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Bones McGavins
TacoCat Industries
555
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Posted - 2014.03.09 00:19:00 -
[31] - Quote
There is zero reason to have it count as a death.
Fact, a lot of folks do care about kdr.
Fact if you let revving save a death on the stats it would encourage squadmates and friends to focus of revving eachother more due to the kdr focus.
That simple change would make injectors go from a bane to a godsend on the field to a lot of players, I know if start running injectors more if they saved a death.
Aside from gameplay, the statistical relevance is more fair this way. If a player knows he had a revive coming his way he might play more agressive leading to him being downed as he finished that hack or took out that uplink. Second, what's more unfair, not counting a death of a player who didnt cost his team a clone, or counting multiple deaths to one who at worst lost his team one clone and might not have even had a chance to survive the other deaths?
It boils down to this, absolutely no one is hurt by making this change. Nobody. And it will encourage more teamwork and use of revives to hold positions as well as reduced people being upset over a death they had zero control over. |
ads alt
129
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Posted - 2014.03.09 00:22:00 -
[32] - Quote
Bones McGavins wrote:There is zero reason to have it count as a death.
Fact, a lot of folks do care about kdr.
Fact if you let revving save a death on the stats it would encourage squadmates and friends to focus of revving eachother more due to the kdr focus.
That simple change would make injectors go from a bane to a godsend on the field to a lot of players, I know if start running injectors more if they saved a death.
Aside from gameplay, the statistical relevance is more fair this way. If a player knows he had a revive coming his way he might play more agressive leading to him being downed as he finished that hack or took out that uplink. Second, what's more unfair, not counting a death of a player who didnt cost his team a clone, or counting multiple deaths to one who at worst lost his team one clone and might not have even had a chance to survive the other deaths?
It boils down to this, absolutely no one is hurt by making this change. Nobody. And it will encourage more teamwork and use of revives to hold positions as well as reduced people being upset over a death they had zero control over. Ccp would have to reverse every death from dying from a needle within 3 seconds Which wouod be 2 mil deaths total
1.8 will release...
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Storm Shelton
0uter.Heaven
135
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Posted - 2014.03.09 00:26:00 -
[33] - Quote
Dunk Mujunk wrote:Blood loss, tissue degradation. I'm pretty sure a piece of metal or plasma penetrating your skull or chest cavity isn't an issue you can deal with whenever you get around to it. You only have so much time to bring someone back from death before lack of oxygen circulating in the body results in a pile of 100% dead tissue that cannot be repaired.
Dust lore says a death for an Immortal Soldier states death is an instant transferal of consciousness from the terminated clone to a fresh clone.
Quite arguably, The human body is still alive in some parts when you die.
And just put simply, The lore don't match up with in-game mechanics like with revives.
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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Storm Shelton
0uter.Heaven
137
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Posted - 2014.03.09 00:32:00 -
[34] - Quote
ads alt wrote: Ccp would have to reverse every death from dying from a needle within 3 seconds Which wouod be 2 mil deaths total
CCP would have to do nothing but change the revive mechanics.
Deaths will still happen a lot as usual. Only difference it would make is, If you have a Logistics in your squad/team, The chances of you preserving your clone/suit investment go up.
Remember, Just cause your team has someone with an injector, Don't mean that player will get to use it.
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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Dunk Mujunk
RestlessSpirits
535
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Posted - 2014.03.09 00:36:00 -
[35] - Quote
Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Altina McAlterson
Pure Innocence. EoN.
908
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Posted - 2014.03.09 00:40:00 -
[36] - Quote
Long time ago I couldn't wrap my brain around someone getting a "kill" without someone else having a "death". It just didn't make sense to me. But since a lot of people really care about K/D it does seem stupid that you get one or more extra deaths because someone else is an idiot. Shouldn't count as a death until you bleed out.
Only real effect this would have is removing the need for a throwaway alt when stat boosting.
Running a blaster tank in ambush is like bringing Anthrax to a pillow fight.
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Storm Shelton
0uter.Heaven
137
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Posted - 2014.03.09 00:47:00 -
[37] - Quote
Dunk Mujunk wrote:Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway.
