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1781. Plasma Launcher Firing glitch - in Technical Support/Bugs [original thread]
Severance Pay wrote: Scheneighnay McBob wrote: They aren't blank- I've gotten kills and assists before with the ammo-free shot. It is blank, I have shot it at my feet. It is not just PLC either. It is MD, railgun turrets, missle turrets, a...
- by Buster Friently - at 2013.07.03 02:32:00
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1782. [BUG] Reactive plates +1% instead of -1% movement on Proto and advance M Logi su... - in Technical Support/Bugs [original thread]
The-Errorist wrote: Buster Friently wrote: This is because of stacking penalties. Go back, read the OP, examine the pictures, and think about why you're statement makes no sense at all please. You don't understand how stacking penalti...
- by Buster Friently - at 2013.07.03 02:00:00
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1783. visual detail for snipers - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: When Uprising came out CCP/Shanghai switched to UnReal Engine 4 from 3.something. This gave them, and us, access to better graphics solutions. It did come at a bit of a cost in more intensive compute loads. To reduce the st...
- by Buster Friently - at 2013.07.03 01:59:00
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1784. Core Godlock pistol! - in Feedback/Requests [original thread]
Demon Buddah wrote: It is OP for sure. I see them destroy even shield tankers. I can't dodge their splash damage, sometimes I get lucky and dodge it but it's a pistol so it reloads really quickly. It needs to be nerfed definitely. The people th...
- by Buster Friently - at 2013.07.03 01:54:00
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1785. [request] Optional respec/skillpoint reset every 3m sp earned - in Feedback/Requests [original thread]
No.
- by Buster Friently - at 2013.07.02 22:35:00
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1786. [BUG] Reactive plates +1% instead of -1% movement on Proto and advance M Logi su... - in Technical Support/Bugs [original thread]
ratamaq doc wrote: Ok disregard this. This is happening due to stacking penalties. I didn't realize that it is taking into account the lowest first (the 1%) then only doing 86% of 3% and then 57% of the next 3% which makes the reactive plate us...
- by Buster Friently - at 2013.07.02 18:25:00
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1787. [BUG] Reactive plates +1% instead of -1% movement on Proto and advance M Logi su... - in Technical Support/Bugs [original thread]
This is because of stacking penalties.
- by Buster Friently - at 2013.07.02 16:31:00
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1788. Logistics Sidearm Equipment Slot. - in Feedback/Requests [original thread]
Krom Ganesh wrote: Driftward wrote: Clearly has never used the push-to-talk feature....but that aside. I would like a D-pad based equipment slot switch. Really we only need three anyways. up down and right cover that. The only problem come...
- by Buster Friently - at 2013.07.02 04:34:00
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1789. [Request] This game needs a better engine! - in Feedback/Requests [original thread]
FYI, the Unreal engine is updated every 6 months. I don't know why you think it is six years old, just because that's when the first version of Unreal 3 came out. Things in the PC world don't sit still.
- by Buster Friently - at 2013.07.02 01:07:00
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1790. (request) please bring drone horde asap - in Feedback/Requests [original thread]
john gratn wrote: If you want drone horde asap then say so on this thread Yes please.
- by Buster Friently - at 2013.07.01 05:35:00
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1791. The flaylocks range is way too far. - in General Discussions [original thread]
N1ck Comeau wrote: ZDub 303 wrote: Buster Friently wrote: Here's what I think about it. Unlike a lot of weapons, the AR and HMG in particular, the Flaylock has a high skill ceiling. This means that players who practice with it, get very g...
- by Buster Friently - at 2013.07.01 01:47:00
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1792. The flaylocks range is way too far. - in General Discussions [original thread]
ZDub 303 wrote: Buster Friently wrote: Here's what I think about it. Unlike a lot of weapons, the AR and HMG in particular, the Flaylock has a high skill ceiling. This means that players who practice with it, get very good with it. I don't t...
- by Buster Friently - at 2013.07.01 01:44:00
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1793. PPL need to stop complaining about AR there nothing wrong with them it just u. - in General Discussions [original thread]
Moren DeKaza wrote: Regardless the dude got his point across. The weapons arn't Oped, its just that everyone used them because they all thought it was the "best gun" just like before when everyone considered the Duvolle "****" Rifle to be. Trut...
- by Buster Friently - at 2013.07.01 01:34:00
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1794. PPL need to stop complaining about AR there nothing wrong with them it just u. - in General Discussions [original thread]
Cordera Ray wrote: P14GU3 wrote: Mobius Wyvern wrote: Grammatical Error belonging to Cordera Ray strikes you perfectly, wrecking for Serious Headache I couldn't read it all either Dude that give me that Grammer Crap All what i...
- by Buster Friently - at 2013.07.01 01:26:00
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1795. The Definition of OP - in General Discussions [original thread]
Xender17 wrote: Only agree with the 3rd point. 1&2 have no meaning to gameplay. Gameplay is the only area a weapon has affect. If I understand what you're saying, let me counter with: 1 and 2 define 3.
- by Buster Friently - at 2013.07.01 01:12:00
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1796. The flaylocks range is way too far. - in General Discussions [original thread]
N1ck Comeau wrote: Buster Friently wrote: N1ck Comeau wrote: Buster Friently wrote: XeroTheBigBoss wrote: The Core Flaylock Pistols are a bigger problem than you guys believe. Well, which is it then, the range too far, the accurac...
- by Buster Friently - at 2013.07.01 00:52:00
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1797. The flaylocks range is way too far. - in General Discussions [original thread]
N1ck Comeau wrote: Buster Friently wrote: XeroTheBigBoss wrote: The Core Flaylock Pistols are a bigger problem than you guys believe. Well, which is it then, the range too far, the accuracy too high, the damage too high, the ROF too hig...
- by Buster Friently - at 2013.07.01 00:40:00
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1798. The flaylocks range is way too far. - in General Discussions [original thread]
XeroTheBigBoss wrote: The Core Flaylock Pistols are a bigger problem than you guys believe. Well, which is it then, the range too far, the accuracy too high, the damage too high, the ROF too high, or the splash too high? I've seen all of thes...
- by Buster Friently - at 2013.07.01 00:33:00
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1799. The flaylocks range is way too far. - in General Discussions [original thread]
N1ck Comeau wrote: Banning Hammer wrote: I got killed twice by Flaylocks in the past 3 days... I really don't understand why you guys are complaining about it... they don't kill me often either because i have really high ehp. But i can te...
- by Buster Friently - at 2013.07.01 00:24:00
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1800. The Definition of OP - in General Discussions [original thread]
XeroTheBigBoss wrote: Buster Friently wrote: KEROSIINI-TERO wrote: Buster Friently wrote: . . ORIGINAL POST . . Very good post. I hope people read it and figure out that acronym "OP" really means something over the top. My definiti...
- by Buster Friently - at 2013.07.01 00:07:00
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