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6841. new weekly SP cap is overboard (patch 1.9) - in General Discussions [original thread]
Magewarlord wrote: of course my issue is not that newbie scrubs will be able to catch up faster, but rather the opposite; that the no-lifers and veterans will get even further ahead of the pack, making things more lop-sided. hopefully I'm wrong...
- by Breakin Stuff - at 2014.11.01 11:53:00
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6842. [Suggestion] How to fix RE's. - in Feedback/Requests [original thread]
It's simple. You make tge HMG long range suppression and put a turn speed penalty on the weapon. That way you have a suppression platform with tactical weaknesses that make sense. Take the burst and do not alter it. That way sents make good breac...
- by Breakin Stuff - at 2014.11.01 11:49:00
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6843. CPM input request: Commandos - in Feedback/Requests [original thread]
Honestly the suits need a PG/CPU increase sufficient to fit the preferred racial regen unit in a low slot at the appropriate tier with average skills. Gallente/amarr an armor rep or another reactive. Cal/min either a regulator or recharger/energ...
- by Breakin Stuff - at 2014.11.01 11:44:00
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6844. [Suggestion] How to fix RE's. - in Feedback/Requests [original thread]
Sequal Rise wrote: Breakin Stuff wrote: Dual profiles with separate damage tracks are idiotic. This isn't a fix. The fix is putting inertia on scouts and fixing ewar. Say this to 1500HP sentinels that get instapop by basic RE ^^ And Scou...
- by Breakin Stuff - at 2014.11.01 11:28:00
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6845. [Suggestion] How to fix RE's. - in Feedback/Requests [original thread]
Dual profiles with separate damage tracks are idiotic. This isn't a fix. The fix is putting inertia on scouts and fixing ewar.
- by Breakin Stuff - at 2014.11.01 10:44:00
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6846. CPM input request: Commandos - in Feedback/Requests [original thread]
Not changing PG/CPU to account for yhe new slots will exacerbate the problems with commandos.
- by Breakin Stuff - at 2014.11.01 10:14:00
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6847. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Theorycrafting my ass. This is usage and operator experience. I don't theorycraft, it's bullsh*t. I post what I see and do and most of what I see points to "most mass driver users suck" Use another weapon for sentinels. It's not the go-to easy k...
- by Breakin Stuff - at 2014.11.01 10:12:00
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6848. Please include a delay when exiting and entering LAVs - in Feedback/Requests [original thread]
Simple solution: LAVs are too tanky. You can get them up to gunnlogi HP. Make HMGs operate at full power on LAVs and make light weapons do 60% damage. Having a jeep resist fire like a tank makes no sense and allows exactly what this tactic requir...
- by Breakin Stuff - at 2014.11.01 10:08:00
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6849. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: Proposal link added to the OP. In light of the recent changes to native reps, and in the interests of iterative balance, I have kept the proposed changes to a minimum at this time. It is my intent to revisit the status of the ...
- by Breakin Stuff - at 2014.11.01 10:01:00
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6850. DEV please answer - in General Discussions [original thread]
Addendum: never mind you're right the math doesn't add up. A calsent should eat RE like a child on chiclets. But it also instapops. Since it gets -20 for shields and -25 splash and you can get them up around 900 HP on shields. A 1500 HP RE should ...
- by Breakin Stuff - at 2014.11.01 09:51:00
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6851. DEV please answer - in General Discussions [original thread]
The -20 only applies 600 ish reduction. The rest only suffers -5%. Bluntly I stopped caring whether or not RE instapop my sent suits. Having them in CQC should never have been a thing. Right now the only thing that can pish 6-8 sentinels off a c...
- by Breakin Stuff - at 2014.11.01 09:47:00
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6852. DEV please answer - in General Discussions [original thread]
Izlare Lenix wrote: Why does the sentinel splash resistance bonus not apply to REs? REs clearly do splash damage so the sentinel bonus should apply but it doesn't. It does apply. The +20 vs. Armor from explosives overloads the armor after ...
- by Breakin Stuff - at 2014.11.01 09:16:00
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6853. What will it take to bring parity in DUST? - in Feedback/Requests [original thread]
Precision doesn't always mean long range. Nor does it mean sniper style. Example: the TAC AR is a precision weapon, one that fits the role of the "Designated marksman" in a squad or fire team. Forge Guns are precision AV weapons. There is a lot ...
- by Breakin Stuff - at 2014.11.01 09:12:00
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6854. WARNING!!!! in game scam. be aware - in General Discussions [original thread]
The oldest scams in DUST involve recruitment.
- by Breakin Stuff - at 2014.11.01 07:51:00
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6855. Highest Kill Count? - in General Discussions [original thread]
52/2 HMG amarr heavy in beta with squad support. 43/13 minmatar sentinel with hmg solo. Post-beta
- by Breakin Stuff - at 2014.11.01 07:49:00
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6856. the real problem with scouts. - in Feedback/Requests [original thread]
If he was doing the side to side strafe dance he was breaking hit detection. If he was just moving fast he was speed tanking correctly.
- by Breakin Stuff - at 2014.11.01 07:47:00
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6857. What will it take to bring parity in DUST? - in Feedback/Requests [original thread]
Gallente and minmatar both lack a precision weapon. You mentioned the precision rifle but the gallente lack anything resembling that, the laser rifle, or the sniper rifle. Before you quote me I consider the LR both precision and suppression. Ove...
- by Breakin Stuff - at 2014.11.01 07:45:00
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6858. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Two one- second alphas > three seconds of DPS on target. You cannot engage using alpha weapons the same way you engage with a rifle. Mass driver employment requires a different tactical mindset than most players are willibg ro enter. It's the...
- by Breakin Stuff - at 2014.11.01 06:38:00
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6859. the real problem with scouts. - in Feedback/Requests [original thread]
To the nub who mentioned adding 50% dispersion while running... You cannot run and fire. The game mechanics don't allow it and you already suck a dispersion penalty for firing on the move. The problem with scouts, for the thousandth time is ther...
- by Breakin Stuff - at 2014.11.01 06:29:00
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6860. High Latency Players - in Feedback/Requests [original thread]
TL;DR: I blame the japanese and south american player hardware for my poor performance. Dude there is no other server for them to play on since oceania took a dump because the smerican/brit players were exploiting the fact that they could do EXAC...
- by Breakin Stuff - at 2014.11.01 05:53:00
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