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81. forge nerf - in Feedback/Requests [original thread]
the splash is only a couple hundred damage though, against a tank it's rather insignificant, and against infantry... oh well? i don't wanna sound like a **** but it's an AV weapon. it SHOULD be bad at killing infantry. i mean i don't think it's al...
- by Buzzwords - at 2012.07.23 07:45:00
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82. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Arpentis wrote: Exactly and they chose to go the more realistic route and have the extra armor come with a decrease in speed. Equivalent Exchange. i would argue that the equivelant exchange on armor is that it doesn't recharge. alternately...
- by Buzzwords - at 2012.07.23 07:32:00
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83. forge nerf - in Feedback/Requests [original thread]
personally i'd like to see the forge guns buffed... more damage, put the charge UI back in, and restore the wielders movement speed like in the last build. but i'd also remove the splash damage completely because it's an AT weapon and AT weapons ...
- by Buzzwords - at 2012.07.23 07:29:00
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84. Heavy = Roadblock - in Feedback/Requests [original thread]
it WOULD at least make people think twice before mindlessly running over everything with feet. sort of a herd immunity, but i dunno if we actually NEED that. like... there's a lot of problems with vehicles in this build... but rampant LAV squishi...
- by Buzzwords - at 2012.07.22 23:07:00
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85. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Grit Breather wrote: There was a post bouncing around the other day. It filled in some gaps I had about shields and armour. I can't find it right now (ok, I'm lazy and won't even look...) but the essence is as follows. Shields, due to their rec...
- by Buzzwords - at 2012.07.22 22:46:00
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86. [request]Forge Gun - in Feedback/Requests [original thread]
yah it used to have a little circle that would fill up as it charged, and when it was full you could fire. dunno why they got rid of that. hopefully it will be back in the next build.
- by Buzzwords - at 2012.07.22 20:46:00
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87. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Grit Breather wrote: The easy answer is this. More armour means more weight. More weight means slower movement. There really isn't much more to it. yes, but from a BALANCE perspective... why? i get the "excuse" but i don't see the REASON. y...
- by Buzzwords - at 2012.07.22 20:41:00
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88. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
it's impossible to tell in dust atm, but in eve armor is generally not really MORE damage resistant, it just has the opposite resistances and weakness' of shields. in eve different weapons and ammo types can deal different types of damage. electr...
- by Buzzwords - at 2012.07.22 20:40:00
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89. Prison map and zombie maps!? - in Feedback/Requests [original thread]
Soul Deadlock wrote: A zombie like map would be cool if a squad could go in and have to survive countless waves of zombie hordes if you're willing to kill "rogue drones" instead of "zombies" then ccp has already mentioned wanting to add a mo...
- by Buzzwords - at 2012.07.22 20:32:00
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90. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
as is, the low slots feel pretty weak sauce. shield extenders have no specific penalty, why do armor plates need to reduce movement speed? i understand that armor plates give more armor than shield extenders give shield, but 1 point of shield is...
- by Buzzwords - at 2012.07.22 19:15:00
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91. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
2 points. it's a dropship, not a gunship. the seat layout alone clearly marks them as transport and support vehicles. hell, the higher tier is even called a logistics dropship... sorry if the pilot can't get lots of kills, but that's what they si...
- by Buzzwords - at 2012.07.22 15:55:00
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92. All this endless Militia gear.. - in Feedback/Requests [original thread]
all the current militia infantry equipment is fine. (though did the militia nanite injector and militia scrambler pistol ever get fixed? last i checked they were not BPOs) i wouldn't mind seeing more even. it's the militia vehicles i have a probl...
- by Buzzwords - at 2012.07.22 15:43:00
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93. [Request] Backstabbing - in Feedback/Requests [original thread]
serious question... how many of you people have actually skilled and built for the knife? like level 5 knife skills and filling your high slots with prototype melee damage mods. i'm betting none of you. so you realize what you're doing is effecti...
- by Buzzwords - at 2012.07.21 21:31:00
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94. There is no level cap right? - in Feedback/Requests [original thread]
eventually you'll cap out in a given role, can't train AR proficiency to 6 you know? but even then there's nothing to stop you from training for something ELSE. so it is conceivable that you will hit a "cap", but then you can just train sideway...
- by Buzzwords - at 2012.07.20 12:14:00
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95. [Request] Backstabbing - in Feedback/Requests [original thread]
no. the knife is a weapon like any other in the game, you can BUILD for it to improve it. also an insta kill knife would cause a massive imbalance given the low bullets damage relative to high player health. and even further worse when you consi...
- by Buzzwords - at 2012.07.20 12:05:00
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96. Feedback: Assault suits Type-II vs Type-A - in Feedback/Requests [original thread]
the advanced suit IS better, it has WAY more armor and only SLIGHTLY less shields. and while the CPU/PG bonus is mostly eaten up recovering the shields, it has just enough left over to fit an advanced tier weapon without having to waste the low sl...
- by Buzzwords - at 2012.07.15 10:22:00
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97. SMG skilling - in Feedback/Requests [original thread]
Jack McReady wrote: Buzzwords wrote: smg's always have lesser DPS than the equivalent AR. by like a lot. if you assume full skills, the gap closes, but the ar still wins. not to mention the superior range. though there is a point of cours...
- by Buzzwords - at 2012.07.12 11:43:00
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98. SMG skilling - in Feedback/Requests [original thread]
smg's always have lesser DPS than the equivalent AR. by like a lot. if you assume full skills, the gap closes, but the ar still wins. not to mention the superior range. though there is a point of course, where the smg will be trained to lvl 5 f...
- by Buzzwords - at 2012.07.12 10:42:00
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99. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
for some reason the creodron breach also breaks the magazine capacity mold and gets an extra 6 shots before reload. it's not huge but it piles on. other than that though i'm not really sure it needs gimping.. i'm not up to prototype ARs yet, but ...
- by Buzzwords - at 2012.07.12 10:33:00
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100. [Feedback] Logistics Dropships aren't really worth it. - in Feedback/Requests [original thread]
yah, good find but you're not getting your skillpoints back. in fact you're pretty much GUARANTEED to LOSE all your skillpoints when the game goes live anyway. sorry to be the party shitter :\
- by Buzzwords - at 2012.07.12 07:20:00
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