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681. [Request] PVE suitable for small corps or individuals - in Feedback/Requests [original thread]
I see, based on the reddit AMA, that PVE was mentioned as possibly being tied in to District ownership, etc. I think locking small corps or even individuals out of the PVE option is an extremely bad idea. I don't know if the response on the AM wa...
- by Buster Friently - at 2013.04.19 23:30:00
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682. ((REQUEST)) get rid or nerf laser guns - in Feedback/Requests [original thread]
Spademan wrote: Personally, I think if the damage build up only applied if the lazer is fixed on the target it would solve alot of problems. This would make the laser useless. The laser is a pretty bad general purpose weapon as it is. Yes, ...
- by Buster Friently - at 2013.04.19 23:09:00
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683. ((REQUEST)) get rid or nerf laser guns - in Feedback/Requests [original thread]
Daedric Lothar wrote: Buster Friently wrote: Hint : shield mods are better than damage mods nearly always. Depends, the excellent range of the LR makes it particularly abusable with damage mods as the AR builds usually need to get in...
- by Buster Friently - at 2013.04.19 22:07:00
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684. ((REQUEST)) get rid or nerf laser guns - in Feedback/Requests [original thread]
Daedric Lothar wrote: LazOrs are not OP, its the combination of LazOrs and damage mods. Please come up with a more eloquent argument other then "LazOr lights everywhere like a club is silly" Neither are op. Try using search so you can fin...
- by Buster Friently - at 2013.04.19 18:10:00
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685. Forgegunner contrast problem - in Feedback/Requests [original thread]
Im JustinBieber wrote: I'm a pretty avid forgegunner and am having an issue with reading the armor,shield,distance etc. of the target I am shooting at due to the left hand of my clone being close to the same color as the numbers on the screen, ...
- by Buster Friently - at 2013.04.18 20:44:00
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686. Why no blacklisting at all? - in Feedback/Requests [original thread]
Spkr4theDead wrote: Just had two monumental idiots try to ruin a game, all game by ghost riding LAVs into me, my squad and our whole team. Why can't I post their names and corp so this can be dealt with effectively? Let me guess, immobile i...
- by Buster Friently - at 2013.04.18 20:42:00
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687. WEAPON PROBLEM - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Buster Friently wrote: -- snip -- At close ranges, MD users are significantly likely to kill themselves. I'd call that a pretty big downside that virtually no other weapon has. -- snip -- I beg to differ! But with a ...
- by Buster Friently - at 2013.04.18 20:29:00
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688. WEAPON PROBLEM - in Feedback/Requests [original thread]
18 rounds total. That's six in the gun, and two additional drums. This seems fine to me when compared to any other weapon in dust. Also, MDs are fine. If someone killed you with one, they were going to kill you with something else. MDs are not...
- by Buster Friently - at 2013.04.18 19:49:00
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689. Gameplay outside of battle - in Feedback/Requests [original thread]
Yes, let's hope Dust gets fleshed out a bit more soon. We need pve, and we need noncombat activities as well. Some industry roles and exploration roles would be great, and I hope the devs are working on these things. +1
- by Buster Friently - at 2013.04.18 17:58:00
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690. PSP Vita Playability - in Feedback/Requests [original thread]
I wouldn't get your hopes up. The way this is supposed to work is through streaming. I think the company that Sony bought is called gaikai? Anyway the bandwidth usage and input lag must be tremendous. Frankly I would expect this to work, if a...
- by Buster Friently - at 2013.04.16 16:42:00
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691. Militia Mode - in Feedback/Requests [original thread]
Kazuma Wolf wrote: It would also be easier for newbies to get a grasp on the system if we had some kind of PVE system. Like in EVE you don't make a fresh character and go straight into PVP because you don't have the skills required to survive. ...
- by Buster Friently - at 2013.04.16 02:38:00
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692. Militia Mode - in Feedback/Requests [original thread]
Jason Pearson wrote: Buster Friently wrote: No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues. Sounds awful. My brother set up his account a w...
- by Buster Friently - at 2013.04.16 00:15:00
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693. Militia Mode - in Feedback/Requests [original thread]
No. Just have a noob mode where all the players with less than X sp are queued. After said player achieves X sp, they move on to the big leagues.
- by Buster Friently - at 2013.04.15 22:42:00
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694. [suggestions] Some points I feel wrong in this game - in Feedback/Requests [original thread]
With regards to orbitals. Try to think of them this way :they aren't meant to be balanced, they are meant to speed up the inevitable coarse of the game. Your team has more orbitals, then you're already winning, and it's just a matter of time. Orbi...
- by Buster Friently - at 2013.04.15 21:05:00
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695. [Request] Keep vehicles when leaving a match. - in Feedback/Requests [original thread]
Halador Osiris wrote: Last night I was in a match when my corpmates announced a slot in a squad. I flew my dropship to the back of the map, landed it in a safe location, and left the match. I hopped into my merc quarters and was elated to find ...
- by Buster Friently - at 2013.04.15 18:08:00
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696. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Add a big ass notification that even the blind can't misss when your squad has an orbital. Currently it's needlessly difficult to know when you can do an orbital.
- by Buster Friently - at 2013.04.15 03:12:00
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697. Lasers - in Feedback/Requests [original thread]
ggggggggg g wrote: Buster Friently wrote: Don't nerf the only weapon I use cause I'm a crybaby! Fixed. Lol. For the record, I mostly run MD. I have used all the weapons though, and I can field an ELM-7. Ad Hominem all you got?
- by Buster Friently - at 2013.04.14 19:26:00
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698. Progressive Reloading - in Feedback/Requests [original thread]
This seems like a good idea. I'm not sure if it would be difficult to implement. At the very least it means breaking up the animation, but I vote yes to your idea. +1
- by Buster Friently - at 2013.04.14 18:59:00
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699. Lasers - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Ulysses Knapse wrote: KING CHECKMATE wrote: I stand my point, laser rifles require skill and are not OP. I disagree, not that it will change your opinion. I've seen Laser Riflemen kill dropsuits within a second, ev...
- by Buster Friently - at 2013.04.14 17:36:00
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700. Lasers - in Feedback/Requests [original thread]
ggggggggg g wrote: Scheneighnay McBob wrote: The best way to find something's weakness is to use it. Lasers dominate a very narrow niche, and you can take advantage of that. The best thing to do is probably sneak into CQC (don't sprint thro...
- by Buster Friently - at 2013.04.14 05:03:00
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