Well once again, Everybody veers off of what I've already said. The death count & rezzing is just a small factor here, But everyone seems to lose their minds about it and forget about other points I've brought up. Like not rezzing a clone thats been gunned down in the line of fire, Because they just go down again. That rez-ee had his/her time wasted by a bogus revive and now time has been wasted. For all the players who've spent a lot of time with the game I'm sure will understand that timing is very important on the battlefront. I just want to see better judgement among people who actually use injectors.
For all my Logibros: If you are trusted rezzer, Give yourself a pat on the back. That trust is hard to earn nowadays, Because of those bogus rezzerz.
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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ads alt
129
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Posted - 2014.03.09 00:51:00 -
[38] - Quote
Dunk Mujunk wrote:Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway. Bf3 and 4, you still get the kill but revives prevent death
1.8 will release...
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ROCKO THE HELLHOUND
Ultramarine Corp
19
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Posted - 2014.03.09 00:56:00 -
[39] - Quote
Storm Shelton wrote:I still say again: If you are revived, There should be no point put towards your death count. Or, You could have an option in the settings of the game that automatically gives the rezzer zero-opportunity to pick you up, Due to player not wanting to be rezzed in the first place.
yep - the last Battlefield game i played, BF3, did both of it that way (k, the second was actually a revive-decline option) - because they figured out in time that it is friggin' annoying to some revived when this two options are not implemented, but revivers want to use their abilities too regardless!
so to have a chance for this mechanic to be satisfying for everyone, this two details are just totally crucial for the overall enjoyment of the gameplay - why they are not adding this standard-aspect of modern FPS-games is beyond me, limited resources this and that - they should at least make it one of their cursed soonTM "priorities" i think. |
Dunk Mujunk
RestlessSpirits
535
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Posted - 2014.03.09 01:00:00 -
[40] - Quote
Storm Shelton wrote:Dunk Mujunk wrote:Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway. Well once again, Everybody veers off of what I've already said. The death count & rezzing is just a small factor here, But everyone seems to lose their minds about it and forget about other points I've brought up. Like not rezzing a clone thats been gunned down in the line of fire, Because they just go down again. That rez-ee had his/her time wasted by a bogus revive and now time has been wasted. For all the players who've spent a lot of time with the game I'm sure will understand that timing is very important on the battlefront. I just want to see better judgement among people who actually use injectors. For all my Logibros: If you are trusted rezzer, Give yourself a pat on the back. That trust is hard to earn nowadays, Because of those bogus rezzerz.
Lol if your concern is better player judgment you may have the wrong game. KDR technicalities won't produce a better player judgment wise.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
535
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Posted - 2014.03.09 01:03:00 -
[41] - Quote
ads alt wrote:Dunk Mujunk wrote:Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway. Bf3 and 4, you still get the kill but revives prevent death
Which makes no sense.
If going down isn't a death, it shouldn't be a kill, and if going down is a death, it should be a kill.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Storm Shelton
0uter.Heaven
138
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Posted - 2014.03.09 01:04:00 -
[42] - Quote
Altina McAlterson wrote:Long time ago I couldn't wrap my brain around someone getting a "kill" without someone else having a "death". It just didn't make sense to me. But since a lot of people really care about K/D it does seem stupid that you get one or more extra deaths because someone else is an idiot. Shouldn't count as a death until you bleed out.
Only real effect this would have is removing the need for a throwaway alt when stat boosting.
Well as you know this is a different FPS than any game. New ideas in mechanics of gameplay are introduced that are not in other games. However, What baffles me is the revive mechanic where a rezzed player doesn't receive a death is already used in other games. But all I see is people not willing to accept "Outside the box" concepts.
If people really wanna get technical with the question,"How can there be a kill if there is no death?", Then from the start there should have never been any kills anyway since all clones on the battlefield are essentially "Immortal" and can come right back. You can take away a successful revive death and still give a kill.
I'm done talking about the death count. It is a small lore flaw in the game. As for K/D, There are some who care, I personally don't because it would foolish to. I'm a logibro so I'm gonna die. I'll either have heavies leading me to my death or get hit trying to place hives or falling through the map. (It happens.)
Good day to you all, I'm returning to Dust. o7
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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ads alt
130
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Posted - 2014.03.09 01:10:00 -
[43] - Quote
Dunk Mujunk wrote:ads alt wrote:Dunk Mujunk wrote:Problem with going down not counting as a death is that putting someone down wouldn't count as a kill (unless of course they were un-revivable). Half the kills in a match would be some dude shooting a lifeless body.
