the past year or so. I'm so fed up with this on-going meta, the constant gameplay gimmicks, never actually having an enjoyable gameplay experience, etc. There was a point when I could legitimately set the control down, smiling, and thinking to myself, "Wow, that was awesome" but now it's just frustration every time. I used to cap out every week and now I'll be lucky if I pull 100,000 SP out of my cap because I just don't care to constantly get my kitten handed to me.
But, yanno, "git gud" right? Just saying, back in Chromosome I used to kick ass with an ~7.5 KDR and it's been declining every since, I think I'm at like 2.3 or something now. Which is to say that I didn't change, the game changed. I dunno what culmination of changes made me just this really bad player who can never actually have a good game that I don't sit there and dwell on all the BS entailed in previous matches but whatever it is it's totally killed any joy I find in playing it anymore.
Nocturnal Soul wrote:I still find it difficult to understand how people rage at games...maybe it's time for you to take a break.
I take a break a week after every new build since Uprising 1.8. I genuinely don't play this game that much anymore. It's nothing like it used to be. I just sort of sign in every time there's a new build hopelessly optimistic that maybe I'll find it enjoyable again but I'm always proving myself wrong. EDIT: It's also the only game I ever get frustrated playing. Anything else, the losses are laughable at best. Dust 514 is like trying to find enjoyment from fellating a hot curling iron.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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axis alpha
Ahrendee Mercenaries
627
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Posted - 2015.02.15 05:14:00 -
[11] - Quote
Yo dawg I heard you liked matchmaking.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Nocturnal Soul
Primordial Threat
5373
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Posted - 2015.02.15 05:16:00 -
[12] - Quote
I see the problem... you still have hope! Let go Aeon it's so much easier.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Aeon Amadi
Chimera Core
8740
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Posted - 2015.02.15 05:19:00 -
[13] - Quote
Nocturnal Soul wrote:I see the problem... you still have hope! Let go Aeon it's so much easier.
Yeah, maybe, but if I let go of that hope I'll just disappear completely and go play something I actually enjoy. Maybe I should start looking for someone to take over the AIV/PSD stuff. Kaze seems pretty chill, might just shoulder him with that burden.
-Shrug- I've really gotten to the point where it's not even worth trying anymore.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Adipem Nothi
Nos Nothi
6701
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Posted - 2015.02.15 05:22:00 -
[14] - Quote
Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them.
Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less efficiently than a squad of 6.
These are plain and simple facts, Atiim.
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8740
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Posted - 2015.02.15 05:23:00 -
[15] - Quote
Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim.
Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons
EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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JUDASisMYhomeboy
xCosmic Voidx
419
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Posted - 2015.02.15 05:27:00 -
[16] - Quote
I'm of the opinion that a reworking of active scanners needs to happen. I really feel like ever since they were introduced the game changed for the worse. I'm sorry but "stack 3 complex dampeners" is not a very satisfactory solution to the problem. Not to mention its not so much the red dots that the mobs go after, its the uplinks. I also agree that i don't think 4 man squads will change much
"In a world gone mad,only a lunatic is truly insane"
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Adipem Nothi
Nos Nothi
6701
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Posted - 2015.02.15 05:28:00 -
[17] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. 1. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons 2. EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other?
1. Scotty the Matchmaking AI =/= Mu the Team Builder. 2. Tested daily. Queue Ambush, Battleserver Americas.
Shoot scout with yes.
- Ripley Riley
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Darken-Soul
BIG BAD W0LVES
2076
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Posted - 2015.02.15 05:55:00 -
[18] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? They just leave. Fuckin bitches Won't fight it out they'd rather kill bluebs
Who wants some?
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LUGMOS
Corrosive Synergy
2112
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Posted - 2015.02.15 07:07:00 -
[19] - Quote
I had the same experience the other day... Yesterday actually.
Luckily, I remembered I was holding a remote I had personally customized, so I thought twice about that. But it was nonetheless rage inducing. The level of faggotry in proto stompers is way too damn high.
Players are killing the game, sad some don't see it.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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LUGMOS
Corrosive Synergy
2112
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Posted - 2015.02.15 07:10:00 -
[20] - Quote
Darken-Soul wrote:They just leave. Fuckin bitches Won't fight it out they'd rather kill bluebs This... Is a big problem.
