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Venerable Phage
Red Shirts Away Team
176
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Posted - 2014.07.23 08:11:00 -
[61] - Quote
Simple fixes:
Cloak up, shields down
AND/OR
Profile is proportional to eHP. So if you are really solid or sending out a lot of EM due to shields you shine really brightly.
ALSO
Make your passive scan range see big profiles further out ie if you can see 17.5dB at 24m you can see 35dB at 48m, 70db at 96m and 150dB at 192m... ie you can see a tank or a turret much further out on your tacnet then a dampened scout.
Making eWar more useful should drop tanking.
Not One Lifetime
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pegasis prime
PROTO WOLVES
1815
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Posted - 2014.07.23 08:23:00 -
[62] - Quote
Venerable Phage wrote:Simple fixes:
Cloak up, shields down
AND/OR
Profile is proportional to eHP. So if you are really solid or sending out a lot of EM due to shields you shine really brightly.
ALSO
Make your passive scan range see big profiles further out ie if you can see 17.5dB at 24m you can see 35dB at 48m, 70db at 96m and 150dB at 192m... ie you can see a tank or a turret much further out on your tacnet then a dampened scout.
Making eWar more useful should drop tanking.
Cloak up shields down eh how about no. Just no this only favours armour tankers. My ewar cal scout only has 160 shields and 80 armour and you want to nerf it into non existence.
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Venerable Phage
Red Shirts Away Team
176
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Posted - 2014.07.23 09:43:00 -
[63] - Quote
Well I play eWar scouts who generally have less then 200 eHP so no pain for me :)
But have it as a conversion so the stronger your shields the stronger your cloak both in bleed off (how long it lasts as a function of shield HP) and the other shield modules effecting dampening.
Not One Lifetime
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Master Jaraiya
Fatal Absolution General Tso's Alliance
1513
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Posted - 2014.07.23 12:10:00 -
[64] - Quote
Venerable Phage wrote:Make your passive scan range see big profiles further out ie if you can see 17.5dB at 24m you can see 35dB at 48m, 70db at 96m and 150dB at 192m... ie you can see a tank or a turret much further out on your tacnet then a dampened scout.
Making eWar more useful should drop tanking. This!!
It is ludicrous that I can be engaging a group of Infantry, and get killed from 5m away by the 80gj Neutron Blaster Madrugar that just rolled up behind me, completely invisible.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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aaaasdff ertgfdd
166
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Posted - 2014.07.23 12:50:00 -
[65] - Quote
Master Jaraiya wrote:Venerable Phage wrote:Make your passive scan range see big profiles further out ie if you can see 17.5dB at 24m you can see 35dB at 48m, 70db at 96m and 150dB at 192m... ie you can see a tank or a turret much further out on your tacnet then a dampened scout.
Making eWar more useful should drop tanking. This!! It is ludicrous that I can be engaging a group of Infantry, and get killed from 5m away by the 80gj Neutron Blaster Madrugar that just rolled up behind me, completely invisible. Not saying you are wrong, but you can HEAR that tank, from a long ways away. In these turtle beaches you can even tell the direction hes approaching from.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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aaaasdff ertgfdd
166
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Posted - 2014.07.23 12:54:00 -
[66] - Quote
Adipem Nothi wrote:@ Shayz
Read the entire post; agreed with many of your points. As Broker pointed out earlier, we've reached out to the Devs in hopes of seeing some of these issues resolved.
The central theme of our proposal is efficacy bonuses. We believe that "slayer" Scouts should leave behind their scout-perks when they tank up and pretend to be Assaults. By replacing base bonuses with their equivalent in efficacy bonuses, we believe we'd see an increase in ewar module usage (and a decrease in hp tank).
600+ HP Scouts are a joke; they should be the exception, not the norm. We hope to see fewer of these abominations come Charlie; with luck, the ham-fisted slayer crowd will migrate to the Assault frame. Should they linger, we look forward to implementation of efficacy bonuses come Delta.
All that to say, the Scout Community agrees with a number of your assessments and has been working collectively toward seeing these issues resolved. Yatta yatta.
While I'm here .... aren't you an uber-logi?
Seeing as Scouts are doing their part, perhaps you can talk sense to some of your Heavy friends? They're a 'bit spam-sandwiched these days, and they are quite sensitive about it. At least when we bring up the issue.
Maybe you'll have better luck :-) I still contend ehp is not the issue and making them sacrifice ehp will not fix the issue.
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Master Jaraiya
Fatal Absolution General Tso's Alliance
1513
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Posted - 2014.07.23 13:27:00 -
[67] - Quote
aaaasdff ertgfdd wrote:Master Jaraiya wrote:Venerable Phage wrote:Make your passive scan range see big profiles further out ie if you can see 17.5dB at 24m you can see 35dB at 48m, 70db at 96m and 150dB at 192m... ie you can see a tank or a turret much further out on your tacnet then a dampened scout.
Making eWar more useful should drop tanking. This!! It is ludicrous that I can be engaging a group of Infantry, and get killed from 5m away by the 80gj Neutron Blaster Madrugar that just rolled up behind me, completely invisible. Not saying you are wrong, but you can HEAR that tank, from a long ways away. In these turtle beaches you can even tell the direction hes approaching from. Yea, not everyone has turtle beaches, and sometimes (allthefreakingtime) I can hear nothing except explosives/gunfire
Also, when there are 3 or 4 tanks on each team on the field at any one time, hearing doesn't really do a bit of good.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Scheneighnay McBob
Cult of Gasai
5713
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Posted - 2014.07.23 14:13:00 -
[68] - Quote
They're already getting nerfed next hotfix, the precision bonus is getting removed.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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I-Shayz-I
I----------I
4266
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Posted - 2014.07.23 14:18:00 -
[69] - Quote
Scheneighnay McBob wrote:They're already getting nerfed next hotfix, the precision bonus is getting removed.
