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241. Making basic frames worth the SP - in General Discussions [original thread]
There's a conversation going on in the barbershop that's going like his: Ares 514 wrote: Adipem Nothi wrote: Another idea ... I'm sure something like it has already been suggested: Basic Med Frame * -1 to 2 Slot * +1 EQ * 50% Isk Discount Basic...
- by Bright Steel - at 2015.03.07 23:37:00
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242. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: Adipem Nothi wrote: Another idea ... I'm sure something like it has already been suggested: Basic Med Frame * -1 to 2 Slot * +1 EQ * 50% Isk Discount Basic Heavy Frame * -1 Slot * +1 EQ * 50% Isk Discount Basic Light ...
- by Bright Steel - at 2015.03.07 23:35:00
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243. Min scout + NKs: ADVICE WANTED - in General Discussions [original thread]
TritusX wrote: Bright Steel wrote: Side note, found that if you take pop shoots with CR they will come after you and make it easy to ambush them With your knives. Just my 2 isk Doesn't work for me. I'm always running either a BPO Gal Sco...
- by Bright Steel - at 2015.03.07 23:09:00
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244. Lets Talk on Knife Kills - in General Discussions [original thread]
It's all here one this thread https://forums.dust514.com/default.aspx?g=posts&t=194518&find=unread
- by Bright Steel - at 2015.03.06 20:42:00
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245. Nova Knives inspiration - in General Discussions [original thread]
I had another hell ya moment last night I want I share. Was running my double kincat minja on the socket with the letter inside the big building with the CRU on top(don't know the name) Anyway I was clearing the roof and just hacked the CRU whe...
- by Bright Steel - at 2015.03.06 20:38:00
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246. Min scout + NKs: ADVICE WANTED - in General Discussions [original thread]
Eruditus 920 wrote: When Hotfix Echo is released, myofibrils will increase jump ability by 25% per module at proto so if you're running a quick agile frame like a scout with a high alpha weapon like NK's, you may want to reconsider them for you...
- by Bright Steel - at 2015.03.06 20:28:00
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247. Min scout + NKs: ADVICE WANTED - in General Discussions [original thread]
PS: Proto Amarr assault is unreal. 800 EHP and almost 22 points/s armor regen? Mmhmm But it's sooo slow.... Once I went minmatar I never went back. I'm addicted to the speed
- by Bright Steel - at 2015.03.06 19:46:00
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248. Min scout + NKs: ADVICE WANTED - in General Discussions [original thread]
I have found that extenders high and kincats lows with damps as needed. If you move fast enough scouts aren't as much of a problem so percision isn't as important. Same for damps. (Have fits with all kincat and then 1 damp, 2 damp, and 3 damp) ...
- by Bright Steel - at 2015.03.06 17:37:00
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249. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
I have gone against proto amarr assault with pro ScR with my pro MinASS with pro CR and duel damage mods. I was duel tanked and the ScR still wrecked me and I was landing my shoots. A cal assault would be up the creek. I can take a galASS wit...
- by Bright Steel - at 2015.03.06 17:26:00
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250. FFS, everybody is complaining about proto-stopmers during event - in General Discussions [original thread]
Jadek Menaheim wrote: Let me read thee this passage. May you find solace and wisdom within. "O Lord CCP Rattati , bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.... And the Lord spake, say...
- by Bright Steel - at 2015.03.06 13:33:00
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251. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
After looking at the whole thread and from personal experience I believe what we are dealing with here is a lot like our frame rate issues. It's not one specific thing that's causeing ALL the problems but a combination of problems that have culm...
- by Bright Steel - at 2015.03.05 02:59:00
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252. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Imp Smash wrote: CCP Rattati wrote: The HMG K/S is also too high, which is why we are acting on it, if it wasn't, we wouldn't. Data too raw and without all factors. To avoid Myopia, can you give us a list of the number of times which so...
- by Bright Steel - at 2015.03.05 02:51:00
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253. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I could be happy with the standard HMG having slightly more DPS then an AR but with 20m less range and a slow turn speed. In this way the heavy will have the HP and a solid gun (although not as powerful as it is currently) to be a POINT defense(...
- by Bright Steel - at 2015.03.05 01:42:00
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254. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
If they give the HMG as many variants as the AR we will be doing pretty good
- by Bright Steel - at 2015.03.05 01:32:00
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255. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: True Adamance wrote: Focuses on heavy weapons such as the light-machine gun to defend objectives from a distance. Slower than the light infantry class, but compensates for higher range and firepower ." Taken from the articl...
- by Bright Steel - at 2015.03.04 23:51:00
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256. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Part of the problem I've sen in balancing attempts that I hope to avoid here is: X weapon and/or suite is being favored because of Y advantage. Nerf X to be balanced (but people are still skilled into X and are familure with it so the continue t...
- by Bright Steel - at 2015.03.03 19:19:00
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257. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Let's be clear about one thing even though my posts might on the surface smell of "dont nerf my (insert stupid thing here). I am all for fixing sentinels. I am all for making HMGs not be instapop deathvomit. I am not, how...
- by Bright Steel - at 2015.03.03 17:16:00
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258. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: So I have a serious question, and this is not intended to come off in a snide tone. But in over six months, there have been no less than five serious, well thought threads on addressing HMG dominance in CQC. There has not ...
- by Bright Steel - at 2015.03.03 17:09:00
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259. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Bright Steel wrote: I believe the proliferation of MinASS has a lot to do with how powerful assaults have become as a whole while leaving two without meaningful bonuses. While also being effected by the proliferation of ...
- by Bright Steel - at 2015.03.03 15:24:00
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260. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Rattati- "Also, Large Basic Frames are being used in PC, that is a conundrum to me..." Prolly cause of the slot layouts. Basic frames never got slot count and layout changes the specialized suits did...
- by Bright Steel - at 2015.03.03 15:22:00
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