Maybe MU sometimes works, but one squad leaves, ******* it up. A solution may be that if you leave a match, your payout for the next match is significantly lower. However, CCP would have to completely fix the getting g into matches that are over thing first.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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jane stalin
Ametat Security Amarr Empire
143
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Posted - 2015.02.15 07:31:00 -
[21] - Quote
If have a lot of cash learn to fly assault dropships and practice with tricky weapons like plasmas, Your deaths might bring your Mu down so your matches may be better, |
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CCP Rattati
C C P C C P Alliance
17458
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Posted - 2015.02.15 08:55:00 -
[22] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other?
I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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TooMany Names AlreadyTaken
Going for the gold
723
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Posted - 2015.02.15 09:03:00 -
[23] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. Hmm, so if there's a 6-man militia squad on my team and a 6-man proto squad on the other, it's a fair fight?
Found my favorite DJ - ATB
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GLOBAL RAGE
Consolidated Dust
85
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Posted - 2015.02.15 10:18:00 -
[24] - Quote
Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them.
You're 100% correct. Crossing regions will continue as long as idiots chase after KDR.
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Arkena Wyrnspire
Fatal Absolution
22182
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Posted - 2015.02.15 10:28:00 -
[25] - Quote
Yesterday I had a match where my two man squad was pitted against a six man proto squad.
Also, we were outnumbered 2 to 1 because the matchmaker failed to even fill the teams.
moobius 2013 never forget
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Sequal's Back
Dead Man's Game RUST415
283
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Posted - 2015.02.15 10:32:00 -
[26] - Quote
CCP Rattati wrote:I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. You didn't play enough then ^^
Is the MU of a squad taking in account before placing one against another? It's definitely not working well..
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Stefan Stahl
Seituoda Taskforce Command
983
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Posted - 2015.02.15 10:50:00 -
[27] - Quote
Aeon Amadi wrote:If your Proto squad's MU is 100, total, and my MU individually is 7.... but there's no-one else to fill the spot... Do you honestly think the Battle Finder is going to wait until I get paired off with people of a similar MU level? No, it's going to throw me in there because Scotty just loves pissing people off. Remember that the last improvement to the matchmaker was on balancing teams from a given population of 32 mercs. Not about selecting 32 mercs so that team-balancing would be easier. Here's the last post I remember on the topic.
That means the current scope of matchmaking is "draw 32 mostly random mercs, try to make teams as even as possible". If you have 1 six man proto squad and no other squads no amount of team-balancing will even that out. That is likely the reasoning behind the 4 man squad restriction. If you have smaller mu-chunks in your matches it is easier to build to equal teams from that. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
436
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Posted - 2015.02.15 11:53:00 -
[28] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:CCP Rattati wrote:
we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
Let me tell how optimistic I am for that to actually work compared to the past three years of attempts with a picture: http://static.fjcdn.com/pictures/Optimism_c26127_1526169.jpg hahahahaha good one |
Kaze Eyrou
Dust University Ivy League
1949
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Posted - 2015.02.15 11:55:00 -
[29] - Quote
CCP Rattati wrote:Aeon Amadi wrote:Adipem Nothi wrote:Atiim wrote:Adipem Nothi wrote: 1) 4 man squads for pubs
I've got a bridge and a lake to sell to anyone who believes that removing 2 players from a squad will stop that squad from stomping the crap out of them. Put a competent squad on either side of match and see decreased odds of a stomp. A squad of 4 stomps less hard than a squad of 6. hese are plain and simple facts, Atiim. Unless of course Scotty does what he always does and just puts all the squads on one team and all the random individuals on the other because #MUReasons EDIT: Can we experiment with this? Can we get several full squads of FA, OH, Nyain San and just que up at the same time and see how often they actually get pitted against each other? I have yet to see any proof of that happening. Any samples I have studies, are correctly placing large squads against each other. What about after a match has been made? Usually, the matchmaker puts a squad together and then I see a ton of people drop out either on my side or the enemy side.
When that happens, is the matchmaker still working to give balanced teams? Or is Scotty simply filling empty slots?
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
436
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Posted - 2015.02.15 12:03:00 -
[30] - Quote
Arkena Wyrnspire wrote:Yesterday I had a match where my two man squad was pitted against a six man proto squad. Our remaining teammates were mad bluedots who attempted such things as militia ion pistol sniping.
Also, we were outnumbered 2 to 1 because the matchmaker failed to even fill the teams. Hmm not a full Team sounds like maybe there was a squad that left hmm Nooooooo! |
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