Everyone keeps saying this is a nerf
Yet all this does is make it so that Gallente scouts are more effective against sneaking up on these suits.
They still have the 50 hp/s regen yes? They can still tank 450 shield yes? They can still do everything better than an assault with base stats yes?
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Adipem Nothi
Nos Nothi
3172
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Posted - 2014.07.23 14:20:00 -
[70] - Quote
I-Shayz-I wrote: They can still do everything better than an assault with base stats yes?
Have you seen the Rattati's most recent Assault changes?
Shoot scout with yes...
- Ripley Riley
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
761
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Posted - 2014.07.23 14:57:00 -
[71] - Quote
Brokerib wrote:Boot Booter wrote:It was tough to sort through all the BS responses in this thread but, OP, you are right about at least one thing. Scouts have too high of base regen. I believe this is the issue and it won't be fixed in Charlie, which I am upset about. I am truly tired of being out 1v1 in my assault suit by some douche in a cal scout. Sometimes I manage to kill them, other times they get me, but most of the time they use their stupidly high regen to recover absurd amounts of HP while wearing me down, eventually killing me. I have no problem being killed by a sneaky scout, but the scouts who think they are assaults (you know who you are) are just annoying and unfair.
Question for all you scouts who argue you NEED high base regen. Why?
1. You are supposed to have lower hp so why do you need super regen stats? 2. You aren't supposed to take much damage, remember like eWar and speed and stealth etc. 3. If you still want high regen, fit modules like everyone else! 1. I need super-regen stats because I have low HP. 2. I can't take much damage, at one time. Because I fit for EWAR and speed. 3. CPU/PG and slot layout put limitations on what I can fit, unless I consistently run proto. HP regen doesn not = EHP. It defines the damage I can take over time, not the damage I can take. If I can't regen quickly, I can't survive. With the expected changes to Assaults (+150EHP + additional slot + fitting buff), I think you'll find this is less of an issue. https://forums.dust514.com/default.aspx?g=posts&m=2274319#post2274319 This is directed at cal scout particularly.
1. Having super regen promotes you to stack hp. 2. If you fit for eWar and speed you shouldn't be taking Any damage. If you do, you're eWar and speed helps you avoid while you regen (which should take longer than it currently does) 3. Don't even talk about CPU and PG limitations or slot counts. Assaults especially shield tankers are almost always forced to fit energizers to keep up. My min assault fits a complex shield energizer at 96 CPU to get to 42 hp/s. Still less than the cal scout. Oh and to do this I have to fit a CPU mod. Oh yeah and then a regulator to sorta come close to your base delays. Now I have 4 high slots left and the scout still has better regen, eWar, hit box, strafe, 2 equipments... Etc. Should I fit another energizer? Oh wait now you have more eHP.
I know about the buff. I'm not so sure another 150 hp and upgrading a few modules to pro will stop slayer assault scouts. Hopefully with the bonus changes, other scouts will keep the cal in line. The amarr has a much slower strafe, so it shouldn't be dominating people 1v1 head up.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Luis rules 1st
Valor Coalition Red Whines.
35
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Posted - 2014.07.23 18:32:00 -
[72] - Quote
Cody Sietz wrote:2 damps and a Proto cloak. Well... somehow that makes sense. But the cloak can't last forever, so it's not reliable 24/7
I-Shayz-I wrote:And you say I'M the idiot. Please stop, you're making a fool of yourself.
Yeah sure you can stack 800 armor on a gallente assault but you lose all agility...essentially making the scout not a scout anymore, which is fine. However, you can't rep that 800 armor back if you stack it like that. Even if you use two plates and two repairers you only get about 400 armor on the scout, which is less than shields and still reps half as fast as the Caldari
You have to sacrifice tank for recover on the gallente scout...something the Caldari doesn't need to do seeing as it has a whopping 50 shield recharge. Tell me the last time you saw someone using a shield recharger on their scout rather than an extender...there's just no reason to when your base is that high.
Besides, It's not just the HP values, Caldari scouts have a shield delay (after the penalty) of only 3/5 seconds for regular/depleted. The base value for the assault is 5/6 with the penalty bringing the depleted value to 8. Yet if the Assault wants these kinds of values the scout gets it needs to run an energizer and two shield regulators.
At that point you also need to run a complex cpu mod if you even want a chance at using a decent weapon or even an equipment.
Then let's add the fact that the scout can cloak easily, can equip a proto weapon without sacrificing any modules, can also carry a second equipment, can run faster than any assault, has a smaller hitbox, has more stamina, has a lower base profile, has a larger base scan radius, has a lower base scan precision...
Oh, and also gets dual bonuses to two e-war stats so that it doesn't actually have to use those modules and can run sprint mods, dampeners, or even armor plates in the lows instead. ______________________________________________________________________________________________
How is that NOT ******* OP? Please tell me how having THAT many advantages isn't breaking the game.
The only solution is to make the Cal Scout very hard to tank so that they can't do everything at once. And even then it won't break the suit entirely just by limiting it. Missing a few key points. Armor can be regen by nanohives and by armor repair tools.
