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9701. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
range was not brought back up. assault HMGs don't count. we still have about a 30 meter optimal, 50 ish meter max.
- by Breakin Stuff - at 2013.06.06 20:22:00
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9702. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Kitten Empress wrote: They are planning on bringing back the true Heavy, however I think they will put some limits on its Anti infantry power. they already have. Range. Plus the forge gun bites ass killing infantry.
- by Breakin Stuff - at 2013.06.06 19:54:00
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9703. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I think keeping shields and armor distinct should be done. making one function like the other is undesirable
- by Breakin Stuff - at 2013.06.06 11:48:00
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9704. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
more to the point, shield tankers will benefit equally from EWAR as the armor tankers will, so net gain of 0.
- by Breakin Stuff - at 2013.06.06 10:48:00
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9705. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
resistances are part of the answer. removing mobility penalty on armor tanking is a bad idea if you add downsides to shields down the line. 30% damage resistance is quite a bit of resistance. it would add 150 HP (taking my base EHP to 1162 with...
- by Breakin Stuff - at 2013.06.06 10:09:00
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9706. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: Breakin Stuff wrote: [quote=D legendary hero]Stuff right now these shield tankers make my heavy look like a clown that performs barmitzfa's and birthday parties and doesn't get tips. You're doing it wrong. ...
- by Breakin Stuff - at 2013.06.06 09:56:00
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9707. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: ^^since the resistance mechanic is already in the game and all players are familiar with it, it won't be hard to implement. anyone who has used an smg against a fully shielded opponent or a scrambler rifle against armor...
- by Breakin Stuff - at 2013.06.06 09:48:00
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9708. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: Stuff playing with resists is a dangerous thing. Giving say a base 6% per level of heavy suit skill to resists would effectively give an unmodded heavy the rough equivalent of 1300 HP without adding any sort of pla...
- by Breakin Stuff - at 2013.06.06 09:43:00
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9709. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
nicely posted laurent. I agree with your point of armor vs. shield regen to a point. I think base regen on the rep modules needs to be higher, as there is nothing stopping shield users from dropping two regulators in the lows for faster rechargin...
- by Breakin Stuff - at 2013.06.06 09:40:00
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9710. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: Breakin Stuff wrote: Arkena Wyrnspire wrote: A sad example of how important mobility is. Ask any tactical coordinator in the USMC: Mobility kills. Off-topic stuff Keep it on-topic D. The HMG is a comple...
- by Breakin Stuff - at 2013.06.06 09:27:00
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9711. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
damage mods aren't AS good as you think. Most good players use shield extenders and skip damage mods entirely. Defense in DUST is worth more than a few more DPS unless you're talking about some very specific weapons.
- by Breakin Stuff - at 2013.06.06 08:54:00
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9712. Removeing KBM yea or nay? - in General Discussions [original thread]
Shrapnels wrote: I sure hope PLS2 will Not have KB/M for PS4 Yes, kb/m should be removed with all the Modded Cheating that is going on worse then a Modded controller can do is clear CCP can't even prevent it. No. A few cheaters are the st...
- by Breakin Stuff - at 2013.06.06 08:52:00
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9713. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Step 1: Corporate boot camp. No mention of who you are working for, you should know. And it's largely irrelevant. This can be absolutely generic, a standardized basic program meant to familiarize new clone infantry with their new state. Also I w...
- by Breakin Stuff - at 2013.06.06 08:39:00
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9714. The Soul Of Dust : Metagaming - in General Discussions [original thread]
Phantomnom wrote: Turns out it's just a Forum. Other games have those. Congrats. 8/10 pretty much everyone missed it.
- by Breakin Stuff - at 2013.06.06 08:08:00
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9715. Removeing KBM yea or nay? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: No. Many people only touch this game because it has kb/m support. If they take it out I will play planetside 2. this is how I recruit people to the game. Because PC gamers don't want to play with your stupid ...
- by Breakin Stuff - at 2013.06.06 08:04:00
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9716. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
crazy space 1 wrote: so you guys aren't going to buff the repair modules? So like won't self repairing plates be better? Complex armor reps should heal 10hp/sec not 5 put a stacking thing on them so people don't put 4 on and get 40 hp/sec a...
- by Breakin Stuff - at 2013.06.06 07:39:00
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9717. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: BL4CKST4R wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem is that right now there is no good feedback for damage r...
- by Breakin Stuff - at 2013.06.06 07:37:00
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9718. Armor Repair Skill... - in General Discussions [original thread]
SERPENT-Adamapple wrote: All I know is the militia varient is either broken(doesn't repair Jack $#!+), or repairs a notch every hour. 2HP/sec. if you have two of them and repair systems 5 you can have them rep 5/sec
- by Breakin Stuff - at 2013.06.05 23:50:00
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9719. Armor Repair Skill... - in General Discussions [original thread]
no it's not armor repair systems adds up to 25% to armor repair modules in lows not the equipment slot unit. So if you have armor rep 5 and the complex rep each one is worth 6.25/sec or 31.25 HP/5 sec.
- by Breakin Stuff - at 2013.06.05 23:41:00
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9720. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
my thoughts are that CCP has always kinda had a bass-ackward view of shield Vs. tank. It's evident in EVE online especially. Shields are the tougher nut, you only need to wait for them to recharge, and there's ways to make that happen insanely fa...
- by Breakin Stuff - at 2013.06.05 22:33:00
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