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721. So, why exactly is the Scrambler Rifle getting buffed? - in General Discussions [original thread]
ugg reset wrote: Delta90212 wrote: Borne Velvalor wrote: The Imperial Scrambler Rifle currently has an optimal range of 50m. As of 1.7, it will be 78m, almost a 30m increase. For comparison, the current Duvolle Assault Rifle does 30% dama...
- by Borne Velvalor - at 2013.11.21 18:28:00
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722. Comparing the current scrambler rifle to the orginal D TAC - in General Discussions [original thread]
Zatara Rought wrote: Link Look at the overheat mechanic in action. Watch it. Can you tell me how much damage the overheat inflicted to this logi? How long did that overheat prevent him from shooting? Replay it and watch him unload the rest ...
- by Borne Velvalor - at 2013.11.21 18:03:00
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723. Comparing the current scrambler rifle to the orginal D TAC - in General Discussions [original thread]
Protected Void wrote: Exmaple Core wrote: ...the SCR rifile skills reduce heating per shot and decrease cool down time... The scrambler rifle has exactly one skill affecting heating: Scrambler rifle operation. This skills decreases cooldo...
- by Borne Velvalor - at 2013.11.21 13:36:00
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724. So, why exactly is the Scrambler Rifle getting buffed? - in General Discussions [original thread]
Protected Void wrote: I don't know where this idea about the scrambler rifle having no recoil comes from. I see it pop up on the forums every now and then. Here's a test: Equip a scrambler rifle
Find somewhere quiet, so you don't get di...
- by Borne Velvalor - at 2013.11.21 13:29:00
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725. Honestly, this pub stomping has got to stop already... - in General Discussions [original thread]
Protostomping is worse now than it ever was. The abysmally low SP cap does nothing to help. "I went through it too!" is the stupidest, most vengeful and greedy base thinking you can have about this matter. If the game is a piece of **** in this re...
- by Borne Velvalor - at 2013.11.21 12:10:00
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726. ccp and ur vehicles timer - in General Discussions [original thread]
It's very simple. No one but the person who called in the AV should be able to drive it. Player wants to get into HAV. If they are the pilot, they get put into the pilot's seat, if they are not, they get put into a gunner's seat. When the player p...
- by Borne Velvalor - at 2013.11.21 12:01:00
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727. [DISCUSSION] vehicle locks. - in General Discussions [original thread]
Yes. Ideally, I want to lock the driver seat from anyone but myself. I'll be in my brick Soma and drive up to a terminal in Skirmish. I'll wait 2 minutes, no one gets out to hack. I get out to hack, halfway through hack some ass hole swaps from th...
- by Borne Velvalor - at 2013.11.21 11:58:00
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728. So, why exactly is the Scrambler Rifle getting buffed? - in General Discussions [original thread]
Repe Susi wrote: I'm so out of the loop I don't know what you guys are talking about. Scr getting buffed? Where can I see the info? Here. All of the rifle ranges that we know about for 1.7 are listed there. As you can see, the Scrambler ...
- by Borne Velvalor - at 2013.11.21 11:49:00
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729. Comparing the current scrambler rifle to the orginal D TAC - in General Discussions [original thread]
Fizzer94 wrote: Mortedeamor wrote: hey its being balanced ccp is buffing it members? omfg ccp you suck royally for that one btw ..beyond you trolling the whole vehicle community with the idea of a vehicle lock in 1.7 this deserves u 2 b bu...
- by Borne Velvalor - at 2013.11.21 11:45:00
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730. What should I work towards on my HAV? - in General Discussions [original thread]
Uravm0d groundforce wrote: 1st off scrap the two passive hardeners for two active hardeners and loss the shield extender. On your highs there are three modules to chose from scanner, heat sink, propulsion upgrade. lows are typically, heavy re...