Now, 800 on the assault? We're not talking about assaults here, I believe (I'm not trying to make you look like a fool. You are what you are, period) 756 armor on Gallente scout that can be repaired by other means, but with a built in repair of 3HP/s (With four plates). Two plates and two reps? Armor is about 459 and the rep is about 22. Maybe not being repaired at the same speed, but that can be repaired by other means and even more important, CONSTANT repair. Without delay or anything. And, don't leave gal shield aside, since it has a repair of 30 per second with 4 secs for shield recharge delay and 6 secs for depleted delay. Caldari armor being repaired at.... almost close to nothing, on the other side.
Caldari scout vs Caldari assault? again, don't compare different classes. At the end, Assaults need a buff, end of story. It's logical IN EVERY WAY that a scout has more "proto weapon, second slot, stamina, base profile, etc". Check EvE as well, it's the same deal! Smaller ships, like frigates, tend to be faster, low signal to radius, greater agility than any other ship, but of course, way lower HP.
About the rest, I'll just say that you haven't used the suit, ergo, you don't know what you are talking about. Usually I use 3 complex shield extenders, 1 complex scanner enhancer, 1 boundless CR (Lower CPU/PG requirements), 1 Ishukone ASMG, 1 compact nanohive, 1 advanced cloak, 1 complex reactive plate and 1 complex shield regulator. I'd like to see ya fitting everything complex, as you may think, in a scout. You just can't fit everything complex in any scout. I have Gallente and Caldari, so I know what I'm talking about.
About the so called ewar bonuses, it was intended to be a gallente scout hunter. Ergo, it needs to be able to see that scout. How? Sacrificing almost all his HP with scanner enhancers. Remember as well that Gallente is the enemy of Caldari.
Unidentified Caldarian wrote:Yes but there are more weapons specializing in anti-armor than anti-shield. So the shields must be docked somehow because there are more weapons against armor than shield. Wait wait, say that again? I'll list the weapons I remember and the effectiveness and actual numbers inside parenthesis (Shield/Armor). Note this is as far as I remember and they could be wrong
Heavy weapons Forge gun - It doesn't matter, either way UR dead with one shot. But it's armor Heavy machine gun - Armor (95 /110)
Light weapons Assault rifle - Shield (110/90) Scrambler rifle - Shield (120/80) Combat rifle - Armor (95/110) Rail rifle - Armor (90/110) Shotgun - Shield (110/90) Plasma cannon - Shield (110/90) (But one shot you are dead either way) Laser rifle - Shield (120/80) Sniper rifle - Armor (90/110) Mass driver - Armor (80/120) Sawrm launcher - Armor (80/120) But this doesn't count as well
Side arms Nova knifes - Equal (100/100) Scrambler pistol - Shield (120/80) With headshot bonus of 450%, which is an instant dead for most shield users. Ion pistol - Shield (110/90) low users Bolt pistol - Armor (90/110) But almost NO one uses it Flylock - Armor (80/120) But again, almost no one uses it Sub Machine Gun - Armor (95/110) Magsec SMG- Armor (90/110)
Now, yeah, heavy and side have more armor than shield, but in light are either equal or shield are a greater threat, since they are more often used. |
Guiltless D667
58
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Posted - 2014.07.23 20:59:00 -
[73] - Quote
Why dont you talk about cal scouts through tiers and not just proto?Your solutions are going to make the suit bad to use though lower tiers if those went through,like when CCP took the CPU way from cal logis(ALL of them) when in actuality they just needed to touch the proto but gimped all the others in the process.
A Strange Game.
Crysis 514
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KING CHECKMATE
Opus Arcana Covert Intervention
5456
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Posted - 2014.07.23 21:51:00 -
[74] - Quote
ITs a very detailed post Shays.
But i will respectfully Disagree.
Something with so many counters cannot be considered OP. OP is something that gives you a natural advantage over your enemies, so much taht it can only be coutnered with TEAMWORK.( like tanks were for a while)
Cal Scouts are not even close to OP. Sure they might seem OP when a Squad is using them as Radar... but they ARE really squishy. So much i kill them with Scrambler pistols. They CAN be coutnered with Good dampening (specially because the Cal scout you are mentioning is the TANKED cal scout not the E-War one, that packs like 220 shields XD) Im sorry you had to fight cal scouts so much,but in my case i have seen like 5 since they came out. I dont really think they are OP NOR FOTM.
Whats OP is Shared Passive Scans and should go.
I stand my point.Cal scouts are not op.
On other notes, scouts need NO NERF. Med frames need buff.
Stealth Storm
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Luis rules 1st
Valor Coalition Red Whines.
36
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Posted - 2014.07.23 22:34:00 -
[75] - Quote
KING CHECKMATE wrote:ITs a very detailed post Shays.
But i will respectfully Disagree.
Something with so many counters cannot be considered OP. OP is something that gives you a natural advantage over your enemies, so much taht it can only be coutnered with TEAMWORK.( like tanks were for a while)
Cal Scouts are not even close to OP. Sure they might seem OP when a Squad is using them as Radar... but they ARE really squishy. So much i kill them with Scrambler pistols. They CAN be coutnered with Good dampening (specially because the Cal scout you are mentioning is the TANKED cal scout not the E-War one, that packs like 220 shields XD) Im sorry you had to fight cal scouts so much,but in my case i have seen like 5 since they came out. I dont really think they are OP NOR FOTM.
Whats OP is Shared Passive Scans and should go.
I stand my point.Cal scouts are not op.
On other notes, scouts need NO NERF. Med frames need buff. Truth has been spoken... Lasers and scrambler destroy Caldari scouts. And about ewar, come on, it was intended to be like that. IMO It's like if I ask for active scanners not to be shared as well.