Really, unless your one and only focus is your kdr, i'm kind of baffled people want to make this an issue. Unless of course you are trying to stop boosting. Though i'm sure there is plenty of other ways to do that, and boosting isn't that prevailent anyway. Bf3 and 4, you still get the kill but revives prevent death Which makes no sense. If going down isn't a death, it shouldn't be a kill, and if going down is a death, it should be a kill. Your not really dead anyways, no stop your retardedness
1.8 will release...
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ads alt
130
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Posted - 2014.03.09 01:11:00 -
[44] - Quote
Storm Shelton wrote:ads alt wrote: Ccp would have to reverse every death from dying from a needle within 3 seconds Which wouod be 2 mil deaths total
CCP would have to do nothing but change the revive mechanics. Deaths will still happen a lot as usual. Only difference it would make is, If you have a Logistics in your squad/team, The chances of you preserving your clone/suit investment go up. Remember, Just cause your team has someone with an injector, Don't mean that player will get to use it. I mean no death should accur if you got revived, you werent really dead, like bf3 so...
1.8 will release...
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Storm Shelton
0uter.Heaven
139
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Posted - 2014.03.09 01:18:00 -
[45] - Quote
Dunk Mujunk wrote: Lol if your concern is better player judgment you may have the wrong game. KDR technicalities won't produce a better player judgment wise.
I know I can't count on other players to rez right. I don't believe you are reading everything I say, Because you are saying sassy remarks that I've already declined to acquiesce -- Such as K/D. If you're stuck on K/D, Then you're playing the wrong game. I already stated "I could give two damns about KD/R."
Also, This thread was more than stat counts. If CCP are unwilling to introduce mechanics that match up to the lore they crafted, Then how about having functions to prevent a revive? Give an option when you are downed or just have it as an option to be turned off in the settings. Its quite simple.
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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Dunk Mujunk
RestlessSpirits
537
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Posted - 2014.03.09 01:20:00 -
[46] - Quote
The concsious is the immortal part, not the throwaway container that is the body.
Having a kill when there is no death is "outside the box" thinking?
If you say you are looking to get people to use better judgment with needles, messing with KDR numbers will have no impact on that what so ever. If you want people to get smarter with needles you need to goof with the WP, not the KDR.
Again, this is a strange thread. The only person effected by the way things work now is the clone that gets dropped, and the only reason the clone that gets dropped and picked back up worries about that death mark is the clone whos worried about his/her KDR.
You can tout "outside the box" thinking all you want, what you are saying makes no sense until you factor in KDR worrying.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Storm Shelton
0uter.Heaven
140
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Posted - 2014.03.09 01:21:00 -
[47] - Quote
ads alt wrote: I mean no death should accur if you got revived, you werent really dead, like bf3 so...
I know. But at the same time, It isn't BF3. Dust has its own lore. But I've already agreed with you earlier.
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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Dunk Mujunk
RestlessSpirits
537
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Posted - 2014.03.09 01:21:00 -
[48] - Quote
Storm Shelton wrote:Dunk Mujunk wrote: Lol if your concern is better player judgment you may have the wrong game. KDR technicalities won't produce a better player judgment wise.
I know I can't count on other players to rez right. I don't believe you are reading everything I say, Because you are saying sassy remarks that I've already declined to acquiesce -- Such as K/D. If you're stuck on K/D, Then you're playing the wrong game. I already stated "I could give two damns about KD/R." Also, This thread was more than stat counts. If CCP are unwilling to introduce mechanics that match up to the lore they crafted, Then how about having functions to prevent a revive? Give an option when you are downed or just have it as an option to be turned off in the settings. Its quite simple.
Yeah, no i'd love that, i can completely agree on the last part.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Dunk Mujunk
RestlessSpirits
537
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Posted - 2014.03.09 01:27:00 -
[49] - Quote
I've read everything in this thread. BF does x y z. But this isn't BF. I'm not focused on KDR, but what you are saying only effects KDR. The ability to deny a res, however, would be great, and fairly simple to implement I would imagine.
Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood.
Futurama
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Storm Shelton
0uter.Heaven
140
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Posted - 2014.03.09 01:34:00 -
[50] - Quote
Dunk Mujunk wrote:The concsious is the immortal part, not the throwaway container that is the body.
Having a kill when there is no death is "outside the box" thinking?
