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221. Help with intro into tanking - in General Discussions [original thread]
Anyone?
- by Bright Steel - at 2015.03.14 03:35:00
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222. Help with intro into tanking - in General Discussions [original thread]
So I'm thinking about spacing into tanks now that I've hit 34 million and am pretty comfortable with my suites and weapons. Any advice for skills needed and order to get. Is there a thread you know about you can direct me too?
- by Bright Steel - at 2015.03.13 20:45:00
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223. Laser Rifles are now trash. Again. - in General Discussions [original thread]
Seriously??? Anyone jumping enough to be a problem his no health like rattiti said and they can only jump 4 times before their stamina runs out and then they can't run away. Strafe under them and then hit them when they land. Also you don't trac...
- by Bright Steel - at 2015.03.13 16:10:00
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224. A fact even the devs know - in General Discussions [original thread]
Vicious Minotaur wrote: I recall playing against a couple of Nyan San [Francisco] squads last night... Scrambler rifle spam galore. That confirms it... It must be OP if they are running it.
- by Bright Steel - at 2015.03.12 03:27:00
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225. Will You Sleep Tonight? - in General Discussions [original thread]
Clone D wrote: And do not tell your wife. She will not understand your BPO module fantasy. In fact don't tell anybody else. It will lower your social status. Keep this one special secret inside. Oh how pitifully true.... I once tried...
- by Bright Steel - at 2015.03.12 03:25:00
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226. Has anyone noticed how OPPPPPP! the scrambler rifle is ? - in General Discussions [original thread]
Joseph Ridgeson wrote: It is balanced in a way that doesn't make too much sense for a FPS. The notion is that the overheat mechanic keeps it from being too powerful despite having some incredibly "efficient" (Rattati's word) stats for damage, r...
- by Bright Steel - at 2015.03.11 18:17:00
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227. funnest fits (that you shouldn't run) - in General Discussions [original thread]
Minja with 3 kincats and 3 extenders and duel pro flaylocks, flux and a couple compact hives.
- by Bright Steel - at 2015.03.11 18:04:00
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228. Next event idea "special contacts" - in General Discussions [original thread]
Bumped cause I can....
- by Bright Steel - at 2015.03.11 14:09:00
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229. Does your merc's name have a meaning and or translation? - in General Discussions [original thread]
I suck at coming up with names and sat there for like thirty minutes try to decide. Then the random thought hit me, bright steel. It's from a book I read back in school. I've made some alts with better names but they are so far behind in SP I ne...
- by Bright Steel - at 2015.03.10 20:54:00
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230. Attempt #2 - in General Discussions [original thread]
Squagga wrote: Well it's rediculous that the vets shouldn't be able to use the gear of their choice. We earned it. We worked on it for years. Yes, I understand that it sucks for the new guys, but they have to put in the time, if they want to pl...
- by Bright Steel - at 2015.03.10 18:09:00
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231. Attempt #2 - in General Discussions [original thread]
My idea to try "Low Sec"
- by Bright Steel - at 2015.03.10 18:08:00
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232. Next event idea "special contacts" - in General Discussions [original thread]
For just a weekend open up the social contracts to militia only but with high rewards (isk, SP, salvage, ext) A true test of skills, perhaps even a competition to see who gets the most kills with said weapon... This would give us a chance to tes...
- by Bright Steel - at 2015.03.10 18:04:00
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233. Attempt #2 - in General Discussions [original thread]
How about moving our current pub skirmish to a "Low Sec" militia only and leaving the rest alone. This won't split the player base any more then it already is. And if you want a competitive skirmish you can play FW.
- by Bright Steel - at 2015.03.10 17:59:00
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234. Attempt #2 - in General Discussions [original thread]
Simply give us a, singular, meaning only one, more game mode. HIGH SEC (based of eve) It would be Militia only with very low isk and SP payouts but would give someone a place to learn the game with relative low isk risk before jumping in with t...
- by Bright Steel - at 2015.03.10 16:48:00
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235. Should n00bs easily kill vets? - in General Discussions [original thread]
I would be a fan of the idea of lowering the skill gaps by making all suits have same number of slots but changing the pg/CPU for each level. This way at standard you can only fit standard modules and at adv only adv and so on. SP investment sti...
- by Bright Steel - at 2015.03.10 14:17:00
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236. Performance fixes - in General Discussions [original thread]
If it is for more then four hours contact customer support.
- by Bright Steel - at 2015.03.09 17:42:00
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237. Fun new fits - in General Discussions [original thread]
With the 5MCC I decided to try out some new fits and go back to knifing, both usually mean a lot of dead clones(mine and theirs). Anyway played with some fits to see what I like and came across a pro AR & FL speed minja It couldn't deal wi...
- by Bright Steel - at 2015.03.09 16:25:00
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238. Making basic frames worth the SP - in General Discussions [original thread]
Colossus of Sardia wrote: Bright Steel wrote: There's a conversation going on in the barbershop that's going like his: Ares 514 wrote: Another idea ... I'm sure something like it has already been suggested: Basic Med Frame * -1 to 2 Slot...
- by Bright Steel - at 2015.03.08 03:42:00
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239. Making basic frames worth the SP - in General Discussions [original thread]
Thor Odinson42 wrote: Basic frames are just simply an intelligence test. But the rat man seems interested in making them more then that. Echo will see their CPU/PG increased and was hoping to see this as the start of something great for the ...
- by Bright Steel - at 2015.03.07 23:41:00
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240. Making basic frames worth the SP - in General Discussions [original thread]
Posted it here to hopefully get some of the newer players that might only visit GD to chime in.
- by Bright Steel - at 2015.03.07 23:38:00
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