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1821. Ah heavies - in General Discussions [original thread]
Akamandon wrote: So yesterdays caldari sentinel had 3 high slots and 2 lows, todays has 4 highs and 1 low, before the update the proto version had 5 highs and 1 low. (Redacted after responses loaded) Sentinels have always been hard locked ...
- by Breakin Stuff - at 2015.07.09 21:02:00
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1822. Rate of fire module discussion. - in Feedback/Requests [original thread]
Hector Carson wrote: Most weapons don't even have a charge time so how exactly would the -7% charge time work????? Forge gun, Scram rifle, IoP, bolt pistol, PLC would get a 5-8% reduction in their charge times per module. their rate of fire ...
- by Breakin Stuff - at 2015.07.09 19:41:00
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1823. Rate of fire module discussion. - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: I wonder what an HMG would look like with RoF mods stacked. nasty as sh*t
- by Breakin Stuff - at 2015.07.09 19:39:00
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1824. Win an AUR SKIN of your choice for being a good spy. - in General Discussions [original thread]
Hmmm. Hey Jadek. What will you pay for the goonfeet intel briefs on every single PC corp since open beta? Current up to today. Another update in a month.
- by Breakin Stuff - at 2015.07.09 18:35:00
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1825. Vehicle skins, why isn't that a thing? - in General Discussions [original thread]
Joel II X wrote: Ghosts Chance wrote: be patient first comes poweer cores freeing up memory then comes racial tank reskins then comes vehicle skins I wonder what the sound of your hopes being crushed will be. A crunching sound, perhaps?...
- by Breakin Stuff - at 2015.07.09 18:26:00
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1826. To the Devs, new battle mode. EvE - in Feedback/Requests [original thread]
1/10 scotty. Just like your job performance.
- by Breakin Stuff - at 2015.07.09 18:13:00
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1827. SOCOM inspired game-mode - in Feedback/Requests [original thread]
EVE eliminated clone updates. You only lose SP from dying in a T3 ship now.
- by Breakin Stuff - at 2015.07.09 18:09:00
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1828. Removing damage profiles - in General Discussions [original thread]
Tebu Gan wrote: Breakin Stuff wrote: Honestly I'd balance out poor armor performance by tying reload to overheat rather than an ammo counter. How would that work? A deeper explanation is in order. Reload to overheat makes me think reload ...
- by Breakin Stuff - at 2015.07.09 17:53:00
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1829. Buff Commando Cpu/Pg - in General Discussions [original thread]
So were you going to tell me something I was unaware of? Or do you just have a burning need to prove me wrong about something? The 10% commando damage bonus has nothing to do with your post. Nor does the forum topic. Further, people who only st...
- by Breakin Stuff - at 2015.07.09 17:46:00
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1830. EvE players: man up and tell us who you are. - in General Discussions [original thread]
I am another cog in the Imperium. My name does not matter. But you may look for me in hisec... talikg your freighters down.
- by Breakin Stuff - at 2015.07.09 17:37:00
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1831. The Bastion - in The Locker Room [original thread]
Fox Gaden wrote: CCP Rattati wrote: I am actually thinking about making the Amarr Sidearm Logi the "rule", one faction per role shuold be "radically" different. Maybe one Commando with a grenade, one assault without Equipment. Just to break ...
- by Breakin Stuff - at 2015.07.09 16:50:00
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1832. Question - in General Discussions [original thread]
We've been talking about this in skype. There's been some kind of noticable framerate loss across the board. Haven't had anyone say otherwise yet. But there wss nothing in the patch notes that should have increased the memory load.
- by Breakin Stuff - at 2015.07.09 16:43:00
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1833. Buff Commando Cpu/Pg - in General Discussions [original thread]
Mikel Arias wrote: A bonus for fitting light weapons is great, but please Rattati, dont take the damage bonus!!! He's not.
- by Breakin Stuff - at 2015.07.09 16:37:00
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1834. Buff Commando Cpu/Pg - in General Discussions [original thread]
Ehhh. That has more to do with how modules are balanced more than anything. If damage mods were low slot people would be crying that caldari have an unfair advantage. If we had a low slot weapon upgrade to match the high we might see actual pro...
- by Breakin Stuff - at 2015.07.09 16:28:00
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1835. Removing damage profiles - in General Discussions [original thread]
Honestly I'd balance out poor armor performance by tying reload to overheat rather than an ammo counter.
- by Breakin Stuff - at 2015.07.09 16:25:00
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1836. Removing damage profiles - in General Discussions [original thread]
The base DPS has to come down. I submitted my rifle normalization idea which accounts for the disparity. Past that, I have actually done all I can. I have to sit, wait and hope at this point. Believe me I know what you're talking about. The scram...
- by Breakin Stuff - at 2015.07.09 15:51:00
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1837. Removing damage profiles - in General Discussions [original thread]
At most I'd tone a profile to -15/+15 or something. Removing the profile buggers up all of the balancing. Part of the problem is that people think that scramblers and plasma being sucktastic against armor and CR and rails sucking vs. Shields is so...
- by Breakin Stuff - at 2015.07.09 15:41:00
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1838. Removing damage profiles - in General Discussions [original thread]
The scrambler rifle unskilled and unmodded does 715 DPS. Without the profile. Over 1200 fully skilled and modded. Vs shields. Higher than the combat rifle versus armor. Pretty sure the profile isn't the problem.
- by Breakin Stuff - at 2015.07.09 15:31:00
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1839. Buff Commando Cpu/Pg - in General Discussions [original thread]
CCP Rattati wrote: Stop saying things I would say, this is getting uncomfortable quit reading my mind rattati. That information is classified.
- by Breakin Stuff - at 2015.07.09 15:20:00
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1840. Shield Regen - in Feedback/Requests [original thread]
I actually think the commando, assault and scout regen for the caldari need to be brought closer to the sentinel. Despite claims that the calsent is somehow UP, I find that it is hands down the most viable shield suit in the game. The minmatar d...
- by Breakin Stuff - at 2015.07.09 12:20:00
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