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21. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. As in only logos c...
- by Booby Tuesdays - at 2015.05.28 23:58:00
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22. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. Is that an actual possibility? Or a pipe drea...
- by Booby Tuesdays - at 2015.05.28 23:52:00
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23. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Booby Tuesdays wrote: Adipem Nothi wrote: Booby Tuesdays wrote: Also, what does a straight swap of current movement speeds between Logis and Assaults, plus using the 1.55 mod for Assaults, and 1.4 for Logis? Adde...
- by Booby Tuesdays - at 2015.05.28 18:15:00
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24. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Booby Tuesdays wrote: Also, what does a straight swap of current movement speeds between Logis and Assaults, plus using the 1.55 mod for Assaults, and 1.4 for Logis? Added. Interesting... The sweet spot may be 1.35 ...
- by Booby Tuesdays - at 2015.05.28 17:34:00
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25. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Adipem Nothi wrote: Varoth Drac wrote: Why do all your sprint speeds have an extra 5% multiplier? I interpreted Rattati's latest comment to suggest +0.5 logi speed, - 0.3 assaults speed, not +/-...
- by Booby Tuesdays - at 2015.05.28 17:07:00
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26. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Adipem Nothi wrote: Varoth Drac wrote: Why do all your sprint speeds have an extra 5% multiplier? I interpreted Rattati's latest comment to suggest +0.5 logi speed, - 0.3 assaults speed, not +/-...
- by Booby Tuesdays - at 2015.05.28 17:00:00
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27. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Varoth Drac wrote: How about reducing assault movement by 0.3 rather than 0.5, like Rattati said he was thinking of doing. This, and buffing Logi up by .05, not down by .05?
- by Booby Tuesdays - at 2015.05.28 16:10:00
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28. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Booby Tuesdays wrote: Adipem Nothi wrote: > Google Doc < This actually nerfs Logi sprint speed? Por que? As I understand it, it is a desired parameter to keep Assault sprint speed higher than Logi s...
- by Booby Tuesdays - at 2015.05.28 15:58:00
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29. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: CCP Rattati wrote: I have taken things into account from here, and am pretty sure I will reduce assault speed much less, maybe 0.3 instead of 0.5 and also increase stamina and sprint modifier. Put together a [possibly...
- by Booby Tuesdays - at 2015.05.28 15:51:00
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30. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
What are the odds (now that Assault QQ has died down) of buffing the Logi walk speeds a tad? Say .05 across the board? This would give them a small buff to sprint speed as well, with the new 1.4 modifier. They will still be slower than Assaults as...
- by Booby Tuesdays - at 2015.05.28 15:24:00
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31. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: CCP Rattati wrote: what if proto is "only" 7 high/lows This would be a nerf to most Logis would it not? Could you explain your reasoning behind this? Giving Assault an advantage, since total s...
- by Booby Tuesdays - at 2015.05.28 06:03:00
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32. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Talos Vagheitan wrote: This would turn the logi into more of an actual support role, rather than a combat role, which would probably be for the best anyways. I agree with most of what you wrote, but please show me one example of where a Logi...
- by Booby Tuesdays - at 2015.05.28 04:34:00
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33. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Feeding of Pokeys idea of HP to mobility, we could have assaults and logos have the same walk speed, while logos gain more sprint speed and more stamina. So both can walk and fire at the same speed, but since the logo h...
- by Booby Tuesdays - at 2015.05.28 04:11:00
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34. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: EDIT: Mandatory equipment fitting on Logi's is also a bad move because then you're just going to have people clamoring for Type-II Logi's that are more oriented for combat. They're doing that -already- so adding ammo to the a...
- by Booby Tuesdays - at 2015.05.28 03:58:00
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35. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Logis need to be able to get out of danger, and follow their friends even if the logi is brick tanked for the occasion. A non tanked Logi can barely keep up with a brick assault right now. My likes. Have all of them.
- by Booby Tuesdays - at 2015.05.28 03:42:00
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36. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Making Assault sprint faster is a very smart idea. Maybe reducing Logi stamina as well. That was why I asked originally. Logi's movement speed needs to be fast enough to keep up with a sprinting heavy at the minimum. Thei...
- by Booby Tuesdays - at 2015.05.28 03:30:00
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37. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: If we swap the CalLogi's extra Low Slot for one EQ, the above loadout weighs in at 875 HP. That's ~20% less HP than the similarly fit Assault, and the Logi will be ~9% faster (assuming speeds on Page 1). As a point of refer...
- by Booby Tuesdays - at 2015.05.28 03:23:00
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38. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Understood. Ignoring speed for now, I'm getting: Logi ck.0 HS: Cmp Shield (x4), Basic PG LS: Cmp Ferro (x4) PW: Pro Rail GR: Basic Flux EQ: Pro Hive, Empty, Empty 958 HP (515/443), 0 free CPU, 7 free PG Assault ck.0 ...
- by Booby Tuesdays - at 2015.05.28 03:03:00
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39. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: By different, you mean not-HP related? Correct. Advanced fit. All modules, weapons, and equipment filled. Min Assault has 21 less HP than the tanked Logi. The Assault has one proto shield extender, one proto damage mod,...
- by Booby Tuesdays - at 2015.05.28 02:57:00
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40. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Booby Tuesdays wrote: Adipem Nothi wrote: True Adamance wrote: It appears that you still have no presented a reason why the logi needs to be 'faster' than the assault No two factors affect survivability more tha...
- by Booby Tuesdays - at 2015.05.28 02:12:00
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