About squishy, every scout should be like that n.n
And agree as well, Assault need a buff. Their job can be done either with a Scout or with a Commando, and it shouldn't be like that. |
I-Shayz-I
I----------I
4272
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Posted - 2014.07.24 01:03:00 -
[76] - Quote
For those that think I don't use the suit...
I have an alt character which I use to test all Caldari suits. It has almost 20 million sp and all relevant skills needed. Sure it doesn't have EVERYTHING maxed out, but the majority of base skills needed to properly use a suit competitively are there.
I first ran the advanced Caldari scout on that character to test the hit detection issue people were complaining about. I found that it was much easier to dodge shots in this suit compared to my Gallente scout. Sometimes I was even able to dodge long enough that my shields would actually start regenerating.
The kill counts I was getting running solo were not super great. I could maybe get 20 easily, but that didn't prove anything as I was still dying 4 or 5 times.
Then I skill into proto and am able to finally tank that last shield extender.
My first match? 43/2 Thinking this was a fluke I did it again 37/1 At that point I literally felt the cheapness
It was too easy to sit there behind cover for 5 seconds to let my shields come back to full. I had a complex damp on so that no one could see me, No one could kill me as I was running up to them even when iI'm obviously in their lline of sight with the cloak. In fact sometimes I'd recharge back to full shields as I'm charging at them because they just can't seem to deal damage to me.
I thought "well maybe it's just that I'm not running into any good scouts or laser weapon users"
Nope, cause even scramblers just couldn't deal enough damage to me. You'd think that 400-450 shield isn't that much, but when the scout can out-strafe your shots to where only half of them land, the scout's effective HP becomes more like 800-900 shield.
Even if someone did manage to get a large portion of my shields down, I'd just cloak and regen it all back before my cloak disappears.
But the craziest part about the whole thing was how I felt like there was no reason to use e-war mods. I really could see anything and everything. Yeah I used a damp, but I felt like precision mods were a waste of time.
Why? Because the only thing a precision mod lets me do is see gallente scouts... So there was no reason NOT to tank my suit with shields unless I happened to run into a gallente scout that kept killing me because I couldn't passively scan him.
But here's the best part There were a few scouts I ran into like this, but none of them could take out my 400+ shields before I killed them. I would usually survive the first shotgun blast (or dodge it entirely because lolhitdetection on calscout), and then have enough time to react to either run away and regen or shoot them in the face. Very rarely would I die by this.
I can imagine it happening more in PC, but that means this game is not Dust 514 but SCOUT 514, where the only way to counter a competitve thing is by balancing it around the other competitive thing, which in this case is Gal vs Cal scout.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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KING CHECKMATE
Opus Arcana Covert Intervention
5469
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Posted - 2014.07.24 01:13:00 -
[77] - Quote
''But the craziest part about the whole thing was how I felt like there was no reason to use e-war mods. I really could see anything and everything. Yeah I used a damp, but I felt like precision mods were a waste of time.
Why? Because the only thing a precision mod lets me do is see gallente scouts...''
But gallente scouts ARE the great mayority of scouts. NOT TO MENTION that most good scouts run one or two profile dampeners too....
Regardless of SKILL, with my proto gal you wouldn't stand a chance: 2 x Precision mods 2x Prof Damps 1x Range AMp 1x Complex Reactive plate
Duvolle or ISHI SMG/ToxinSMG/Thukker Contact nades.
I would see you all the time, you wouldnt see me and believe me, 450 shields is not a lot when your Armor is at 87.... The thing is you are talking about the TANKED CAL SCOUT, the real threat is the E-war Cal scout.not the tanked one. When has anyone said after most racial suits came out: OMG i cannot kill this 600 HP med frame OMG WTH....Never. And regarding the small hitbox of the cal scout? meaningless, with how strong AA is right now i can basically spray and pray with my Duvolle and you'd be out in seconds... 3cx precision enhancers and 1cx range amp proto cal scout is the real terror i think...
I think: ...you are confusing a suit that fits your playstyle with an OP suit.
Again ,if it was so OP, most people would be running around with it instead of the Gal scout...
''I can imagine it happening more in PC, but that means this game is not Dust 514 but SCOUT 514, where the only way to counter a competitve thing is by balancing it around the other competitive thing, which in this case is Gal vs Cal scout''
My friend , WRONG again. the best counter to scouts are Passive scanning,Ative scanning and SENTINELS.
They have enough EHP to survive the first initial attack and any HMG has enough ROF to accurately spray and pray and kill you in a matter of a second.
Again, i disrespectfully disagree with you. I cannot see the problem you are seeing. sorry.
Stealth Storm
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12163
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Posted - 2014.07.24 01:22:00 -
[78] - Quote
Luis rules 1st wrote:KING CHECKMATE wrote:ITs a very detailed post Shays.
But i will respectfully Disagree.
Something with so many counters cannot be considered OP. OP is something that gives you a natural advantage over your enemies, so much taht it can only be coutnered with TEAMWORK.( like tanks were for a while)
Cal Scouts are not even close to OP. Sure they might seem OP when a Squad is using them as Radar... but they ARE really squishy. So much i kill them with Scrambler pistols. They CAN be coutnered with Good dampening (specially because the Cal scout you are mentioning is the TANKED cal scout not the E-War one, that packs like 220 shields XD) Im sorry you had to fight cal scouts so much,but in my case i have seen like 5 since they came out. I dont really think they are OP NOR FOTM.
Whats OP is Shared Passive Scans and should go.
I stand my point.Cal scouts are not op.
On other notes, scouts need NO NERF. Med frames need buff. Truth has been spoken... Lasers and scrambler destroy Caldari scouts. And about ewar, come on, it was intended to be like that. IMO It's like if I ask for active scanners not to be shared as well. About squishy, every scout should be like that n.n And agree as well, Assault need a buff. Their job can be done either with a Scout or with a Commando, and it shouldn't be like that.
