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4301. secondary payment system - in Feedback/Requests [original thread]
voidfaction wrote: CCP Rattati wrote: Slave of MORTE wrote: Please make a second payout for all matches in dust rewarded to the winners only In the form of components That's all Thank you Agreed, I have already asked the team to d...
- by Breakin Stuff - at 2015.02.12 08:34:00
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4302. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Sequal's Back wrote: -Dont call this Trading, it's not rven a simple one. A trade is an exchange between 2 people, there is no exchange in the feature you're adding in.. -Please, don't use the contact list.. It takes years to open it. Yeah ...
- by Breakin Stuff - at 2015.02.12 08:27:00
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4303. [IDEA]Simple Trading - in Feedback/Requests [original thread]
I'm patient enough. Besides, I only run one type of scam. Trade scams aren't it.
- by Breakin Stuff - at 2015.02.12 07:09:00
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4304. Suggestion: Give apex logistics advanced variants of their primary e... - in Feedback/Requests [original thread]
MINA Longstrike wrote: Breakin Stuff wrote: If we give APEX any advanced fittings I believe that they should be placed on the LP suits. Make the Aurum suits stuck with basic. Give aur suit bearers the option to upgrade their suits to the AD...
- by Breakin Stuff - at 2015.02.12 06:51:00
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4305. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Breakin Stuff wrote: 6v12 offers no tactical advantage to the raiding party and every advantage to the defenders. Correct. It is weighted towards the defenders, partially to address what Travis accurately descibed as...
- by Breakin Stuff - at 2015.02.12 06:45:00
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4306. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Jadek Menaheim wrote: dy5t0pia wrote: Gyn Wallace wrote: With respect to # 1 and 2, people selling me gear have to send the gear to me before I pay them. People buying gear from me have to pay me first. Full payment, not half before/hal...
- by Breakin Stuff - at 2015.02.12 06:41:00
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4307. secondary payment system - in Feedback/Requests [original thread]
CCP Rattati wrote: Slave of MORTE wrote: Please make a second payout for all matches in dust rewarded to the winners only In the form of components That's all Thank you Agreed, I have already asked the team to develop a "if won" paym...
- by Breakin Stuff - at 2015.02.12 06:31:00
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4308. Suggestion: Give apex logistics advanced variants of their primary e... - in Feedback/Requests [original thread]
If we give APEX any advanced fittings I believe that they should be placed on the LP suits. Make the Aurum suits stuck with basic. Give aur suit bearers the option to upgrade their suits to the ADV fittings at faction level 7-8
- by Breakin Stuff - at 2015.02.12 06:26:00
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4309. Question about battle duration - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Pokey Dravon wrote: Well for one, 32v32 simply wont happen, system can't handle it. Secondly, are there win conditions? FW doesn't have win conditions so its not like much would change. I m...
- by Breakin Stuff - at 2015.02.12 05:22:00
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4310. Question about battle duration - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well for one, 32v32 simply wont happen, system can't handle it. Secondly, are there win conditions? Direct contribution to planetary SOV by holding hack points. Which in turn adds or degrades system SOV. Tie earned ISK/L...
- by Breakin Stuff - at 2015.02.11 23:56:00
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4311. Question about battle duration - in Feedback/Requests [original thread]
el OPERATOR wrote: DO THIS, CCP!! and maybe make it more than 16v16 ( 32v 32 would be a good start) I was thinking for faction warfare, actually, to represent constant warfare. Godin's other thread has merit. But tie LP/ISk rewards to ti...
- by Breakin Stuff - at 2015.02.11 23:46:00
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4312. Question about battle duration - in Feedback/Requests [original thread]
Can a battle be opened and run 23/7 just rotating people into districts as people leave rather than the whole 150 clone match or whatever?
- by Breakin Stuff - at 2015.02.11 23:39:00
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4313. Armor Tanks - in Feedback/Requests [original thread]
Gabriel Ceja wrote: K cool, see now that makes more sense now however other than the super rep threat, which can still be dealt with the current AV, you have stated no other reason of why not to buff the cpu when there is more to why it should....
- by Breakin Stuff - at 2015.02.11 23:30:00
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4314. Armor Tanks - in Feedback/Requests [original thread]
Gabriel Ceja wrote: Wow where did 900 come from lol 3 proto reps 110/sec each 330/sec. forge gun refire time: right around 3 seconds at the absolute FASTEST. 3 seconds * 330 = 990 I shaved sixty off the top because the forge is SLIGHTLY...
- by Breakin Stuff - at 2015.02.11 23:14:00
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4315. Armor Tanks - in Feedback/Requests [original thread]
Just for the funzies: three proto rep mods: 930 reps/sec Vs baseline IAFG forge without skills? 142.5 Effective DPS Vs. Max skill IAFG with three damage mods? 371 effective DPS Not sufficient to attack an HAV in any reality.
- by Breakin Stuff - at 2015.02.11 22:59:00
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4316. Armor Tanks - in Feedback/Requests [original thread]
Gabriel Ceja wrote: Yes pokey I agree it's not the easiest thing to argue because there are many factors on either side to take into account but as for Breakin Stuff your argument is Invalid due to the fact 400 hp/s is almost impossible to achi...
- by Breakin Stuff - at 2015.02.11 22:50:00
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4317. Armor Tanks - in Feedback/Requests [original thread]
Gabriel Ceja wrote: Yes pokey I agree it's not the easiest thing to argue because there are many factors on either side to take into account but as for Breakin Stuff your argument is Invalid due to the fact 400 hp/s is almost impossible to achi...
- by Breakin Stuff - at 2015.02.11 22:47:00
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4318. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
el OPERATOR wrote: Travis Stanush wrote: Nothing was/ is going to stop top tier players from being key to success in MH as long as we are forced to use the 16 v 16 we can only hope that they increase the pool of active players in the...
- by Breakin Stuff - at 2015.02.11 22:34:00
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4319. Armor Tanks - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well the issue with the 1 av = 1 pilot argument is that it's overly simplistic. There are SO many factors involved such as -Range between AV and Tank -Elevation difference -Position/Availability of cover -Damage Profile -Ha...
- by Breakin Stuff - at 2015.02.11 22:31:00
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4320. Armor Tanks - in Feedback/Requests [original thread]
Gabriel Ceja wrote: The problem with your argument is that your only taking into account one Forge gunner when that would mostly likely not be the case in many situations so please don't come with that "I want to pop your tanks in one clip on m...
- by Breakin Stuff - at 2015.02.11 21:52:00
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