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1321. [feedback] CCP, these aren't the Eve forums. - in Feedback/Requests [original thread]
Maken Tosch wrote: OP, I know that you are not as optimistic about the maturity of the people here in the forums, but a lot of Dust players here also happen to be Eve players. Who do you think were to first to beta test this game? That is c...
- by Buster Friently - at 2013.07.27 16:30:00
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1322. [feedback] CCP, these aren't the Eve forums. - in Feedback/Requests [original thread]
CCP, I know that you're used to listening to player feedback through the forums and even from player organizations like the CSM, but these are not Eve players. The average Dust player is not as educated, doesn't understand business or balance,an...
- by Buster Friently - at 2013.07.27 16:16:00
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1323. Dust, same as it ever was - in General Discussions [original thread]
ZDub 303 wrote: Buster Friently, fighting for biggest troll of general discussion, one senseless thread at a time. Ironically, I have more sense than most here. No game in the history of mankind has been successfully promoted as "polished, bu...
- by Buster Friently - at 2013.07.27 16:05:00
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1324. Dust, same as it ever was - in General Discussions [original thread]
Matakage wrote: Buster Friently wrote: DUST Fiend wrote: Buster Friently wrote: We need more variety (stuff that isn't in the standard FPS playbook) and we need more depth. It needs to break out of the "core FPS" mode, and go it's own ...
- by Buster Friently - at 2013.07.27 15:47:00
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1325. Assault Rifle Theory - in General Discussions [original thread]
Currently, the AR is used to kill in pub matches, what most people play, as much as 11 out of the 14 weapons in this game combined. It's a huge problem. Currently CCP seems to be following the policy of all AR, all the time. Hail AR 514.
- by Buster Friently - at 2013.07.27 15:38:00
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1326. Dust, same as it ever was - in General Discussions [original thread]
People will play a flawed, but interesting game. They will not play a flawless but boring (to them) game. Thus new content, especially pve, should be the highest priority for now. At least until reviews are sounding like "Dust is cool, but buggy...
- by Buster Friently - at 2013.07.27 15:35:00
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1327. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Considering that the scrambler pistol is not an AR, I suggest you stay quiet so as not to raise your profile. The weapon is much more likely to get nerfed rather than buffed. The AR nerf brigade is always on the lookout for a new victim.
- by Buster Friently - at 2013.07.27 04:45:00
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1328. Seriously WTF disconected lose 700,000 Isk dropship - in Feedback/Requests [original thread]
Don't undock in a ship you can't afford to lose. Oh wait.. Don't call in a ship you can't afford to lose. Sometimes the tubes break.
- by Buster Friently - at 2013.07.27 04:42:00
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1329. Request - Easy to make PvE - in Feedback/Requests [original thread]
PVE needs to happen ASAP. People will play a flawed, but interesting game. They will not play a flawless but boring (to them) game. Thus new content, especially pve, should be the highest priority for now. At least until reviews are sounding l...
- by Buster Friently - at 2013.07.27 04:38:00
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1330. [Request] PVE - in Feedback/Requests [original thread]
Meeko Fent wrote: Buster Friently wrote: Seconded. This is more important than balancing and even core smoothness now. Core Smoothness. This. Balance. But, The Blance guys can do Balance while PvE is being made! W00T! Core smooth...
- by Buster Friently - at 2013.07.27 04:35:00
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1331. CCP should ditch the PS3 and redevelop Dust as a PC game - in General Discussions [original thread]
ZDub 303 wrote: This really does seem like it was meant to be a PC game.. ESP with the horrid equipment wheel Its too bad hackers are such a problem on PC... I wonder if a combination of dedicated servers, moderation, and account creation fee...
- by Buster Friently - at 2013.07.27 04:29:00
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1332. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Pugnacious Turtle wrote: At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I ...
- by Buster Friently - at 2013.07.27 04:14:00
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1333. Hey CCP !!!!! Im out yo !!!!! Both Eve accts cancelled and the reason is.... - in General Discussions [original thread]
LuckyLuke Wargan wrote: Hey I can relate, this game is ****. I only play because of "hopes" and fun corpmates. But the latest nerfs and all of CCP **** ups leave me with a bad taste in the mouth. Still debating on whether to leave or stay, I fi...
- by Buster Friently - at 2013.07.27 04:09:00
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1334. CCP should ditch the PS3 and redevelop Dust as a PC game - in General Discussions [original thread]
The PS3 is definitely part of the problem. Also, CCP wouldn't lose eve players to dust, but part of the point of dust is to make money off the console market, despite the diminishing console market. I still believe CCP has an exclusivity contract ...
- by Buster Friently - at 2013.07.27 03:58:00
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1335. [Request] PVE - in Feedback/Requests [original thread]
Seconded. This is more important than balancing and even core smoothness now.
- by Buster Friently - at 2013.07.27 03:00:00
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1336. Why is the dust now the only non cross platform f2p console MMO? - in General Discussions [original thread]
Yes dust on PC is coming... Eventually.
- by Buster Friently - at 2013.07.27 02:30:00
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1337. The reason everyone wants a respec - in General Discussions [original thread]
CoD isAIDS wrote: Is so they can reskill into the flavor of the month weapon/suit. The TAR was the most used weapon and was mathematically proven to be on par with PRO blasters. - It rightfully got nerfed, much to the chagrin of the forum. ...
- by Buster Friently - at 2013.07.27 02:25:00
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1338. Too the Snipers on the Skirmish losing team! - in General Discussions [original thread]
Abby Invo wrote: All of the people who dislike redline play and suggest solutions to it seem to forget the whole point of the redline. The redline is there to prevent spawn camping and base-****ing. If you remove the redline or de-incentivize r...
- by Buster Friently - at 2013.07.27 02:11:00
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1339. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
ZDub 303 wrote: Take the bridge map for example. In that game fights are either in the city or on the bridge... but almost never in both... not enough players. The only people who want absurdly large maps are snipers. Not true. I rarely sni...
- by Buster Friently - at 2013.07.26 23:41:00
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1340. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
King Trigger wrote: Some of the comments I've posted recently kind of sum up to this, but in hopes that someone at CCP consistently reads this stuff, I'm going to make a new thread. I love that this game is actively changing and evolving into s...
- by Buster Friently - at 2013.07.26 22:28:00
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