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41. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: Having a look at the curve lets say I make an Amarr Assault with all ferros and no biotics modifier. What run speed at am I looking at. At the same time if I do the same with the Min Assault, with no penalties or buff modu...
- by Booby Tuesdays - at 2015.05.28 01:52:00
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42. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: True Adamance wrote: It appears that you still have no presented a reason why the logi needs to be 'faster' than the assault No two factors affect survivability more than HP and Speed. Where both are low, we find unde...
- by Booby Tuesdays - at 2015.05.28 01:46:00
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43. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: Perhaps I should just wait and see. I find there nothing to complain about while running Logistics over Assault. I accept I am playing the support healer role and that typically results in less HP than tank or DPS counterp...
- by Booby Tuesdays - at 2015.05.27 23:38:00
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44. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: Varoth Drac wrote: Speed is definately very important for a logi to perform the support role. So I totally disagree with all the "logi's don't need to be faster than their squad mates" people. I think I have been phas...
- by Booby Tuesdays - at 2015.05.27 23:19:00
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45. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: Scheneighnay McBob wrote: Pokey Dravon wrote: Scheneighnay McBob wrote: Wouldn't it make more sense just to buff logi eHP and nerf assault eHP? If it fits the HP/speed curve, sure. That's what I mean: logis ar...
- by Booby Tuesdays - at 2015.05.27 22:17:00
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46. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I get your point, but even if all of the racial assault bonuses actually made a difference (only 2 really do), that still doesn't trump the multitude of equipment slots. Its really about fearing logis being better ...
- by Booby Tuesdays - at 2015.05.27 19:20:00
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47. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: You don't understand my post. I never claimed that logis would get an HP buff. My point is that the HP disadvantage will be completely cancelled out with higher speed, just like the assaults HP will be cancelled o...
- by Booby Tuesdays - at 2015.05.27 19:08:00
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48. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I don't have math, but I do have logic. You're ignoring a huge factor when just balancing speed vs HP in regards to assaults and logistics. If the assaults' HP is countered by the lack of speed, and vice versa for ...
- by Booby Tuesdays - at 2015.05.27 18:46:00
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49. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cat Merc wrote: Hey Rattati, I would like something clarified. Is this movement speeds only, or are sprint speeds affected too? CCP Rattati wrote: Booby Tuesdays wrote: The Min Logi getting its first ever buff? Logi suits and Commando ...
- by Booby Tuesdays - at 2015.05.27 18:41:00
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50. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Celus Ivara wrote: Giving Assaults two Light weapons would ideally fix tons of problems with the game, while also letting us push Logis into the speed & eHP territory they need to really fulfill their role as in-the-trenches support. [Co...
- by Booby Tuesdays - at 2015.05.27 12:39:00
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51. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Booby Tuesdays wrote: The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never thought I would see the day!!! Is the Logi speed buff for movement spe...
- by Booby Tuesdays - at 2015.05.27 12:11:00
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52. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Equipment at 3/3/4 makes the most sense. I still feel that all these equipment buffs lately should apply to logistics only. Especially with adding another suit with more than 1 equipment slot. Other suits can carry more than one piece of equipment...
- by Booby Tuesdays - at 2015.05.27 12:07:00
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53. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never thought I would see the day!!! Is the Logi speed buff for movement speed only, or sprint speed as well? Will Logis mo...
- by Booby Tuesdays - at 2015.05.27 12:00:00
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54. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
If Cal Logi becomes sidearm only, then I forsee them all carrying Black Eagle ARs. When will Black Eagles become tradeable?
- by Booby Tuesdays - at 2015.05.27 11:56:00
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55. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Adipem Nothi wrote: gggggggg rrrrrrrrrrrr wrote: Strong Derp So if folks are only using the CalLogi to slay, and are doing so effectively, what do you expect would happen if the CalLogi got a survivability buff? You force all equipment...
- by Booby Tuesdays - at 2015.05.21 12:20:00
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56. Idea to Make LP Marine SKINs More Appealing - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Booby Tuesdays wrote: 25% may be too high, as the suits aren't that hard to get. To get all 3? Yes, that takes quite a grind, but it's doable. What about a % increase per faction SKIN purchased? Have all 3? Permanent 25...
- by Booby Tuesdays - at 2015.05.21 12:18:00
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57. Idea to Make LP Marine SKINs More Appealing - in Feedback/Requests [original thread]
25% may be too high, as the suits aren't that hard to get. To get all 3? Yes, that takes quite a grind, but it's doable. What about a % increase per faction SKIN purchased? Have all 3? Permanent 25% LP increase. So, roughly an 8% increase per LP S...
- by Booby Tuesdays - at 2015.05.15 19:18:00
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58. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Aero Yassavi wrote: Booby Tuesdays wrote: Aero Yassavi wrote: Percentage base HP is irrelevant in an FPS, it's all about total additional HP value. Then why do the Armor and Shield skills add percentages instead of a flat additional va...
- by Booby Tuesdays - at 2015.05.15 19:09:00
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59. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Aero Yassavi wrote: Percentage base HP is irrelevant in an FPS, it's all about total additional HP value. Then why do the Armor and Shield skills add percentages instead of a flat additional value?
- by Booby Tuesdays - at 2015.05.15 18:23:00
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60. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
I think your blind faith and love for the empress has caused you to leave out some other good data. Scouts Amarr get 15% more base HP, and crazy amounts of stamina, for a 3.67% speed reduction versus Gal and Cal. Amarr get 35% more base HP, and c...
- by Booby Tuesdays - at 2015.05.15 18:00:00
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