Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
4541. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: What do you guys thing about my solution to large blaster dispersion? I'm actually deliberately rigging turrets so they aren't as overpowering versus infantry so we don't have to be as gun-shy about letting them HIT infantry
- by Breakin Stuff - at 2015.01.30 20:54:00
|
4542. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: Breakin Stuff wrote: The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large missile turret burst DPS...
- by Breakin Stuff - at 2015.01.30 20:43:00
|
4543. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: Breakin Stuff wrote: none of the heavy turrets should be higher than 1000 DPS before skills and mods. Not even a large missile turret? the large missile turret burst DPS is BEYOND excessive.
- by Breakin Stuff - at 2015.01.30 20:28:00
|
4544. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
none of the heavy turrets should be higher than 1000 DPS before skills and mods.
- by Breakin Stuff - at 2015.01.30 20:21:00
|
4545. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Alright I have some baseline stats laid out here. They assume that EHP for the main battle tanks will float around 10,000 EHP. The heavy missile turrets are three different proposals to be looked at and weighed. I'm not sure which one works best....
- by Breakin Stuff - at 2015.01.30 20:14:00
|
4546. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: You guys know how the assault scrambler rifle fires right? No noticeable recoil and has dispersion, but that dispersion doesn't increase the longer you fire. My point is basically what I've said in post #98 : Give the larg...
- by Breakin Stuff - at 2015.01.30 20:07:00
|
4547. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Here is the deal Spkr. I like to think myself a pretty rational and reasonable person. I have no issue with changing my mind on a topic if someone can offer up a clear and rational explanation on why they are right and I am ...
- by Breakin Stuff - at 2015.01.30 19:29:00
|
4548. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constant...
- by Breakin Stuff - at 2015.01.30 19:22:00
|
4549. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
DJINN Jecture wrote: DJINN Jecture wrote: Soraya Xel wrote: Aside from that, there's actually a few directions I can see building off of the warbarge system and the PC revamp that might someday be good hooks for EVE to tie to. But you hav...
- by Breakin Stuff - at 2015.01.30 14:34:00
|
4550. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: I am Looking forward for future DHAV tankers thinking its going to be them running the battlefield. Anyone who actually believes DHAVs are going to rule the battlefield have been drinking too much jungle juice and smoking ...
- by Breakin Stuff - at 2015.01.30 14:27:00
|
4551. Battle Salvage - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: no Oh wise one share with me the wisdom behind your cryptic and utterly useless response!
- by Breakin Stuff - at 2015.01.30 14:18:00
|
4552. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
steadyhand amarr wrote: Simply winning a defense raid should cost the other side a uncomfortable ammount of isk. That negates the need to have messy counter attack system. The raid attackers should be going by the seat of their paints losing a ...
- by Breakin Stuff - at 2015.01.30 12:50:00
|
4553. How can a new player be a warlord? - in General Discussions [original thread]
steadyhand amarr wrote: I'm still trying to name mine. The warbarge of broken sorrow. I'm awful at names =ƒÿò My warbarge will be named: 500,000,000 ISK or we invade.
- by Breakin Stuff - at 2015.01.30 11:15:00
|
4554. [Unfair Advantage] Modded TVs - in General Discussions [original thread]
I haven't seen this complaint since Closed Beta. Points for obscurity. However the "this is dumb" deduction exceeds the gain. -3/10 Poor execution and clunky posting.
- by Breakin Stuff - at 2015.01.30 11:10:00
|
4555. TTK is way to short - in General Discussions [original thread]
Lynn Beck wrote: Personally, I would like TTK of AR vs Moderate tank Assault to be a full clip, 100% accuracy. Logis have their light weapon as a method to kill weak targets, Sidearms are much more helpful(and sometimes, necessary) Obviously a...
- by Breakin Stuff - at 2015.01.30 11:06:00
|
4556. Battle Salvage - in Feedback/Requests [original thread]
Can we have battle salvage appear in the salvage tab and have the option to choose to move salvage to the inventory or sell it immediately?
- by Breakin Stuff - at 2015.01.30 10:56:00
|
4557. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Operator, until DUST is open world creating a lopsided engagement is of no value. 8v8, 12v12 or 16v16. Raiders should not have to face more stiff losses than someone who invades to conquer land. Good raiders will utilize their best to smash in ...
- by Breakin Stuff - at 2015.01.30 10:47:00
|
4558. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: Pokey Dravon wrote: I don't see why people feel the need to depart from the existing shield/armor mechanics we have in Dust. They're so set on making shields recharge constantly, yet armor already works that way. If people wan...
- by Breakin Stuff - at 2015.01.30 08:50:00
|
4559. tiercide - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Pokey Dravon wrote: Honestly, I think Ratatti is going to use the HAVs as the test bed for a "All Tiers have the same slots, Tiers vary PG/CPU" type of tiericide and see how...
- by Breakin Stuff - at 2015.01.29 23:59:00
|
4560. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: If there is any change to armor hardeners, which would help balance turrets, and which I am in favor of, the inherect shield reps of gunlogis would be too low, unless there is some module in the works to significantly increase t...
- by Breakin Stuff - at 2015.01.29 23:52:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
First page | Previous page | Next page | Last page |