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41. Final straw - Tanks in ambush. - in General Discussions [original thread]
Chances Ghost wrote: Vyzion Eyri wrote: Thing is, people spec into tanks because our first objective In every game is to win. AV is so situational, the SP put into it could easily be placed in other areas to keep you alive against a scout, a...
- by Bruce3 Wayne3 - at 2013.03.01 11:46:00
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42. Final straw - Tanks in ambush. - in General Discussions [original thread]
DJINN leukoplast wrote: Rasatsu wrote: My tank runs on tears. Your single tank would have been devastated. More like your noob-squad of tanks run on tears, cause you have no talent and have to rely on numbers to dominate non-squad random ...
- by Bruce3 Wayne3 - at 2013.03.01 11:38:00
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43. NO MORE TANKS IN AMBUSH! - in General Discussions [original thread]
gbghg wrote: Bruce3 Wayne3 wrote: proto Forge gun eats VEHICLES alive, its a VEHICLES worst nightmare. you think that it's a tanks worst nightmare? try dropships, at least tanks don't get OHK by high spec'ed forge gun users. lmao, o...
- by Bruce3 Wayne3 - at 2013.03.01 11:23:00
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44. Final straw - Tanks in ambush. - in General Discussions [original thread]
KripnawtiQ Prime wrote: Chances Ghost wrote: i Guarentee that if 3 forge gunners with adv or proto guns spawned on your team and waited for the train to come down those 3 tanks woulda started to run pretty quickly... and for 1/10th the sp an...
- by Bruce3 Wayne3 - at 2013.03.01 11:10:00
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45. Not sure which version of Skim, but Rail Turret Bug allows camping of Objective D - in Skim Junction [original thread]
Vaerana Myshtana wrote: I've been playing a lot lately on a hybrid of the two Skim Junction map images we see. It looks like "High Stakes" except that it is a larger map that has five NULL Cannons. Anyway, today I realized that in some recipes...
- by Bruce3 Wayne3 - at 2013.02.28 18:32:00
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46. Unfortunate glitch in HAV - in Skim Junction [original thread]
well was driving on skirmish near E when the back end of my tank suddenly jolted upwards into a pipe causing MASSIVE damage to my tank. i was driving under the pipeline at D9 (1 closest to E) from the CRU at E9 and as the road slightly went downh...
- by Bruce3 Wayne3 - at 2013.02.28 18:25:00
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47. NO MORE TANKS IN AMBUSH! - in General Discussions [original thread]
Acturus Galaxy wrote: Bruce3 Wayne3 wrote: WR3CK HAVOC wrote: They need to be removed from ambush and rebalanced they currently are to strong with multiple shield hardeners. well you tried using Flux nades and/or Forge guns, they kill ...
- by Bruce3 Wayne3 - at 2013.02.28 13:46:00
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48. NO MORE TANKS IN AMBUSH! - in General Discussions [original thread]
WR3CK HAVOC wrote: They need to be removed from ambush and rebalanced they currently are to strong with multiple shield hardeners. well you tried using Flux nades and/or Forge guns, they kill shield tanks FAST but most try using AV nades and...
- by Bruce3 Wayne3 - at 2013.02.28 12:47:00
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49. Thoughts on AV vs tank/dropship balance - in General Discussions [original thread]
1 guy + Proto Swarm launcher (or Forge gun) + complex dmg mods + nanohive + high vantage point = ALL ENEMY VEHICLES DEAD... or cowering away scared. even top end 1mill + ISK HAVs cant survive therefore if you think tanks cant be solo killed you...
- by Bruce3 Wayne3 - at 2013.02.27 00:03:00
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50. Looking for Like Minded Dusters - in The War Room [original thread]
John Welbot wrote: Hi! I am John, I am a new player, 25 years old. I want to create an Elite Squad in Dust. Train and practice with each other and build a strong group that can later expand, but for starters simply create a great team. Do yo...
- by Bruce3 Wayne3 - at 2013.02.26 16:54:00
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51. Forge Gun Tracers - in General Discussions [original thread]
GeneralButtNaked wrote: I don't think that this would be a good idea. It would seem that having a tracer from a sniper is sensical, because the sniper can relocate rather quickly to avoid counter fire. Having a fat suit be traced back creat...
- by Bruce3 Wayne3 - at 2013.02.26 16:41:00
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52. CCP YOU GAME IS BORING - in General Discussions [original thread]
Nova C'Cale wrote: I got ma skll points NOW WHA I DO ? spend them on getting skills
- by Bruce3 Wayne3 - at 2013.02.26 16:33:00
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53. Forge Gun Tracers - in General Discussions [original thread]
XXfootnoteXX wrote: Baal Omniscient wrote: XXfootnoteXX wrote: How hard is it to spot a heavy with a big sig and a glowing gun. Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOT...
- by Bruce3 Wayne3 - at 2013.02.26 16:25:00
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54. Tanks in ambush. - in General Discussions [original thread]
General John Ripper wrote: Most of the tanks i play against in ambush SUCK. I think most tanks do not want to waste isk in an ambush match. I heard that tanks are alot more expensive compared to other load outs, other than vehicles. I think tha...
- by Bruce3 Wayne3 - at 2013.02.26 16:20:00
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55. Tanks in ambush. - in General Discussions [original thread]
Yagihige wrote: Bruce3 Wayne3 wrote: Yagihige wrote: Different limits per vehicle type and per mode. I know there's a team vehicle quota but i'm not sure what it is. I'd say make it a limit of 4 tanks in Skirmish and 2 in Ambush. its ...
- by Bruce3 Wayne3 - at 2013.02.26 16:03:00
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56. Forge Gun Tracers - in General Discussions [original thread]
Baal Omniscient wrote: What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun sni...
- by Bruce3 Wayne3 - at 2013.02.26 15:57:00
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57. First time in a vehicle - in General Discussions [original thread]
first vehicle i drove was SOMA and it went well, got few kills with it and survived till end of match (called it in with 5 mins left of match) first time drivin LAV i kept doin 180 spins over rough terrain... it would hav been quicker walkin fir...
- by Bruce3 Wayne3 - at 2013.02.26 15:53:00
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58. Tanks in ambush. - in General Discussions [original thread]
Yagihige wrote: Different limits per vehicle type and per mode. I know there's a team vehicle quota but i'm not sure what it is. I'd say make it a limit of 4 tanks in Skirmish and 2 in Ambush. its 5 tanks per team but its rare that all 5 su...
- by Bruce3 Wayne3 - at 2013.02.26 15:47:00
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59. Tanks in ambush. - in General Discussions [original thread]
DJINN leukoplast wrote: Takahiro Kashuken wrote: Snipers - hide on hill in the redline sniping and most likely will live for the entire game and not do much Tanks - requires huge amounts of SP/ISK to full upgrade one and use it well even ...
- by Bruce3 Wayne3 - at 2013.02.26 15:44:00
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60. Tanks in ambush. - in General Discussions [original thread]
infantry > AV > HAV > infantry AV really hurts tanks, just as much as tanks hurt infantry
- by Bruce3 Wayne3 - at 2013.02.26 15:40:00
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