- by Borne Velvalor - at 2013.11.21 11:44:00
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731. Comparing the current scrambler rifle to the orginal D TAC - in General Discussions [original thread]
Don't worry, OP. Scrambler Rifles are gaining 15-30m in range, even the Assault variant, as of 1.7. TARs are also getting a 5-7m range nerf, to go along with their halved DPS and moderate recoil over the Scrambler Rifle. I love my TAR. If it's UP...
- by Borne Velvalor - at 2013.11.21 11:38:00
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732. What should I work towards on my HAV? - in General Discussions [original thread]
Tech De Ra wrote: Now is the perfect time to experiment, All vehicle SP will be refunded in 1.7 due to vehicle and vehicle skills changing Skill into things that look cool for now :p That's what I figured. If HAVs are looking OK in a 1.7, I...
- by Borne Velvalor - at 2013.11.21 11:35:00
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733. So, why exactly is the Scrambler Rifle getting buffed? - in General Discussions [original thread]
I-Shayz-I wrote: DUDE Longer optimal means it will work like the laser rifle! This would technically be a nerf to those who try and spam the rifle at close range in order to do a ton of damage. Basically, post 1.7, if you try and use the scra...
- by Borne Velvalor - at 2013.11.21 11:31:00
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734. What should I work towards on my HAV? - in General Discussions [original thread]
I use two passive 11% resistance plates, a light repair unit and a set of 180mm steel plates. I use a scanner with either a heat sink or a light shield extender (not much else I can fit here, at the moment), an 80GJ Blaster (sometimes Stabilized o...
- by Borne Velvalor - at 2013.11.21 11:28:00
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735. So, why exactly is the Scrambler Rifle getting buffed? - in General Discussions [original thread]
Delta90212 wrote: Borne Velvalor wrote: Delta90212 wrote: Borne Velvalor wrote: The Imperial Scrambler Rifle currently has an optimal range of 50m. As of 1.7, it will be 78m, almost a 30m increase. For comparison, the current Duvolle A...
- by Borne Velvalor - at 2013.11.21 11:10:00
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736. Assault rifle range is silly. - in General Discussions [original thread]
Son-Of A-Gun wrote: Borne Velvalor wrote: Son-Of A-Gun wrote: What other guns, lol. There's only three real viable run and gun light weapons in the game. With all the open space in the maps in this game the SG is never going to cut it as...
- by Borne Velvalor - at 2013.11.21 11:08:00
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737. So, why exactly is the Scrambler Rifle getting buffed? - in General Discussions [original thread]
Mordecai Sanguine wrote: Borne Velvalor wrote: Mordecai Sanguine wrote: Borne Velvalor wrote: The Imperial Scrambler Rifle currently has an optimal range of 50m. As of 1.7, it will be 78m, almost a 30m increase. For comparison, the cur...
- by Borne Velvalor - at 2013.11.21 11:03:00
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738. So, why exactly is the Scrambler Rifle getting buffed? - in General Discussions [original thread]
Mordecai Sanguine wrote: Borne Velvalor wrote: The Imperial Scrambler Rifle currently has an optimal range of 50m. As of 1.7, it will be 78m, almost a 30m increase. For comparison, the current Duvolle Assault Rifle does 30% damage up to 70m ...
- by Borne Velvalor - at 2013.11.21 10:47:00
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739. So, why exactly is the Scrambler Rifle getting buffed? - in General Discussions [original thread]
Nguruthos IX wrote: because **** lasers, thats why! Explain the Laser Rifle, then. Unless you've previously fired 25 bullets, you're getting out DPS'd by pretty much everything in the game. Plus, that 19m span. As a previous Laser Rifle user...
- by Borne Velvalor - at 2013.11.21 10:42:00
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740. So, why exactly is the Scrambler Rifle getting buffed? - in General Discussions [original thread]
Delta90212 wrote: Borne Velvalor wrote: The Imperial Scrambler Rifle currently has an optimal range of 50m. As of 1.7, it will be 78m, almost a 30m increase. For comparison, the current Duvolle Assault Rifle does 30% damage up to 70m to shie...
- by Borne Velvalor - at 2013.11.21 10:40:00
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