Thats only if you can hit them. I'm a fair shot with the ScR, LR, and AScR and have been using them for months now.
I took a Proto Amarr Commando up against a Cal Scout, between his Six Kin dish out 1033 damage over the course of the engagement which lasted about 3 seconds he strafed between and shield flared though the 63 AScR shots I got off, and was regenerating when he popped out of cover to finish me at an insane pace.
I certainly have a hard time with it compared to most other scouts.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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KING CHECKMATE
Opus Arcana Covert Intervention
5470
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Posted - 2014.07.24 01:31:00 -
[79] - Quote
True Adamance wrote:Luis rules 1st wrote:KING CHECKMATE wrote:ITs a very detailed post Shays.
But i will respectfully Disagree.
Something with so many counters cannot be considered OP. OP is something that gives you a natural advantage over your enemies, so much taht it can only be coutnered with TEAMWORK.( like tanks were for a while)
Cal Scouts are not even close to OP. Sure they might seem OP when a Squad is using them as Radar... but they ARE really squishy. So much i kill them with Scrambler pistols. They CAN be coutnered with Good dampening (specially because the Cal scout you are mentioning is the TANKED cal scout not the E-War one, that packs like 220 shields XD) Im sorry you had to fight cal scouts so much,but in my case i have seen like 5 since they came out. I dont really think they are OP NOR FOTM.
Whats OP is Shared Passive Scans and should go.
I stand my point.Cal scouts are not op.
On other notes, scouts need NO NERF. Med frames need buff. Truth has been spoken... Lasers and scrambler destroy Caldari scouts. And about ewar, come on, it was intended to be like that. IMO It's like if I ask for active scanners not to be shared as well. About squishy, every scout should be like that n.n And agree as well, Assault need a buff. Their job can be done either with a Scout or with a Commando, and it shouldn't be like that. Thats only if you can hit them. I'm a fair shot with the ScR, LR, and AScR and have been using them for months now. I took a Proto Amarr Commando up against a Cal Scout, between his Six Kin dish out 1033 damage over the course of the engagement which lasted about 3 seconds he strafed between and shield flared though the 63 AScR shots I got off, and was regenerating when he popped out of cover to finish me at an insane pace. I certainly have a hard time with it compared to most other scouts.
With all due respect adamance, and this is NOT skill related.
BUT YOU WERE A COMMANDO.
What did you expect, he didnt even HAVE to AIm, just spray and pray at a heavy without resistances.....
Doesnt prove the suit is OVERPOWERED.i mean,any scout can do that vs a lone Commando with enough skill...
Stealth Storm
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12163
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Posted - 2014.07.24 01:42:00 -
[80] - Quote
KING CHECKMATE wrote:True Adamance wrote:Luis rules 1st wrote:KING CHECKMATE wrote:ITs a very detailed post Shays.
But i will respectfully Disagree.
Something with so many counters cannot be considered OP. OP is something that gives you a natural advantage over your enemies, so much taht it can only be coutnered with TEAMWORK.( like tanks were for a while)
Cal Scouts are not even close to OP. Sure they might seem OP when a Squad is using them as Radar... but they ARE really squishy. So much i kill them with Scrambler pistols. They CAN be coutnered with Good dampening (specially because the Cal scout you are mentioning is the TANKED cal scout not the E-War one, that packs like 220 shields XD) Im sorry you had to fight cal scouts so much,but in my case i have seen like 5 since they came out. I dont really think they are OP NOR FOTM.
Whats OP is Shared Passive Scans and should go.
I stand my point.Cal scouts are not op.
On other notes, scouts need NO NERF. Med frames need buff. Truth has been spoken... Lasers and scrambler destroy Caldari scouts. And about ewar, come on, it was intended to be like that. IMO It's like if I ask for active scanners not to be shared as well. About squishy, every scout should be like that n.n And agree as well, Assault need a buff. Their job can be done either with a Scout or with a Commando, and it shouldn't be like that. Thats only if you can hit them. I'm a fair shot with the ScR, LR, and AScR and have been using them for months now. I took a Proto Amarr Commando up against a Cal Scout, between his Six Kin dish out 1033 damage over the course of the engagement which lasted about 3 seconds he strafed between and shield flared though the 63 AScR shots I got off, and was regenerating when he popped out of cover to finish me at an insane pace. I certainly have a hard time with it compared to most other scouts. With all due respect adamance, and this is NOT skill related. BUT YOU WERE A COMMANDO.What did you expect, he didnt even HAVE to AIm, just spray and pray at a heavy without resistances..... Doesnt prove the suit is OVERPOWERED.i mean,any scout can do that vs a lone Commando with enough skill...
No I merely meant to imply the a direct combat suit was unable to directly confront a primarily recon suit type.... additionally in terms of me being a fair shot I have extreme trouble applying damage to them as compared to the other 3 racial scouts..... all of this while being stated as anecdotal evidence and not to be misconstrued as me mistaking it for empirical evidence.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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KING CHECKMATE
Opus Arcana Covert Intervention
5471
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Posted - 2014.07.24 01:48:00 -
[81] - Quote
True Adamance wrote:
No I merely meant to imply the a direct combat suit was unable to directly confront a primarily recon suit type.... additionally in terms of me being a fair shot I have extreme trouble applying damage to them as compared to the other 3 racial scouts..... all of this while being stated as anecdotal evidence and not to be misconstrued as me mistaking it for empirical evidence.
