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1901. Just A thought - in General Discussions [original thread]
Kid Warp wrote: Now for a couple months the dust players have endured attacks that rain from the sky but we havent been able to send anything that way. I understand there is something that will be released so we can send a little damage to the...
- by Buster Friently - at 2013.06.27 06:04:00
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1902. MAG-like Respecs? - in General Discussions [original thread]
Flint Beastgood III wrote: Just wondering, of all the people that think we should have optional respecs, are you familiar with MAG's respec system? I was fond of it while I played. In MAG, skills cost 1-3 points per skill in a similar skill tre...
- by Buster Friently - at 2013.06.27 05:59:00
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1903. 8 days till the rise or fall of dust - in General Discussions [original thread]
THEDRiZZLE Aqua teen wrote: I hope ccp comes threw with the next update. because idc what anyone says if they bomb this one its probably over. they already lost over 2000 people easy I barely see more then 5000 anymore it use to be over 8000. s...
- by Buster Friently - at 2013.06.27 05:58:00
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1904. Respec System - in Feedback/Requests [original thread]
zapfrog wrote: Why is this concept so hard for CCP to grasp? Any other game that has RPG elements in it you can respec. ANY! Of course there usually is a cost; in game money/gold, skill points, real money, items, etc. So why can't CCP imple...
- by Buster Friently - at 2013.06.27 00:26:00
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1905. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Remove damage, shield/armor enhancers from modules and skill points. This will balance the game for new and experienced players by allowing everyone the same potential for kills. This will make Dust a game that is based on ind...
- by Buster Friently - at 2013.06.27 00:23:00
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1906. [request] State Rewind - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I never get lag on dust, and I don't want to be running on a treadmill when I do Is this supposed to have meaning? If you never get lag in Dust, it's only because you don't know what to look for. I'm not sure what ...
- by Buster Friently - at 2013.06.27 00:21:00
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1907. [request] State Rewind - in Feedback/Requests [original thread]
Bump
- by Buster Friently - at 2013.06.26 21:17:00
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1908. Range Amplification & Precision Enhancement for Sniping - in Rookie Training Grounds [original thread]
Oso Peresoso wrote: Buster Friently wrote: None of this affects the ability to see an enemy when you have line of sight. They are two separate mechanics. In nearly all cases, you will find enemy snipers at extreme range simply by looking fo...
- by Buster Friently - at 2013.06.26 20:47:00
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1909. sniper fits - in General Discussions [original thread]
itsmellslikefish wrote: How usefull are dampners and scanner mods, it feels like there is nothing usefull for a sniper to use, I use a caldari assult proto with 3 complex dmg mods and a basic armor repair tool and 2 basic armor plates I have 1 ...
- by Buster Friently - at 2013.06.26 20:44:00
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1910. Prototype Scout sniper loadout advice - in Rookie Training Grounds [original thread]
Scouts aren't very good snipers. Having said that, you're going to need armor plates to increase your chance of survival from ohk. If you can fit it, use a repping nanohive, if not use a regular nanohive. For high slots you should either use damag...
- by Buster Friently - at 2013.06.26 20:42:00
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1911. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
Looking for PVE modes, splash damage fixes, kbm equipment wheel/objectives wheel fixes. See none of this. Still, here's to improving.
- by Buster Friently - at 2013.06.26 17:44:00
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1912. Keyboard sprint strafe - in Technical Support/Bugs [original thread]
XeroTheBigBoss wrote: Buster Friently wrote: Ps3 supports kbm. QQ more. Having said that, ds3 players should be able to sprint strafe as well. I understood this was working, perhaps some additional ds3 players can chime in about whether ...
- by Buster Friently - at 2013.06.26 17:42:00
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1913. Stacking Penalties....Something isn't right within it - in Technical Support/Bugs [original thread]
843 Unorthadox Hunter wrote: So here's my story I was thinking today hmmm I wanna see how stacking penalties work so I was checking it with resistance plating and looking at the armour resistance when I put it at 27% with the best modules I wan...
- by Buster Friently - at 2013.06.26 17:34:00
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1914. [PLEASE READ CCP] My recent solution To Logi-Assault Overuse - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Wolfica wrote: I suggest instead of trying to get everything nerfed the fuked to oblivion I suggest you give ideas on what can get a boost to counter them, maybe give people a reason to use an assault suit because yes i...
- by Buster Friently - at 2013.06.26 03:40:00
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1915. The real problem with Contact Grenades - in General Discussions [original thread]
Tolen Rosas wrote: Lance 2ballzStrong wrote: The flylocks are fun to use, but they are OP. The splash dmg is almost the same as direct dmg... how the hell is that balanced? this basically. splash as a whole has to be lowered significant...
- by Buster Friently - at 2013.06.23 16:30:00
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1916. FYI on KDR - in General Discussions [original thread]
DUST Fiend wrote: Buster Friently wrote: When people say going negative, they are referring to a KDR of less than 1, and that is pretty stupid. What's pretty stupid is people getting upset by a harmless saying I'm not sure that anyon...
- by Buster Friently - at 2013.06.23 16:24:00
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1917. FYI on KDR - in General Discussions [original thread]
Rogatien Merc wrote: Matticus Monk wrote: [quote=Severance Pay] If by "going negative" people really mean, "my KDR is decreasing", okay - I sort of get this. This is what people mean. /thread No, it isn't. Sorry, but you're wro...
- by Buster Friently - at 2013.06.23 16:18:00
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1918. [request] State Rewind - in Feedback/Requests [original thread]
Yes I did just bump my post.
- by Buster Friently - at 2013.06.23 16:13:00
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1919. So when we can use our isk - in General Discussions [original thread]
Zatara Rought wrote: Personally I think we should have upgrades to our little merc quarters. **** I'd pay 100 million to get a jar-jar-binks head on my wall, tongue sticking out and all. Maybe a trophy cabinet with a big trophy for 1 trillion t...
- by Buster Friently - at 2013.06.23 07:04:00
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1920. [Request] Active Scanner SP Gain - in Feedback/Requests [original thread]
KING CHECKMATE wrote: As it is you dont get any SP at all for scanning the enemy units for your team. I say if someone gets killed in the Scan time duration the user should get at least 5-10 sp per kill. IT IS in a good way a kill assist. This...
- by Buster Friently - at 2013.06.23 07:02:00
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