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5161. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Ku Shala wrote: passive bonuses are what ruins this game the skill tree does not need more unless they effect the isk cost of items in the market, passive bonuses are the reason there is such a gap between proto and basic That's your opin...
- by Breakin Stuff - at 2015.01.12 19:47:00
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5162. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
all you'd have to do is: Mjolnir: Laser (EM) profile Nova: Explosive profile (current) Scourge: Projectile (kinetic) profile Inferno: Plasma (thermal) profile But I'd worry more about getting vehicle and heavy weapon parity in some form or fashi...
- by Breakin Stuff - at 2015.01.12 19:43:00
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5163. Small Blasters still suck CCP - in Feedback/Requests [original thread]
CCP Rattati wrote: oh no you didn't, SNAP! Oh yes I did'd! On a more serious note, Vehicle weapons used to be affected by bonuses built into the vehicle skill tree that actually increased performance. With the gutting of the vehicle skill...
- by Breakin Stuff - at 2015.01.12 19:35:00
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5164. Adjust Sidearm, Equipment, and Module ISK Prices - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Also Packed AV grenades are still more expensive than regular AV grenades. packed nades flat out do more damage in exchange for negligible fitting increase, if any in the case of AV. Decreasing the cost means ther...
- by Breakin Stuff - at 2015.01.12 19:29:00
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5165. laser rifle.....how do you use it? - in General Discussions [original thread]
For maximum laser rifle carnage: Amarr assault Ak.0 3x complex light damage mods Viziam laser rifle. Keep a minimum of 30m between you and any hostile target. aim out of the target's field of view. at 40% heat sweep to target, aim center mas...
- by Breakin Stuff - at 2015.01.12 19:26:00
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5166. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
This type of thread is one of my guilty pleasures. Entitled OP, ample time to sift through the real tears and trolls, spkr ranting about the fact that NO MATTER HOW OP VEHICLES ARE... they aren't OP enough. This is just badwrongfun, and I feel n...
- by Breakin Stuff - at 2015.01.12 19:20:00
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5167. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I'm still amazed that swarms have DPS values that would have been considered viable against chromosome marauders in TODAY's build. This explains a lot. Still waiting on feedback from anyone on dropships or *other things* To put this into perspe...
- by Breakin Stuff - at 2015.01.12 19:08:00
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5168. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: This is the most moronic proposal and justification for vehicle balance I have ever seen. Congratulations. No, you do not get to be a God upon the battlefield striking dead all who displease you whi...
- by Breakin Stuff - at 2015.01.12 19:03:00
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5169. HAVs: Roles, Gains, and Sacrifices - in Feedback/Requests [original thread]
Soraya Xel wrote: I am actually not opposed to vehicles being good at anti-infantry. But they need to be able to die to infantry as well. There's a reason I push for a reversion to Chrome. Most of the screaming in closed beta came from "Eli...
- by Breakin Stuff - at 2015.01.12 18:23:00
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5170. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Breakin Stuff wrote: Recommending no change from current on swarm launchers. the theorycraft tab is a carbon copy of the current values, as those numbers are viable vs. Chromosome marauders. I would like to add a ...
- by Breakin Stuff - at 2015.01.12 17:57:00
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5171. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
This is the most moronic proposal and justification for vehicle balance I have ever seen. Congratulations. No, you do not get to be a God upon the battlefield striking dead all who displease you whilst being immune to retaliation. THIS thread e...
- by Breakin Stuff - at 2015.01.12 17:48:00
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5172. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Recommending no change from current on swarm launchers. the theorycraft tab is a carbon copy of the current values, as those numbers are viable vs. Chromosome marauders.
- by Breakin Stuff - at 2015.01.12 17:42:00
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5173. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I will address this at each point: Just as an FYI, Gallente Commando with max reload and commando skills will break 900 DPS with an Allotek Plasma Cannon given your stats (No proficiency) time to change the commando bonus. 2.5 Reload +15% Rap...
- by Breakin Stuff - at 2015.01.12 17:33:00
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5174. quality of life fixes. - in General Discussions [original thread]
Soraya Xel wrote: bolsh lee wrote: The question I really wanna know even if its a vauge answer.. Is the current CCP Dust crew even able to fix the quality of life stuff ? It seems to me they just want to add features and post lvl content to...
- by Breakin Stuff - at 2015.01.12 17:23:00
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5175. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Screw it, ain't changing a damn thing involving loss of weaponry or damage mod modifications. I think I'd rather see how the numbers I have play out. The following has been done in the theorycrafting tab: adjusted forge guns to conform to chrome...
- by Breakin Stuff - at 2015.01.12 17:10:00
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5176. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I changed my mind. After looking at the baseline DPS numbers after modifying a couple things I'm not going to uptick base values based on weaponry skills and loss of damage mod efficacy. I think I'd rather let this stand and see if it is viable, ...
- by Breakin Stuff - at 2015.01.12 17:03:00
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5177. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I'm not worried about the officer variants of anything. those are Rattati's problem, not mine. Additionally, I have no idea what the original numbers were on AV nades, so I'm not gonna touch 'em. Again, I'm going to let Rattati figure that out...
- by Breakin Stuff - at 2015.01.12 16:50:00
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5178. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
only the stats in the theorycraft tab are modified, and amended with notes. Everything else is straight chrome crap. Only the stats in theorycrafting WILL be modified. Hey thaddeus I'm stealing your template. automatic DPS calculation based on ...
- by Breakin Stuff - at 2015.01.12 16:41:00
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5179. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Breakin Stuff wrote: thanks thaddeus I'll add you to the list of people I'm plagiarizing from. By the way I edited my last post to clarify a few things. Would my proposed naming changes be considered reasonable? ...
- by Breakin Stuff - at 2015.01.12 16:12:00
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5180. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
nicely done with the DPS setup there Thaddeus. Ok someone click my link and please verify whether or not my updates took. You should see an asston of new tabs representing vehicle modules and the theorycrafting tab, which I am working on. My r...
- by Breakin Stuff - at 2015.01.12 16:10:00
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