What i get from this thread is:
GÖª The Cal scout might have a hitbox issue GÖª Passive Scanning breaks scouts
i still dont think the cal scout is OVERPOWERED thou...
Stealth Storm
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12163
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Posted - 2014.07.24 01:51:00 -
[82] - Quote
KING CHECKMATE wrote:True Adamance wrote:
No I merely meant to imply the a direct combat suit was unable to directly confront a primarily recon suit type.... additionally in terms of me being a fair shot I have extreme trouble applying damage to them as compared to the other 3 racial scouts..... all of this while being stated as anecdotal evidence and not to be misconstrued as me mistaking it for empirical evidence.
What i get from this thread is: GÖª The Cal scout might have a hitbox issue GÖª Passive Scanning breaks scoutsi still dont think the cal scout is OVERPOWERED thou...
Oh no its not stat wise and probably not gameplay wise..... but there is something about it right now that just.......... I don't even know.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Brokerib
Lone Wolves Club
1953
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Posted - 2014.07.24 01:58:00 -
[83] - Quote
True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:
No I merely meant to imply the a direct combat suit was unable to directly confront a primarily recon suit type.... additionally in terms of me being a fair shot I have extreme trouble applying damage to them as compared to the other 3 racial scouts..... all of this while being stated as anecdotal evidence and not to be misconstrued as me mistaking it for empirical evidence.
What i get from this thread is: GÖª The Cal scout might have a hitbox issue GÖª Passive Scanning breaks scoutsi still dont think the cal scout is OVERPOWERED thou... Oh no its not stat wise and probably not gameplay wise..... but there is something about it right now that just.......... I don't even know. It's the vibe?
Knowledge is power
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I-Shayz-I
I----------I
4272
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Posted - 2014.07.24 02:04:00 -
[84] - Quote
True Adamance wrote:KING CHECKMATE wrote:
What i get from this thread is:
GÖª The Cal scout might have a hitbox issue GÖª Passive Scanning breaks scouts
i still dont think the cal scout is OVERPOWERED thou...
Oh no its not stat wise and probably not gameplay wise..... but there is something about it right now that just.......... I don't even know.
Possibly the fact that taking out 450 shields on a cal scout looks like you only took out half of their hp? (since there's still a full armor bar left)
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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iKILLu osborne
WarRavens Final Resolution.
108
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Posted - 2014.07.24 02:56:00 -
[85] - Quote
I-Shayz-I wrote:Scheneighnay McBob wrote:They're already getting nerfed next hotfix, the precision bonus is getting removed. Everyone keeps saying this is a nerf Yet all this does is make it so that Gallente scouts are more effective against sneaking up on these suits. They still have the 50 hp/s regen yes? They can still tank 450 shield yes? They can still do everything better than an assault with base stats yes? oh stfu every match i see you play you go 20+/5-, your trying to nerf cal scout into non existence. If your suggestions were implemented there be no specialty left to the cal scouts name.
To tell the truth i think your a butthurt little bltch thats only competition is cal scout, get guud or go play cod
"uh guys" "i got to go back to the mcc those 10 ads's made me crap my dropsuit"
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I-Shayz-I
I----------I
4272
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Posted - 2014.07.24 04:07:00 -
[86] - Quote
iKILLu osborne wrote:To tell the truth i think your a butthurt little bltch thats only competition is cal scout, get guud or go play cod
Exactly
My only competition is the cal scout Because it's better than every other suit in the game.
I can use:
Proto Amarr Sentinel Proto Amarr Commando Proto Amarr Assault Proto Gallene Scout Proto Minmatar Sentinel Proto Minmatar Commando Proto Minmatar Logi Proto Minmatar Assault
And even if I use a proto Amarr Assault, armor tanked, with a prof 5 viziam scrambler (A huge advantage against the Caldari Scout)...I might be able to take out any shield based suit (even 800 shield Caldari Sentinels with ease), but the Caldari Scout manages to win almost every time against me.
Why? Please tell me why I can take out proto suits all day long, but when I run into a proto Caldari Scout I can never even scratch their armor.
No matter the suit, no matter the weapon, no matter the strategy... the Caldari scout always wins against me and I finally got pissed off enough one day to actually make this post.
Squad of proto sentinels? I run in with RE's and a shotgun to wipe the floor with them. Squad of proto gal scouts? Mass Drivers, Scramblers, precision mods, and scanners. Squad of proto Caldari Scouts? Nothing I can do.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Unidentified Caldarian
Terminal Courtesy Proficiency V.
216
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Posted - 2014.07.24 04:53:00 -
[87] - Quote
Luis rules 1st wrote:Unidentified Caldarian wrote:Yes but there are more weapons specializing in anti-armor than anti-shield. So the shields must be docked somehow because there are more weapons against armor than shield. Wait wait, say that again? I'll list the weapons I remember and the effectiveness and actual numbers inside parenthesis (Shield/Armor). Note this is as far as I remember and they could be wrong Heavy weapons Forge gun - It doesn't matter, either way UR dead with one shot. But it's armor Heavy machine gun - Armor (95 /110) Light weapons Assault rifle - Shield (110/90) Scrambler rifle - Shield (120/80) Combat rifle - Armor (95/110) Rail rifle - Armor (90/110) Shotgun - Shield (110/90) Plasma cannon - Shield (110/90) (But one shot you are dead either way) Laser rifle - Shield (120/80) Sniper rifle - Armor (90/110) Mass driver - Armor (80/120) Sawrm launcher - Armor (80/120) But this doesn't count as well Side arms Nova knifes - Equal (100/100) Scrambler pistol - Shield (120/80) With headshot bonus of 450%, which is an instant dead for most shield users. Ion pistol - Shield (110/90) low users Bolt pistol - Armor (90/110) But almost NO one uses it Flylock - Armor (80/120) But again, almost no one uses it Sub Machine Gun - Armor (95/110) Magsec SMG- Armor (90/110) Now, yeah, heavy and side have more armor than shield, but in light are either equal or shield are a greater threat, since they are more often used. Look at the Light Weapon Rifles:
AR = Armor CR = Armor RR = Armor LR = Shield ScR = Shield Sniper R = Armor
The above are used the most as light weapons (besides Sniper Rifle). The reason Caldari Scouts are OP to the rest and must be nerfed/docked the High-Slot because 493 shield? WTF? That's a little less equal to the Caldari Assault.
