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181. Weekly balance updates (suggestion) - in General Discussions [original thread]
so, uh, yeah, this turned into a general balance discussion faster than i anticipated
- by Bubba Brown - at 2013.05.19 02:00:00
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182. Weekly balance updates (suggestion) - in General Discussions [original thread]
David Spd wrote: That's what it comes down to. If you're using armor you either need to also slot an armor rep mod or have a smart logi hump your backside all match. A single armor mod has a downside whereas shield mods don't and naturally re...
- by Bubba Brown - at 2013.05.18 18:14:00
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183. Weekly balance updates (suggestion) - in General Discussions [original thread]
Commander Tuna wrote: What about dropsuit armor tanking isn't viable? The speed reduction is well worth it and you get more defense then other suits except for the caldari logi. Plus anyone who thinks logis should only have a sidearm is plain ...
- by Bubba Brown - at 2013.05.18 07:19:00
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184. Weekly balance updates (suggestion) - in General Discussions [original thread]
the worst thing an fps can have is a flavor of the month that lasts and entire patch cycle, talk about yawnsville. i'm looking at you Tac ARs to wit; with ccp's nifty little rapid updating thing which can change prices and stats of weapons or arm...
- by Bubba Brown - at 2013.05.18 06:19:00
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185. The SP problem. (Please Read ) - in General Discussions [original thread]
there's a reason Eve is divided into high, low, and null sec there is no reason dust doesn't have a similar division
- by Bubba Brown - at 2013.05.16 23:42:00
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186. Duevolle tatical in battle what do you think of it? - in General Discussions [original thread]
anything that consistently appears in high level corp battles can reasonable be assumed to be OP, or at least the flavor of the month. it's a pretty easy method to gauge balance. just wait for corps to find out "what's best", and then nerf that b...
- by Bubba Brown - at 2013.05.16 23:30:00
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187. Falylocks are OP - in General Discussions [original thread]
J-Lewis wrote: Bones McGavins wrote: So basically SR + Flay is gunna be awesome sauce? Sounds good to me. SCAR takes too much micro to reliably use with a sidearm. If you overheat you can't swap. Should be easier with the Assault SCAR th...
- by Bubba Brown - at 2013.05.14 23:30:00
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188. Falylocks are OP - in General Discussions [original thread]
keep in mind it's a really armor-puncher but it doesn't do crap to shields burst the guy's shields down then hot swap to a flay, that'll teach em
- by Bubba Brown - at 2013.05.14 17:04:00
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189. Launch day predictions - in General Discussions [original thread]
R'adeh Hunt wrote: PS: Don't listen to the whiners CCP, if anything we should all be happy some whining kiddies complaining about a free game will probably leave soon given their short attention spans ;) please, please do not tell them thi...
- by Bubba Brown - at 2013.05.13 22:59:00
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190. Sticky:Instant Battle Academy - in General Discussions [original thread]
RedBleach LeSanglant wrote: After reading soooo many posts I am more for a dual qualifier as some have suggested. Meaning that Gear is limited to basic in one setting and Advanced in another setting. While the skill gaps will still be there. A...
- by Bubba Brown - at 2013.05.13 21:11:00
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191. Launch day predictions - in General Discussions [original thread]
"adapt or die" and "harden the **** up" do not mean what you think they mean it's generally the same as saying "eve is very complex, and has a high learning curve because there are lots of little things going on and lots of nuance, and people wan...
- by Bubba Brown - at 2013.05.13 21:05:00
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192. I want to know what's so technically difficult about adding WP for pilots? - in General Discussions [original thread]
Elijah Sol' Dzusaki wrote: //This guy is a definitely a programer... #i know right? python comments superior
- by Bubba Brown - at 2013.05.11 21:57:00
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193. Aiming feel weird for anyone? - in General Discussions [original thread]
honestly if aiming was reverted to chromosome mode and the balance changes were (mostly) revoked and there was some kind of matchmaking and the SP sink was reverted the game would actually be pretty damn solid. like, i'd play it pretty often for ...
- by Bubba Brown - at 2013.05.10 09:10:00
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194. Aiming feel weird for anyone? - in General Discussions [original thread]
Himiko Kuronaga wrote: Sensitivity was lowered and the aim assist system slightly changed for controller users. Not necessarily for the better. For KB/M it was completely wrecked. The game has massive input with the mouse now and its pretty m...
- by Bubba Brown - at 2013.05.09 14:18:00
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195. Old players: would you quit if everyone's Sp was reset back to 500K? - in General Discussions [original thread]
LORD no, i'd be fine with it. of course, i have 3mil sp, not 12mil like some crazies on here. but generally the "race to the top" during each patch is really damn fun
- by Bubba Brown - at 2013.05.09 14:12:00
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196. suggestion to Fix Dropsuit specializations Sp Requirements - in Feedback/Requests [original thread]
i like it i think CCP's idea was to make logistics kind of a specialized medium role...but the specialization gets you very little in terms of benefits compared to the MASSIVE upfront cost what you're suggesting is basically a co-requisite system...
- by Bubba Brown - at 2013.05.09 06:34:00
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197. So... 5k players... - in General Discussions [original thread]
Otoky wrote: Those 8mill+ SP players will be too busy on PC battles no, they need more SP like everyone else. they aren't going to get it from PC battles, they're going to get it from pub stomping people in militia gear and poisoning an al...
- by Bubba Brown - at 2013.05.09 00:41:00
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198. So... 5k players... - in General Discussions [original thread]
Otoky wrote: Tiny?!?! Lol :D You compare to a PC game. 5k in beta is more than ok. Everyone who cant accept that has no clue about gameindustry numbers. open beta, and it's been open beta for months AND that was 5k on PATCH DAY, which is us...
- by Bubba Brown - at 2013.05.09 00:40:00
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199. So... 5k players... - in General Discussions [original thread]
during planetside 2's lowest points (around christmas i believe), it had an active playerbase of about 20k. and that's a pc fps this is a FREE TO PLAY console shooter. CONSOLE and it's active player base is 5k. that's horrifically tiny
- by Bubba Brown - at 2013.05.08 23:47:00
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200. causal vs hardcore - in General Discussions [original thread]
steadyhand amarr wrote: namely people in game are loving dust hense the stable player count. it was 5k on PATCH DAY for an OPEN BETA that's absolutely horrible. planetside 2 has something like 30k active players and that's considered a d...
- by Bubba Brown - at 2013.05.08 16:14:00
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