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261. The scrambler pistol is underpowered - in Feedback/Requests [original thread]
Considering that the scrambler pistol is not an AR, I suggest you stay quiet so as not to raise your profile. The weapon is much more likely to get nerfed rather than buffed. The AR nerf brigade is always on the lookout for a new victim.
- by Buster Friently - at 2013.07.27 04:45:00
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262. Seriously WTF disconected lose 700,000 Isk dropship - in Feedback/Requests [original thread]
Don't undock in a ship you can't afford to lose. Oh wait.. Don't call in a ship you can't afford to lose. Sometimes the tubes break.
- by Buster Friently - at 2013.07.27 04:42:00
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263. Request - Easy to make PvE - in Feedback/Requests [original thread]
PVE needs to happen ASAP. People will play a flawed, but interesting game. They will not play a flawless but boring (to them) game. Thus new content, especially pve, should be the highest priority for now. At least until reviews are sounding l...
- by Buster Friently - at 2013.07.27 04:38:00
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264. [Request] PVE - in Feedback/Requests [original thread]
Meeko Fent wrote: Buster Friently wrote: Seconded. This is more important than balancing and even core smoothness now. Core Smoothness. This. Balance. But, The Blance guys can do Balance while PvE is being made! W00T! Core smooth...
- by Buster Friently - at 2013.07.27 04:35:00
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265. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Pugnacious Turtle wrote: At one point I had the understanding that CCP wanted balance to all weapons and that they were checking their metrics constantly. Wouldn't the metrics indicate that the VAST majority of people are using the AR? While I ...
- by Buster Friently - at 2013.07.27 04:14:00
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266. [Request] PVE - in Feedback/Requests [original thread]
Seconded. This is more important than balancing and even core smoothness now.
- by Buster Friently - at 2013.07.27 03:00:00
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267. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
ZDub 303 wrote: Take the bridge map for example. In that game fights are either in the city or on the bridge... but almost never in both... not enough players. The only people who want absurdly large maps are snipers. Not true. I rarely sni...
- by Buster Friently - at 2013.07.26 23:41:00
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268. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
King Trigger wrote: Some of the comments I've posted recently kind of sum up to this, but in hopes that someone at CCP consistently reads this stuff, I'm going to make a new thread. I love that this game is actively changing and evolving into s...
- by Buster Friently - at 2013.07.26 22:28:00
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269. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
Deluxe Edition wrote: Just played an ambush (which was full) that didn't have it's first kill until 5 minutes into it (the second kill happened 30 seconds after that). It took me close to 7 minutes (and a full lap around the bridge map starting...
- by Buster Friently - at 2013.07.26 22:23:00
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270. Grenade Idea: Reduce all grenades damage by 50% - in Feedback/Requests [original thread]
Maken Tosch wrote: Please read the dev blogs and patch notes that cover this already. The patch notes are at the top of the general discussion section of these forums. Contact grenades are getting nerfed. Disproportionate to gun damage? These ...
- by Buster Friently - at 2013.07.26 18:44:00
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271. CCP, Can we get a kill cam in the near future? - in Feedback/Requests [original thread]
Immortal Solder Alpha wrote: Not sure if I am the only one who wants one, however I feel like it will enhance the game play and leave some of those "WTF" kills with an answer to how. It will definitely eliminate sniper camping. Not sure if y'al...
- by Buster Friently - at 2013.07.26 18:41:00
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272. Map of the earth tracking for swarm launchers - in Feedback/Requests [original thread]
Nap not map.
- by Buster Friently - at 2013.07.26 18:40:00
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273. Plasma Cannon blast radius doesn't feel like a "cannon" - in Feedback/Requests [original thread]
Of course it doesn't feel like a cannon. It's not an AR. All weapons must be tuned to never challenge the AR hegemony. Hail AR 514.
- by Buster Friently - at 2013.07.26 17:00:00
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274. (request) making meters meters - in Feedback/Requests [original thread]
Moonracer2000 wrote: I agree that it has more to do with scale. I thought the earlier posts in this (and similar) threads expressed that. Part of the problem is that this argument tends to get sidetracked with weapon range discussions. But yea...
- by Buster Friently - at 2013.07.25 22:11:00
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275. Please Nerf any non AR weapons - in Feedback/Requests [original thread]
Bump because there are still some weapons that might, one day, become useful. They need nerfed now!
- by Buster Friently - at 2013.07.25 01:21:00
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276. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Bump, because CCP is still crafting AR 514.
- by Buster Friently - at 2013.07.25 01:17:00
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277. [request] Expand match vehicle limit functionality - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Vehicle limits are in place because of technical limitations. There is a certain asset/memory budget CCP has to work with in order to not decimate the performance of the game. It's one of the main reasons they switched t...
- by Buster Friently - at 2013.07.20 02:53:00
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278. [Request] More WP for Headshot Kills - in Feedback/Requests [original thread]
Dead is dead.
- by Buster Friently - at 2013.07.20 02:48:00
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279. Weapon upgrades - My suggestion on how to give them more flavor. - in Feedback/Requests [original thread]
Talos Alomar wrote: I would suggest having another set of three skills coming off of the 'weapons upgrade' node - one for hybrid, one for energy weapons, and one for kinetic weapons. I would also suggest love to have more mods that buff our wea...
- by Buster Friently - at 2013.07.20 01:00:00
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280. [request] Expand match vehicle limit functionality - in Feedback/Requests [original thread]
Shouldn't we take the vehicle limit out too then? It doesn't make sense to have one without the other.
- by Buster Friently - at 2013.07.20 00:52:00
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