This is roughly correct against a Six Kin Assault Combat Rifle:
A Caldari Scout Ck.0 with A Boundless CR is squirming like a little girl from left and right and you're shooting at him and you hit him every time. He will go down quickly, yes. But If it was a 80 Shielded and 493 Armored Gallente Scout gk.0, There would be almost NO hesitation and the gk.0 would be almost INSTANTLY taken out against a CR.
Yes the CR is against Armor but still. It should be about equal elimination. So therefore the Caldari Scout must be NERF'd for beginning shield and/or a high slot must be docked.
Look it's just not fair. Shayz is right. The Caldari Scout is OP.
If CCP won't nerf the Caldari Scout, then they must boost the Gallente scout somehow (and maybe the Amarr/Minmatar).
P.S. My wording and understanding may be incorrect but the game was FINE with the Caldari Scout.
Caldari Scout Nerf/Removal
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Unidentified Caldarian
Terminal Courtesy Proficiency V.
218
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Posted - 2014.07.24 05:08:00 -
[88] - Quote
iKILLu osborne wrote:I-Shayz-I wrote:Scheneighnay McBob wrote:They're already getting nerfed next hotfix, the precision bonus is getting removed. Everyone keeps saying this is a nerf Yet all this does is make it so that Gallente scouts are more effective against sneaking up on these suits. They still have the 50 hp/s regen yes? They can still tank 450 shield yes? They can still do everything better than an assault with base stats yes? oh stfu every match i see you play you go 20+/5-, your trying to nerf cal scout into non existence. If your suggestions were implemented there be no specialty left to the cal scouts name. To tell the truth i think your a butthurt little bltch thats only competition is cal scout, get guud or go play cod Lol there is so much idiocy in that statement. But I'm only bringing up a couple points.
- Shayz needs to get good? You even told him he gets "20+/5-" a match. - Caldari Scout is the best scout because of the Shield (which is ridiculously high (493? wtf)). - Shayz is right.
Caldari is OP. Let's face it. Again the game was FINE without the Caldari Scout.
Caldari Scout Nerf/Removal
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Luis rules 1st
Valor Coalition Red Whines.
37
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Posted - 2014.07.24 05:52:00 -
[89] - Quote
I-Shayz-I wrote:For those that think I don't use the suit...
I have an alt character which I use to test all Caldari suits. It has almost 20 million sp and all relevant skills needed. Sure it doesn't have EVERYTHING maxed out, but the majority of base skills needed to properly use a suit competitively are there.
I first ran the advanced Caldari scout on that character to test the hit detection issue people were complaining about. I found that it was much easier to dodge shots in this suit compared to my Gallente scout. Sometimes I was even able to dodge long enough that my shields would actually start regenerating.
The kill counts I was getting running solo were not super great. I could maybe get 20 easily, but that didn't prove anything as I was still dying 4 or 5 times.
Then I skill into proto and am able to finally tank that last shield extender.
My first match? 43/2 Thinking this was a fluke I did it again 37/1 At that point I literally felt the cheapness
It was too easy to sit there behind cover for 5 seconds to let my shields come back to full. I had a complex damp on so that no one could see me, No one could kill me as I was running up to them even when iI'm obviously in their lline of sight with the cloak. In fact sometimes I'd recharge back to full shields as I'm charging at them because they just can't seem to deal damage to me.
I thought "well maybe it's just that I'm not running into any good scouts or laser weapon users"
Nope, cause even scramblers just couldn't deal enough damage to me. You'd think that 400-450 shield isn't that much, but when the scout can out-strafe your shots to where only half of them land, the scout's effective HP becomes more like 800-900 shield.
Even if someone did manage to get a large portion of my shields down, I'd just cloak and regen it all back before my cloak disappears.
But the craziest part about the whole thing was how I felt like there was no reason to use e-war mods. I really could see anything and everything. Yeah I used a damp, but I felt like precision mods were a waste of time.
Why? Because the only thing a precision mod lets me do is see gallente scouts... So there was no reason NOT to tank my suit with shields unless I happened to run into a gallente scout that kept killing me because I couldn't passively scan him.
But here's the best part There were a few scouts I ran into like this, but none of them could take out my 400+ shields before I killed them. I would usually survive the first shotgun blast (or dodge it entirely because lolhitdetection on calscout), and then have enough time to react to either run away and regen or shoot them in the face. Very rarely would I die by this.
I can imagine it happening more in PC, but that means this game is not Dust 514 but SCOUT 514, where the only way to counter a competitve thing is by balancing it around the other competitive thing, which in this case is Gal vs Cal scout. LMFAO!!! So you are saying a suit is OP due the amount of kills you could do using that suit? Don't make me laugh...
