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Mitchman 514
36
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Posted - 2012.07.31 21:49:00 -
[31] - Quote
The creo SHOULD be better than the duvolle, it's much more expensive.
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vermacht Doe
93
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Posted - 2012.08.01 04:49:00 -
[32] - Quote
DrunkMonk 1 wrote:vermacht Doe wrote:DrunkMonk 1 wrote:I think we should wait till they fix the hit detection before tweaking the guns. The breach is overall better than a weapon in the same class. It needs tweaking regardless I disagree I use both the duvole and credon ars and have found the duvole is better at close quarters and credon better at mid to long range.
im talking about compared to the tactical rifle not the assault |
vermacht Doe
93
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Posted - 2012.08.01 04:50:00 -
[33] - Quote
Mitchman 514 wrote:The creo SHOULD be better than the duvolle, it's much more expensive.
The tac and the breach cost the same |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
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Posted - 2012.08.01 04:52:00 -
[34] - Quote
Did you detect any traces of duct tape on the Breach weapons? This may explain why they are so OP..... |
vermacht Doe
93
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Posted - 2012.08.01 05:03:00 -
[35] - Quote
TotalBreakage wrote:Did you detect any traces of duct tape on the Breach weapons? This may explain why they are so OP.....
I did they duct tape two magazines together |
Ventis Gant
Osmon Surveillance Caldari State
37
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Posted - 2012.08.01 06:47:00 -
[36] - Quote
Nah...no duct tape here. They are plasma weapons, which technically makes them of the Hybrid class, specifically the blaster subclass of the Hybrid class, which makes them Gallente.
Caldari - Sniper rifle (railgun), swarm launcher (missiles) Gallente - AR, Shotgun, Nanohives (drones) Minmatar - HMG, Mass Driver?, Scrambler pistol (I think), SMG? (I think it's projectile, could be a blaster too though, which would be Gallente Amarr - Nothing currently, laser weapons when we get them Deep Core Mining - Forge gun (Its a modified mining laser used to accelerate a really big hunk of something heavy)
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vermacht Doe
93
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Posted - 2012.08.01 06:54:00 -
[37] - Quote
Ventis Gant wrote:Nah...no duct tape here. They are plasma weapons, which technically makes them of the Hybrid class, specifically the blaster subclass of the Hybrid class, which makes them Gallente.
Caldari - Sniper rifle (railgun), swarm launcher (missiles) Gallente - AR, Shotgun, Nanohives (drones) Minmatar - HMG, Mass Driver?, Scrambler pistol (I think), SMG? (I think it's projectile, could be a blaster too though, which would be Gallente Amarr - Nothing currently, laser weapons when we get them Deep Core Mining - Forge gun (Its a modified mining laser used to accelerate a really big hunk of something heavy)
Dude ot was a joke and look at the official sight to know for sure and scramblers are amarr i think |
Rugman91
Deep Space Republic
143
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Posted - 2012.08.01 06:58:00 -
[38] - Quote
Draco Dustflier wrote:breach is fine. tactical could use a buff, though. i havent beem killed by a tactical ever.
True this |
Corban Lahnder
ZionTCD Legacy Rising
158
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Posted - 2012.08.01 15:54:00 -
[39] - Quote
Im less concerned about the breech.
The creodon breech assault rifle two or three shots anything. Thats a little overkill. |
EVICER
63
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Posted - 2012.08.06 03:00:00 -
[40] - Quote
Corban Lahnder wrote:Im less concerned about the breech.
The creodon breech assault rifle two or three shots anything. Thats a little overkill. Its not to powerful,and your gonna wish you had one when your fighting hordes of drones on pve missions. |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.06 03:25:00 -
[41] - Quote
my only problem with the breach weapons is the enhanced hipfire.
having a long range, low recoil weapon, that trades DPS is perfectly valid. every videogame in the world has guns like this. the thing you think of as "better at range, worse up close"
the problem is that with the improved hipfire, it's arguably better up close.
also, just **** the tactical, remove it. semi-autos just end up being ignored by 95% of the playerbase, abused by 4.9% with modded controllers, and used legit by .1% for no reason other than that they are special snowflakes and want to be different.
alternately you could use a firecap, but the .01% hate those, and you need to cap it low enough to balance its dps with normal rifles or else it will still be abused. |
vermacht Doe
93
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Posted - 2012.08.06 04:05:00 -
[42] - Quote
Buzzwords wrote:my only problem with the breach weapons is the enhanced hipfire.
having a long range, low recoil weapon, that trades DPS is perfectly valid. every videogame in the world has guns like this. the thing you think of as "better at range, worse up close"
the problem is that with the improved hipfire, it's arguably better up close.
also, just **** the tactical, remove it. semi-autos just end up being ignored by 95% of the playerbase, abused by 4.9% with modded controllers, and used legit by .1% for no reason other than that they are special snowflakes and want to be different.
alternately you could use a firecap, but the .01% hate those, and you need to cap it low enough to balance its dps with normal rifles or else it will still be abused.
The hipfire isn't that bad for it, it's that it has the high long range accuracy and the highest damage per round despite being full auto |
Average Joe81
57
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Posted - 2012.08.06 04:38:00 -
[43] - Quote
i find breach hard to scope in with because its so different and if you're close enough when sniping to be seen and aimed at before you can aim at said enemy you deserve to be killed
althogh i argee about tactical weapons maby larger mags would fix it |
vermacht Doe
93
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Posted - 2012.08.06 05:17:00 -
[44] - Quote
Average Joe81 wrote:i find breach hard to scope in with because its so different and if you're close enough when sniping to be seen and aimed at before you can aim at said enemy you deserve to be killed
althogh i argee about tactical weapons maby larger mags would fix it
A larger magazine wouldn't help, it needs to have more damage and accuracy than the breach |
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