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241. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: I also don't think we want to encourage dual tanking. What would you rather people do, create interesting fits with lots of different toys like kin cats, codebreakers, cardiac regs, etc', OR just stack plates, extenders and rep...
- by Boot Booter - at 2014.07.16 22:04:00
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242. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Boot Booter wrote: Moving Kincats to high would be interesting indeed but we may see some 800 armor amarrs running like minmatars. That sounds scary. @cat Merc. Man you're so pro gal assault and armor that you forget abou...
- by Boot Booter - at 2014.07.16 22:01:00
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243. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Moving Kincats to high would be interesting indeed but we may see some 800 armor amarrs running like minmatars. That sounds scary. @cat Merc. Man you're so pro gal assault and armor that you forget about the struggle which has always been minm...
- by Boot Booter - at 2014.07.16 21:48:00
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244. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Rattati, please shift around module locations at the same time. It might not seem like a big deal, but trust me when I say this, 5 low slots is EXTREMELY powerful when you consider just how many modules are located in low slots....
- by Boot Booter - at 2014.07.16 20:23:00
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245. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: Ghost Kaisar wrote: That's what regulators are for. Why dont you try running 2x reg, 4x shield, 1x recharge (after CPU buff) That suit will have fantastic regen for its health pool I've beer understood running armor...
- by Boot Booter - at 2014.07.16 20:08:00
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246. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Y-BLOCK wrote: Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. No. This mentality is sickening. If people wou...
- by Boot Booter - at 2014.07.16 18:38:00
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247. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: Boot Booter wrote: As a minmatar assault I want to say this. A 5/2 layout is always what the cal assault should've had. You will be able to achieve over 600 shield and have a recharger as well. You don't need the lows ...
- by Boot Booter - at 2014.07.16 18:31:00
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248. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: CCP Rattati wrote: Caldari highest number of high slots Minmatar equal number of highs and lows, preferring highs No... Why do you want to do that ?? Ok, Caldari has the "most-shield-tanking-fit", but it doesN'T NEE...
- by Boot Booter - at 2014.07.16 17:52:00
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249. Please return the glow when being repaired - in Feedback/Requests [original thread]
Bumppppppppp! Seriously ccp answer us, wtf happened to the rep tool glow! Or was there a reason it was removed. I have yet to get a straight answer from anyone.
- by Boot Booter - at 2014.07.16 06:13:00
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250. tanks are useless - in Feedback/Requests [original thread]
I disagree. Tanks play an important role in pushing and maintaining open objectives. Your role as a tanker should be to clear other vehicles then help infantry take and maintain objectives. If you maintain vehicle superiority at the enemies' home ...
- by Boot Booter - at 2014.07.15 22:37:00
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251. Idea, reward voting - in Feedback/Requests [original thread]
Yeah as much as I'd like to get some free officer weapons this would make people vote just to vote, leaving a inaccurate representation of who the most popular candidate is.
- by Boot Booter - at 2014.07.15 22:30:00
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252. Damage mod slight buff - in Feedback/Requests [original thread]
Hey ccp Devs, I'd like to discuss adding a damage mod (infantry) buff to hotfix Charlie or delta. I am pretty sure Rattati said something previously about this, but I haven't heard anything since. Problem: damage mods are tough to fit and don't ...
- by Boot Booter - at 2014.07.15 20:18:00
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253. Weapon variant prices - in Feedback/Requests [original thread]
Hey so can someone explain to me why special weapon variants (ex pro burst assault rifle) are much more expensive than the regular variant (ex pro assault rifle). I mean I can see a small increase in price for the modification but not the price we...
- by Boot Booter - at 2014.07.15 07:20:00
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254. Medium Basic Suit Relevance. - in Feedback/Requests [original thread]
Well 2 equipments is a cool idea. We can all agree that basic frames of all sizes should be cheaper. I've never understood the reasoning behind having a basic cost more than specialized.
- by Boot Booter - at 2014.07.15 07:11:00
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255. What bonus is Cal scout getting? - in Feedback/Requests [original thread]
You can still have excellent precision on a cal scout, but with the changes you'll have to sacrifice tank. Agreed these changes are good and I'm excited for Charlie.
- by Boot Booter - at 2014.07.15 01:19:00
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256. /!\ Hotfix Charlie Fail /!\ - in Feedback/Requests [original thread]
Based on his spreadsheet it seems pretty balanced to me. The problem with giving Caldari precision is it gets a bonus to its base without sacrificing tank. This is compounded by shared squad vision. Now both amarr and Caldari will need to sacrific...
- by Boot Booter - at 2014.07.14 21:19:00
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257. [suggestion] Change to Cardiac Regulators - in Feedback/Requests [original thread]
Sounds good to me.
- by Boot Booter - at 2014.07.14 21:06:00
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258. Please return the glow when being repaired - in Feedback/Requests [original thread]
Rep tool glow
- by Boot Booter - at 2014.07.14 14:59:00
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259. rattiti wanted: weapon mods need expanding, damage mods aren't e... - in Feedback/Requests [original thread]
I think weapons should have separate slots that can be filled with mods as you suggest for a CPU and PG cost. Perhaps that's not very eve like though Would make the game a lot more enjoyable though.
- by Boot Booter - at 2014.07.11 19:45:00
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260. two pistols - in Feedback/Requests [original thread]
wiseguy12 wrote: Nocturnal Soul wrote: I'd use a plasma cannon pistol... for what Lols
- by Boot Booter - at 2014.07.11 19:43:00
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