1.- http://i1168.photobucket.com/albums/r498/1st_Luis/DSC_0715_zpsd63aae8d.jpg <--- Valor scout + Exile = OP 2.- http://i1168.photobucket.com/albums/r498/1st_Luis/DSC_0424_zps42bd0b5c.jpg <--- Gal scout + GEK = OP! 3.- http://i1168.photobucket.com/albums/r498/1st_Luis/DSC_0376_zps54b0ab58.jpg <--- SVER logi + Exile = OP 4.- http://i1168.photobucket.com/albums/r498/1st_Luis/DSC_0247_zps3a88f2d1.jpg <--- Gal scout + Duvolle = Super OP! 5.- http://i1168.photobucket.com/albums/r498/1st_Luis/DSC_0207_zps32c9f14b.jpg <---SVER logi + Exile = OP 6.- http://i1168.photobucket.com/albums/r498/1st_Luis/DSC_0202_zps57730323.jpg <--- SVER logi + Exile = OP 7.- http://i1168.photobucket.com/albums/r498/1st_Luis/DSC_0170_zpsac66a480.jpg <-- SVER logi + Exile = OP 8.- http://i1168.photobucket.com/albums/r498/1st_Luis/DSC_0162_zpsef5d5b43.jpg <-- SVER logi + Exile = OP
NERF THE LOGIS!!!! NERF THE SCOUTS!!!! Even more important, NERF THE FREAKING EXILE, IT IS WAY WAY OP!!!!!!!!! Valor scout? OP!!!! Gal scout? OP!!!! Dust 514 is OP, for sure.... OP, OP, OP.... OP!!!!!!!!!
True Adamance wrote:Luis rules 1st wrote: Truth has been spoken... Lasers and scrambler destroy Caldari scouts. And about ewar, come on, it was intended to be like that. IMO It's like if I ask for active scanne...
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Luis rules 1st
Valor Coalition Red Whines.
37
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Posted - 2014.07.24 06:05:00 -
[90] - Quote
First I apologize for the double post. I know, it's simply wrong, but I wasn't able to fit eveyrthing in a single post.
Unidentified Caldarian wrote:Luis rules 1st wrote: Wait wait, say that again? I'll list the weapons I remember and the effectiveness and actual numbers inside parenthesis (Shield/Armor). Note this is as far as I remember and they could be wrong
Heavy weapons Forge gun - It doesn't matter, either way UR dead with one shot. But it's armor Heavy machine gun - Armor (95 /110)
Light weapons Assault rifle - Shield (110/90) Scrambler rifle - Shield (120/80) Combat rifle - Armor (95/110) Rail rifle - Armor (90/110) Shotgun - Shield (110/90) Plasma cannon - Shield (110/90) (But one shot you are dead either way) Laser rifle - Shield (120/80) Sniper rifle - Armor (90/110) Mass driver - Armor (80/120) Sawrm launcher - Armor (80/120) But this doesn't count as well
Side arms Nova knifes - Equal (100/100) Scrambler pistol - Shield (120/80) With headshot bonus of 450%, which is an instant dead for most shield users. Ion pistol - Shield (110/90) low users Bolt pistol - Armor (90/110) But almost NO one uses it Flylock - Armor (80/120) But again, almost no one uses it Sub Machine Gun - Armor (95/110) Magsec SMG- Armor (90/110)
Now, yeah, heavy and side have more armor than shield, but in light are either equal or shield are a greater threat, since they are more often used.
Look at the Light Weapon Rifles: AR = Armor CR = Armor RR = Armor LR = Shield ScR = Shield Sniper R = Armor The above are used the most as light weapons (besides Sniper Rifle). The reason Caldari Scouts are OP to the rest and must be nerfed/docked the High-Slot because 493 shield? WTF? That's a little less equal to the Caldari Assault. This is roughly correct against a Six Kin Assault Combat Rifle: A Caldari Scout Ck.0 with A Boundless CR is squirming like a little girl from left and right and you're shooting at him and you hit him every time. He will go down quickly, yes. But If it was a 80 Shielded and 493 Armored Gallente Scout gk.0, There would be almost NO hesitation and the gk.0 would be almost INSTANTLY taken out against a CR. Yes the CR is against Armor but still. It should be about equal elimination. So therefore the Caldari Scout must be NERF'd for beginning shield and/or a high slot must be docked. Look it's just not fair. Shayz is right. The Caldari Scout is OP. If CCP won't nerf the Caldari Scout, then they must boost the Gallente scout somehow (and maybe the Amarr/Minmatar). P.S. My wording and understanding may be incorrect but the game was FINE with the Caldari Scout.
Really!!!? (Quoting Carter, a frined of mine) First of all, where the hell did you learn, read or whatever that the AR did damage on armor? It DOES make damage on shields!! Shields!!
I'll make stuff simpler... or maybe a little more complicated for you. Gallente is the enemy of Caldari, Gallente is armor based while Caldari is shield based. So now, it is kinda obvious that Gallente have weapons based on shields, to kill their enemies. On the other hand, Caldari have weapons that do damage on armor.
The shotgun, plasma launcher, AND THE ASSAULT RIFLE are Gallente weapons!! I hope I can leave the final conclusion to you. Sniper and Railgun, are examples of Caldari weapons. Which of course, do damage on armor. If you wanna test what I just told you, in the game aim someone who is full shield with any AR and you'll see effectiveness is 110% (At proper range) No wonder why you have issues killing.... you don't even know their effectiveness, nor history of the different factions.
Pretty much the same happens with Amarr and Minmatar, they are enemies, so Amarr weapons do damage on Shield and Minmatar on armor. Minmatar of course, in some cases, can be either armor or shield. For example, Minmatar logi is based on armor, but could have a descent shield as well. |
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