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101. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
I said I've been exploring reducing the fire interval, not that it's coming for sure. Just have to test a bit more, crunch some numbers and convince CCP Ratatti to make the change. As for full auto Plasma Cannons, I say for sure we'll add them, b...
- by CCP Logibro - at 2014.06.09 00:51:00
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102. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I assume that your not saying you will normalize all 'assault' type weapons only that all GAR will have the same range as the Duvolle. In that case I am all in favor of the change. No comments on my little graphs? Yes...
- by CCP Logibro - at 2014.06.08 22:44:00
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103. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Another thing I want to add that we're considering with the rifles is normalising the range across all the tiers. What this would mean is the standard and advanced versions of each rifle (Scrambler, Assault/Plasma, Combat, Rail) would get the same...
- by CCP Logibro - at 2014.06.08 21:13:00
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104. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Just want to clear up one thing for your calculations: The delay between firing and when you start reloading is 1.5 seconds, not 1 second (if you're looking in the SDE, this is the fire interval). This would also be the time between firing shots i...
- by CCP Logibro - at 2014.06.08 20:59:00
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105. Pssst. CCP Logibro - in Feedback/Requests [original thread]
I'll have a sit down and look with CCP Ratatti next week on this. We might not put it into Bravo just to give us more time to get data and since we already have a lot on our plate for that, but we can consider it for a later hotfix.
- by CCP Logibro - at 2014.06.08 20:49:00
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106. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Oh, and I forgot to mention. If I were to make some officer Nova Knives, I would need a name to put on them.
- by CCP Logibro - at 2014.06.07 18:08:00
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107. [Idea] Its about time the Flaylock gets its buff - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Logibro wrote: It's not fine, but we honestly won't be looking at it till we look at all sidearms. So it's on our to do list, just not for Bravo. So what's on the to-do list for Hotfix Bravo, other than medium frame ...
- by CCP Logibro - at 2014.06.07 17:42:00
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108. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
Tesfa Alem wrote: I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missil...
- by CCP Logibro - at 2014.06.07 17:41:00
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109. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
A few more things to add. I can look at adding an optimisation skill for Nova Knives to reduce PG usage (CPU is already covered by sidearm operation). The progression between Standard, Advanced and Prototype Nova Knives for their charge time is ...
- by CCP Logibro - at 2014.06.07 17:22:00
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110. [Idea] Its about time the Flaylock gets its buff - in Feedback/Requests [original thread]
It's not fine, but we honestly won't be looking at it till we look at all sidearms. So it's on our to do list, just not for Bravo.
- by CCP Logibro - at 2014.06.07 16:49:00
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111. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
After reading all the feedback (thanks guys!) I think it's sitting pretty well. However, I am looking at playing with increasing the dispersion decay (the rate at which accuracy recovers) slightly to give a small boost in midrange combat against v...
- by CCP Logibro - at 2014.06.07 16:43:00
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112. Nova knives in Hotfix Alpha change - in Feedback/Requests [original thread]
I'm going to lock this thread and ask that you keep that discussion to that thread. As for when it will be in? I'm aiming for Bravo at this stage, no guarantees though as I have a bunch of other stuff I'm looking at as well.
- by CCP Logibro - at 2014.06.07 16:32:00
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113. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: The Unreal 3 engine is not in yards So is the UE3 engine in centimeters? Because the confusion was about why you weren't using meters. 100 unreal units = 1 meter in DUST, so practically yes. The rea...
- by CCP Logibro - at 2014.06.07 16:31:00
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114. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
pagl1u M wrote: CCP Logibro wrote: Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a muc...
- by CCP Logibro - at 2014.06.05 11:00:00
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115. Gal scout and cloak nerf was pointless - in Feedback/Requests [original thread]
I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm (Apologies to anyone that actually did suggest it earlier that we may have missed.) I'll have a chat with CCP Ratatti and we can some numbers. That might actua...
- by CCP Logibro - at 2014.06.04 22:53:00
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116. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Spartan MK420 wrote: CCP Logibro wrote: Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have ...
- by CCP Logibro - at 2014.06.04 21:19:00
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117. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Alright, due to me actually looking into this a bit more I've actually found a few other things I would like to try tweaking before reducing backwards movement speed (which does on second thought have a much wider impact across the game than just ...
- by CCP Logibro - at 2014.06.04 21:13:00
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118. Small railgun feedback - in Feedback/Requests [original thread]
The dark cloud wrote: CCP Logibro wrote: Yep, the small turret changes didn't make it into Alpha. I'll be looking to put them into Bravo. The multiplier is likely to be my first stop, but I'll dig a bit more before I change it. The raw dam...
- by CCP Logibro - at 2014.06.04 17:15:00
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119. Small railgun feedback - in Feedback/Requests [original thread]
Yep, the small turret changes didn't make it into Alpha. I'll be looking to put them into Bravo. The multiplier is likely to be my first stop, but I'll dig a bit more before I change it.
- by CCP Logibro - at 2014.06.04 16:57:00
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120. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Alright, so general sentiment seems to be that the change to slowdown isn't making a negative impact. I was just being overcautious, and just wanted to specifically solicit feedback in case we broke something terribly. In other news, I might actu...
- by CCP Logibro - at 2014.06.04 16:53:00
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