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61. The LAV solution; jetbikes! - in General Discussions [original thread]
Paran Tadec wrote: http://i.imgur.com/YdZ21nNh.png Cookies? cookies indeed
- by Bubba Brown - at 2013.07.10 20:09:00
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62. The LAV solution; jetbikes! - in General Discussions [original thread]
free LAVs is fantastic from a game perspective, it allows for quick battlefield mobility. problem is they're just too damn good at running people over, since you receive no damage for roadkills the solution is already planned, sort of. the jetbik...
- by Bubba Brown - at 2013.07.10 14:33:00
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63. 19/1 18/4 17/3 19/3 - in General Discussions [original thread]
easy solution; keep the logi lav's survivability but kill its acceleration and top-end speed. it's designed for logistics right? why would it need to be so damn fast?
- by Bubba Brown - at 2013.07.08 14:49:00
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64. Commando suits, does anyone actually use them? - in General Discussions [original thread]
Aero Yassavi wrote: I use the Laser Rifle and Assault Scrambler Rifle and honestly I chose that simply because I'm really big in the Amarr but after playing several matches I think people should really give it a try. The Laser Rifle is fine in ...
- by Bubba Brown - at 2013.07.08 14:41:00
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65. Commando suits, does anyone actually use them? - in General Discussions [original thread]
the idea is neat. a faster moving heavy suit with two light slots instead of a heavy and sidearm the execution doesn't make much sense. here are the downsides to the above listed upsides *it's horribly expensive, 20% price increase on basic suits...
- by Bubba Brown - at 2013.07.08 05:37:00
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66. Planetside 2 Bomber does it again - in General Discussions [original thread]
you've never actually played planetside 2, have you? it's fun for a bit longer, but turns into a big-ass grind just like dust, with the added problem of no meta also really dumb, DUMB developers that want to appeal to the MLG crowd and keep screwi...
- by Bubba Brown - at 2013.07.06 03:22:00
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67. afk needs to stop - in General Discussions [original thread]
allow team-mates to slowly push eachother around as they clip through eachother the problem will solve itself
- by Bubba Brown - at 2013.07.04 18:29:00
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68. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
here's how you do planets to make them interesting and dangerous ice planets ; movement penalty on everyone due to extremely frigid temperatures and driving winds. combat would probably be slow and trench-warfare-like. lava planets ; big l...
- by Bubba Brown - at 2013.07.04 08:01:00
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69. [REQUEST] More Maps With Greater Diversity - in Feedback/Requests [original thread]
zzZaXxx wrote: Meeko Fent wrote: I Like the Socket System System we have, just as the OP said though, There needs to be more Things to Socket in and Out. What is a socket? the terrain of a map is constant. as part of this terrain map...
- by Bubba Brown - at 2013.07.04 07:53:00
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70. CCP: Why change strafe speeds? - in General Discussions [original thread]
Cosgar wrote: PC is where proto should primarily belong. Wait until people are finished burning through their excess ISK and see how many proto suits you see in pubs. one of the greatest truths of DUST. proto is good, but horribly expensive...
- by Bubba Brown - at 2013.07.03 21:55:00
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71. * Improved speed of RDV vehicle delivery as well as applied tweaks to the RDV AI - in General Discussions [original thread]
DUST Fiend wrote: RDVs are still insanely stupid, I've watched plenty of them get all confused already cuz they try to come in really low and objects make them get all stupid. noticed that. easy solution is to make them take a heightmap sna...
- by Bubba Brown - at 2013.07.03 17:04:00
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72. * Improved speed of RDV vehicle delivery as well as applied tweaks to the RDV AI - in General Discussions [original thread]
they were probably hesitant because the old system gave "weight" to vehicle call ins, making it feel less like a game, since they took a while to get to you and had to line up the drop but i'd say this new system is worth the slight realism loss
- by Bubba Brown - at 2013.07.03 16:58:00
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73. Don't forget the email blast, CCP - in General Discussions [original thread]
well, it's two things 1) most don't visit the forums 2) a decent number no longer play, probably waiting on a good update (like this one, the fps boost alone makes 1.2 pretty good) just one email as a reminder should be enough
- by Bubba Brown - at 2013.07.03 09:19:00
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74. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
look at it this way it means vehicle pilots will clamber all over the pilot suit and neglect all the other suits, and pilot suits will be pretty useless in combat. so they trade any kind of actual battlefield usefulness for being more useful in a...
- by Bubba Brown - at 2013.07.02 22:55:00
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75. When Are We Getting PVE MODE ? - in General Discussions [original thread]
Callidus Vanus wrote: Why the **** is everyone so excited about shooting bots? Seriously you will get bored of it in like 5 minutes. if it's anything like mass effect co-op, it could be very fun, mostly because of the INCREDIBLY high difficu...
- by Bubba Brown - at 2013.07.02 17:29:00
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76. Recruiting.... - in General Discussions [original thread]
dont think so. he had to use a specific link for you to get a recruitment bonus but nobody actually knows when those recruitment bonuses will be handed out. they are keeping tabs on who recruits who though
- by Bubba Brown - at 2013.07.02 17:22:00
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77. Well, that was quick - in General Discussions [original thread]
KEEP IN MIND these monthly rapid fire updates are going to be relatively small. about the size of 1.2 right now. a bit of extra content, mostly fixes and tweaks, nothing groundbreaking it'll be temporary boosts in players just to keep them "aroun...
- by Bubba Brown - at 2013.07.02 02:19:00
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78. Sticky:Get your name in the EVE Collector's Edition book! - in General Discussions [original thread]
here's how i think things will play out; for the next 6 or so months. Dust will basically be on life support with a small but loyal playerbase, hoping things will get better. during these 6 months is the monthly updates ccp has been harping about...
- by Bubba Brown - at 2013.07.01 22:38:00
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79. Is the concurrent player amount still dropping? - in General Discussions [original thread]
yes there will probably be a spike for about a week after 1.2, then drop back down. this will repeat for the next few patches (1.3, 1.4) until eventually things start to get slowly better and people have more reason to stick around (possibly due t...
- by Bubba Brown - at 2013.07.01 09:16:00
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80. 1.2 is one of many, many patches - in General Discussions [original thread]
dust isn't going to become good overnight. no one patch will repair every problem with the game. there will be lots of small patches that fix specific things and add a couple things at a time. in TOTAL dust will become good, but that's probably no...
- by Bubba Brown - at 2013.06.30 04:17:00
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