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61. Melee Bug - in Technical Support/Bugs [original thread]
check that theirs no fault with your controller as the R3 button may be damaged making it extra sensitive so any added pressure activated R3. i had this problem on another game and it would only seem to happen during shooting, so try another con...
- by Bruce3 Wayne3 - at 2013.02.26 15:12:00
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62. [Discussion] Fixing tanks - in General Discussions [original thread]
Scoot Medic wrote: There are some things you're right about. Collision damage needs to be reduced. Railgun Splash Radius needs to be increased. But Missiles following you around a corner is an over exaggeration. I've hopped in a friend's Hyb...
- by Bruce3 Wayne3 - at 2013.02.25 17:54:00
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63. Tanks - in Feedback/Requests [original thread]
Eris Ernaga wrote: When it comes to tanks you can't really shoot and activate modules at the same time every shot counts in a head to head battle between tanks. People have been complaining on the forums about not being able to switch modules w...
- by Bruce3 Wayne3 - at 2013.02.25 15:09:00
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64. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
AV nades are way OP, they need a drastic nerf to maybe 60% wat they are now with proto packed AV being as powerful as standard packed AV nades are now. Swarms need a lock on signal and should be incapable of 180 turns especially with all rockets...
- by Bruce3 Wayne3 - at 2013.02.25 15:06:00
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65. Hacking enemy ammo//spawn point - in Feedback/Requests [original thread]
BASSMEANT wrote: we should be able to hack the enemy ammo hives and spawn points. Peace B Agreed +1
- by Bruce3 Wayne3 - at 2013.02.25 14:31:00
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66. Tank count in a match - in Technical Support/Bugs [original thread]
BursegSardaukar wrote: Was just in a match where the enemy had 7 tanks at the start of the match, is this working as intended? i believe theirs a 5 limit tank per team (not a 100% on that tho) so likely chance a few of those tanks were 'borr...
- by Bruce3 Wayne3 - at 2013.02.25 14:29:00
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67. your ingame enemies? - in The War Room [original thread]
Doshneil Antaro wrote: Bruce3 Wayne3 wrote: Doshneil Antaro wrote: Mr ZITRO, but not because he is a threat. Stats are easily padded if the second your tank pops you rage quit, match after match after........ most tank drivers do this ...
- by Bruce3 Wayne3 - at 2013.02.25 00:43:00
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68. New shield idea for scouts - in Feedback/Requests [original thread]
iceyburnz wrote: Vadun Imrael wrote: Kinetic Deflector Shields - Activates once every few seconds to completely ignore damage on a single hybrid weapon round. This counts for railguns, assault rifles, scrambler pistols, sniper rifles, SMG'...
- by Bruce3 Wayne3 - at 2013.02.24 18:25:00
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69. Umm yeah - in General Discussions [original thread]
Spkr4theDead wrote: Bruce3 Wayne3 wrote: plus is there any FPS that allows sprinting at any angle but straight ahead? MAG and BF3 to some degree. no BF3 allows turnin while sprinting but not sprinting at a tangent
- by Bruce3 Wayne3 - at 2013.02.24 18:05:00
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70. Tank ramming - in General Discussions [original thread]
well never try rammin armour tanks as it does ALOT of damage to you, however you can safely ram shield tanks
- by Bruce3 Wayne3 - at 2013.02.24 18:00:00
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71. [Suggestion] - Getting Paid - in Feedback/Requests [original thread]
Lykos Pyro wrote: can you be more specific? who would get paid more / less and why? red line campers and afk farmers get paid less... why? because they aint even joined thd battle since theyre still in their own base
- by Bruce3 Wayne3 - at 2013.02.24 11:51:00
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72. Umm yeah - in General Discussions [original thread]
Tectonious Falcon wrote: If you want to sprint in a different direction, why don't you just turn and face that way??? this genious has solved your problems so now no need to continue this pointless thread
- by Bruce3 Wayne3 - at 2013.02.24 11:44:00
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73. Can a tank survive a direct hit from an orbital? - in General Discussions [original thread]
Pokey Dravon wrote: Armor HAVs have significantly more HP than Shield HAVs. However they are slower and more vulnerable to Infantry AV. I've seen some special fits of Shield HAVs rep though an OB but not a true direct hit. Your best bet as a s...
- by Bruce3 Wayne3 - at 2013.02.24 11:38:00
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74. tanks heavies and assault rifles are over powered - in General Discussions [original thread]
violence is OP, smurfs are OP, CCP are OP, air is OP, the nerf seekers are OP, everything else ever thought of is OP.
- by Bruce3 Wayne3 - at 2013.02.24 11:29:00
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75. Umm yeah - in General Discussions [original thread]
you can run at angles on Dust but sprinting is a more complex action, look at the drop suits, dont you think it would b awkward 2 sprint in any angle but straight ahead? plus is there any FPS that allows sprinting at any angle but straight ahead?
- by Bruce3 Wayne3 - at 2013.02.24 11:25:00
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76. Ban tanks from public Ambush - in General Discussions [original thread]
Kesi Raae Kaae wrote: Y0UR NAME HERE wrote: Yep, and the thing is 90% of these kids wanting nerfs have never even used a tank. Just assume they must be OP. The tanks themselves don't need nerfing, I think they're fine for serious battle...
- by Bruce3 Wayne3 - at 2013.02.24 11:22:00
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77. 1v1 tank tournament - in General Discussions [original thread]
this would b gd to watch but everyone knows the winners gonna be a Madruger/ Surya with scattered Ion blaster and dam mod thats either stationary or in the open when against Gunnlogi/Sagaris so they cant use mobility to get cover.. id enter but s...
- by Bruce3 Wayne3 - at 2013.02.24 11:01:00
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78. Clearing the K/D leaderboards? - in Feedback/Requests [original thread]
Hagintora wrote: Bruce3 Wayne3 wrote: Well team work points are complex after all all points are technically for helping the team (yes killing people helps the team as much as reviving the team) But their should be some implementation of a ...
- by Bruce3 Wayne3 - at 2013.02.24 02:26:00
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79. Can a tank survive a direct hit from an orbital? - in General Discussions [original thread]
Well OBs kill shield tanks fairly easily I believe unless it gets out of the blast zone quickly. Armour tanks however can survive the full OB without moving if they're spec'd right but are very vulnerable after, but if the armour tanks damaged and...
- by Bruce3 Wayne3 - at 2013.02.24 02:19:00
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80. Clearing the K/D leaderboards? - in Feedback/Requests [original thread]
Hagintora wrote: Cross Atu wrote: Minimum total kills could address this, honestly tho the KDR leaderboards have a more fundamental problem. They increase the distortion caused by focus on KDR. Now if they were War Points per Death or IS...
- by Bruce3 Wayne3 - at 2013.02.24 02:11:00
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