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61. Equipment restricted modes seem to have no teeth? - in Feedback/Requests [original thread]
so i'm browsing servers, looking for a room with people in it. my only option was the beginner server, and it says right on it "militia and standard gear only" so i back out and put together the best standard tier suit i can think of. believeing ...
- by Buzzwords - at 2012.08.15 01:18:00
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62. Maybe error in AV grenades - in Feedback/Requests [original thread]
it lists the splash damage, which is rightfully very low. now that they magnetize to vehicles, they would be doing direct damage to the tank. so that's the stat you want but the direct damage stat is unlisted.
- by Buzzwords - at 2012.08.15 01:04:00
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63. Feedback from the weekend - in Feedback/Requests [original thread]
yah i'm sitting on over 26 million skillpoints and literally cannot remember the last time i was killed by a militia weapon...
- by Buzzwords - at 2012.08.14 04:19:00
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64. [Suggestion} Sansha's Nation as PVE Opponants and lootable gear? - in Feedback/Requests [original thread]
this is actually not a bad idea... but i still want rogue drones. drones fly, and as such would mix things up compared to the usual zombie/horde mode. something like mass effect 3 multiplayer would be cool though. different sets of enemies per...
- by Buzzwords - at 2012.08.06 03:46:00
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65. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
my only problem with the breach weapons is the enhanced hipfire. having a long range, low recoil weapon, that trades DPS is perfectly valid. every videogame in the world has guns like this. the thing you think of as "better at range, worse up clo...
- by Buzzwords - at 2012.08.06 03:25:00
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66. Request: Magic - in Feedback/Requests [original thread]
if i get to wear one of these i'm in!
- by Buzzwords - at 2012.08.05 15:23:00
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67. [feedback] Weapon sizes more clear - in Feedback/Requests [original thread]
Yosef Autaal wrote: Garrett Blacknova wrote: Yosef Autaal wrote: Garrett Blacknova wrote: Look at "fitting" in the weapon's info screen. It tells you which slot the weapon fills. yes I know this but as i said swarm launchers fits int...
- by Buzzwords - at 2012.07.27 19:14:00
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68. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
a trained up duvolle AR is 585 dps. a trained up ishukone assault smg is 591 dps. and while they may not have the laser like accuracy of the breach variants, they're still WAY more accurate than any HMG. (the creodron breach is actually the WOR...
- by Buzzwords - at 2012.07.27 18:43:00
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69. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
i agree on the guns. especially with that buzzwords guy somebody quoted earlier. he's a genius. and he sounds handsome. but as for the relative weakness of armor reps, i think that's actually ok (or will be once the weapons are fixed) it's part ...
- by Buzzwords - at 2012.07.27 00:35:00
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70. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
General Funguy wrote: Buzzwords wrote: marauders have a built in 50% damage bonus. so you're 1,350 advanced railgun actually deals 2025 base damage on a sagaris or surya. then all the other reasons you're wrong. like charge time and the a...
- by Buzzwords - at 2012.07.26 07:12:00
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71. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: Eh, my marauder does take forge gunners better then other marauders. When another marauder shoots me, I am getting hit for over 2000 damage, but my tank due to being built properly will take much more then three or four ...
- by Buzzwords - at 2012.07.26 06:59:00
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72. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
marauders have a built in 50% damage bonus. so your 1,350 advanced railgun actually deals 2025 base damage on a sagaris or surya. then all the other reasons you're wrong. like charge time and the ability to be aimed and infinite ammo and more sh...
- by Buzzwords - at 2012.07.26 06:27:00
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73. [Request] Slot change for heavy suits - in Feedback/Requests [original thread]
my heart goes out to the poor overnerfed heavy-bros, but this is not the way to fix it.
- by Buzzwords - at 2012.07.26 03:23:00
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74. new weapon - in Feedback/Requests [original thread]
wow... the hmg was JUST nerfed like a month ago? less? and people have already given up on it ever being usable again? do you see what you have wrought CCP! this man, in his desperation, has just suggested MADNESS! yes, a multi-barreled gatling f...
- by Buzzwords - at 2012.07.26 03:19:00
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75. Logistics speed or Lack therof - in Feedback/Requests [original thread]
Yun Vulgaris wrote: It seems fine to me, I guess. the Type-II gets a slight speed buff, and I think the higher ones get even more. they do not. the type-II is the only logi suit to get a speed buff, and it loses a gear slot to get THAT. al...
- by Buzzwords - at 2012.07.25 03:06:00
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76. (suggestion) 2 ways for drop ships to be destroyed - in Feedback/Requests [original thread]
why doesn't it just blow up all the time? you don't get to bail out of tanks and lavs...
- by Buzzwords - at 2012.07.25 03:02:00
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77. [Feedback] Vehicle based Infantry Shield Repper - issues with use - in Feedback/Requests [original thread]
to be fair, is it really so much to expect a guy to hold still a second so you can lock him up? i've been on the receiving end and it's pretty ******* awesome. stuff like this should sorta require coordination, right?
- by Buzzwords - at 2012.07.23 21:57:00
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78. Another Radar-icon for the MCC? - in Feedback/Requests [original thread]
"oh **** guys we got a dropship behind us at C.prolly one of those assholes on the roof or trying to squi.... nvm it's the MCC... sorry everybody, false alarm!" i'm sure we've all done it at least once <.<
- by Buzzwords - at 2012.07.23 16:31:00
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79. forge nerf - in Feedback/Requests [original thread]
sounds like what you 2 (hellhammer and iron wolf) REALLY need is for ccp to fix the HMG <.< i mean i get it. HMG sucks, you still wanna be a heavy.. you gotta put SOMETHING in the heavy weapon slot. but then there's no tanks? what do? don'...
- by Buzzwords - at 2012.07.23 08:20:00
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80. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Shields would have the penalty of being much harder to hide on scanners and tac net as well as more suspectable to aoe damage and electronic warfares if it where to follow eve online's footprints. while this relies REA...
- by Buzzwords - at 2012.07.23 08:08:00
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