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10341. Voting for anything other than option 5 is allowing CCP to rob you out of your m... - in General Discussions [original thread]
William HBonney wrote: ,I honestly think he is trying to get u guys to understand the fps mentality, not just his personal preference. From what I read it may be a moot point because a rolling cap will be in place...now with how slow ccp does t...
- by Breakin Stuff - at 2013.01.27 04:43:00
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10342. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Posting in another transparent "nerf HMGs" thread #45214. I do of course think that when a heavy is supported properly and using a better-than-basic HMG the militia lemmings who stand still/charge/insist that they're master chief and try to club ...
- by Breakin Stuff - at 2013.01.27 04:38:00
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10343. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: I actually enjoy the controls, here's a tip on staying alive though, Fit the damn Ariel prop mod. Good god it does the job. However, since DS's are supposed to have a logistical role in repping they do need a lil' buf...
- by Breakin Stuff - at 2013.01.27 04:33:00
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10344. Voting for anything other than option 5 is allowing CCP to rob you out of your m... - in General Discussions [original thread]
To the OP: people are perfectly within their rights to disagree with you. and many of us do. So your pontificating simply shows you to be an obnoxious derp who's throwing a tantrum because he's being slowed to the pace of everyone around him. ge...
- by Breakin Stuff - at 2013.01.27 04:30:00
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10345. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: As a vehicle operator, I have no problem with the forge gun's damage. It might even be too low given how easily I dealt with that forge operator that took on my Sica last night. My issue is their range. This can ...
- by Breakin Stuff - at 2013.01.27 04:14:00
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10346. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
You have to know exactly what angle to clip a derpship to send it into a tailspin now. High angle high deflection, and WHOOPS! And militia forgeguns are balanced to kill Militia tanks and militia derpships in no more than four shots depending on ...
- by Breakin Stuff - at 2013.01.27 04:12:00
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10347. You guys realize that choice 5 of the SP cap thread offers the most SP gain? - in General Discussions [original thread]
Yay Adski wrote: With option 5 new players would have the option to grind for a week and not be as far behind as option 2. I voted for 5 because it helps those who need/want the weekly cap and doesn't punish players for doing well. CCP should o...
- by Breakin Stuff - at 2013.01.26 10:02:00
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10348. You guys realize that choice 5 of the SP cap thread offers the most SP gain? - in General Discussions [original thread]
King Kobrah wrote: Breakin Stuff wrote: King Kobrah wrote: without the ability to make big gains in a few days, new players will never ever catch up to seasoned ones in terms of SP. doesn't matter much when maxed out guns only kill 1-2 b...
- by Breakin Stuff - at 2013.01.26 09:59:00
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10349. the nerf thread process of thought. - in Feedback/Requests [original thread]
Sleepy Zan wrote: not really but I wish you a successful like harvest most people can't string a coherent thought together when they demand nerfs. This is what they sound like. No numbers, no evidence, just mindless ranting. At least y...
- by Breakin Stuff - at 2013.01.26 09:57:00
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10350. You guys realize that choice 5 of the SP cap thread offers the most SP gain? - in General Discussions [original thread]
King Kobrah wrote: without the ability to make big gains in a few days, new players will never ever catch up to seasoned ones in terms of SP. doesn't matter much when maxed out guns only kill 1-2 bullets faster though. well played, ccp. t...
- by Breakin Stuff - at 2013.01.26 09:54:00
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10351. the nerf thread process of thought. - in Feedback/Requests [original thread]
What's that? Can I figure out how to use it without getting killed over and over? If No: Do other people who use it rip my balls off and feed them to me? If Yes: Weapon is OP, nerf it. What's that? Can I figure out how to used it without gett...
- by Breakin Stuff - at 2013.01.26 09:51:00
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10352. You guys realize that choice 5 of the SP cap thread offers the most SP gain? - in General Discussions [original thread]
mollerz wrote: Just give us our WP to SP for kills whatever which way this lame ass weak sauce attempt to gimp in the mindful nannering attempt to equalize the suck with the 1337 dog and pony show goes. At least elevate my 16Kill game over 75 S...
- by Breakin Stuff - at 2013.01.26 09:45:00
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10353. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
King Kobrah wrote: What i'm trying to say is no weapon has a fighting chance against a LR at it's ideal range. every other weapon, at it's ideal range (except snipers for obvious reasons) can still potentially lose in a firefight. the LR is im...
- by Breakin Stuff - at 2013.01.26 08:57:00
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10354. You guys realize that choice 5 of the SP cap thread offers the most SP gain? - in General Discussions [original thread]
Don Von Hulio wrote: Im just checking to see if choice two is REALLLY what the majority of voters want. Because ive talked to some people who were a bit confused, an just chose the one with the most. not everyone is motivated in their choice...
- by Breakin Stuff - at 2013.01.26 08:51:00
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10355. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
King Kobrah wrote: Yeah, but all it takes is that couple of seconds to cut someone in half. LRs kill me faster at long range than HMGs do at close range, it's just too much IMO, not to mention how they can rip the shields off vehicles. Lase...
- by Breakin Stuff - at 2013.01.26 08:36:00
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10356. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
King Kobrah wrote: it's much more difficult to get close to someone who knows you're already there. if there's a good bit of open space between the both of you, there's pretty much 0 chance you're killing that LR, unless you plan on going arou...
- by Breakin Stuff - at 2013.01.26 08:33:00
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10357. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
King Kobrah wrote: Breakin Stuff wrote: King Kobrah wrote: in my experience it's pretty effective into the longer ranges as well. regardless, it dominates mid range too hard, other weapons should at least have something of a chance in an...
- by Breakin Stuff - at 2013.01.26 08:24:00
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10358. LvL 5 Assault Riffles are too weak. - in Feedback/Requests [original thread]
Tiel Syysch wrote: Because people are ignorant and assume it's doing something different. This quote has been brought to you by the corp that not only wants the AR to be the best possible weapon in every situation ever, but wants your co...
- by Breakin Stuff - at 2013.01.26 08:22:00
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10359. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
King Kobrah wrote: in my experience it's pretty effective into the longer ranges as well. regardless, it dominates mid range too hard, other weapons should at least have something of a chance in an open firefight. Me vs laser = coin toss. ...
- by Breakin Stuff - at 2013.01.26 08:18:00
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10360. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
King Kobrah wrote: Garrett Blacknova wrote: King Kobrah wrote: ANY weapon is countered by a sniper rifle at long range...that's how it should be. saying "LOL JUST GIT CLOSE" doesn't make it any less of an overpowered weapon. it is by far ...
- by Breakin Stuff - at 2013.01.26 08:10:00
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