If you say you are looking to get people to use better judgment with needles, messing with KDR numbers will have no impact on that what so ever. If you want people to get smarter with needles you need to goof with the WP, not the KDR.
Again, this is a strange thread. The only person effected by the way things work now is the clone that gets dropped, and the only reason the clone that gets dropped and picked back up worries about that death mark is the clone whos worried about his/her KDR.
You can tout "outside the box" thinking all you want, what you are saying makes no sense until you factor in KDR worrying.
Sure. I've met players who don't want to be rezzed because of their K/D. I've met players who also could care less about K/D and want to be revived. Yes, A lot of the whining about players hating to be rezzed would silence if there was no death added if they were rezzed. Thats really not my main focus as there have been threads that drove that Revive--KD/R topic into the ground. I stated one sentence about how a death shouldn't count if you are revived and the other things I mentioned go right out the window. I just don't think they should be there, Because it just doesn't match the lore CCP made long ago. But its whatever.
I would like to see a settings function for revives though. -- This is stuff I really wanted to talk about. Other options & ways to make better teamwork. Not blabbing on about K/D and lore flaws.
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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ads alt
131
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Posted - 2014.03.09 01:35:00 -
[51] - Quote
Dunk Mujunk wrote:I've read everything in this thread. BF does x y z. But this isn't BF. I'm not focused on KDR, but what you are saying only effects KDR. The ability to deny a res, however, would be great, and fairly simple to implement I would imagine. So? I should have another death because of retards...
1.8 will release...
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Storm Shelton
0uter.Heaven
140
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Posted - 2014.03.09 01:35:00 -
[52] - Quote
Dunk Mujunk wrote: Yeah, no i'd love that, i can completely agree on the last part.
Well its good to see we finally hit common ground. o7
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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DootDoot
Da Short Buss
217
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Posted - 2014.03.09 07:33:00 -
[53] - Quote
Dunk Mujunk wrote:I've read everything in this thread. BF does x y z. But this isn't BF. I'm not focused on KDR, but what you are saying only effects KDR. The ability to deny a res, however, would be great, and fairly simple to implement I would imagine.
This isn't rocket science here... Almost every game with a revive or pick up mechanic does this... They remove the death after.
Even world of warcraft did this in Arena's..
The only concept you can't wrap your mind around is that there will be more kills in a match then true clone deaths.. And it hurts your brain because math must be perfect... +1 -1 = 0.... Or this makes no sense!! And because you can't get your mind around the math your actively looking for points to argue... And the only point you have is KD/R and tryhards, and it isn't even closely about that.
Sure we could add another statistic into DUSt for "Downed" mercenaries versus kills.. But really THAT would be a waste of time to appease a very small issue... Where needle use and dynamics and gameplay on the battlefield is a MASSIVE issue since Uprising launch complained about on the forums nearly daily since. And this would fix it for every party concerned.
The killer is fine continuing doing what they always did... Killing a mercenary....
The Logi now no longer shy's away from needle use or using it on their suits..
The Downed mercenary now has a chance to fight for his/her life or clone and has the incentive to do so. |
DootDoot
Da Short Buss
219
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Posted - 2014.03.10 04:32:00 -
[54] - Quote
ads alt wrote:Garrett Blacknova wrote:DootDoot wrote:Shoot them when they are "Downed" ? Imagine the way the game would change for the better... and the whole dynamic of having to finish off a "downed" opponent to make sure they don't get revived and come back looking for revenge before your ready... That's an awesome idea! I'd start a petition IF IT WASN'T ALREADY IN THE GAME. Downed clones have a pretty sizable HP pool though. Some have 1,000 I'll shoot them for days waiting for a red crosshair...
Ahh i meant each clone has a finite amount of health...After enough damage is applied the clone gets burnt out and dies(Usually why a headshots terminate clones.), then no longer can be revived obviously..
Almost all suits in 1.8 will be rocking close to 1k healh anyway... All the heavies, Logi's and a big majority of the scouts will be rocking 1k HP++ Talking about 1000 health like its some giant number is a bit silly. |
ads alt
166
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Posted - 2014.03.10 04:37:00 -
[55] - Quote
DootDoot wrote:ads alt wrote:Garrett Blacknova wrote:DootDoot wrote:Shoot them when they are "Downed" ? Imagine the way the game would change for the better... and the whole dynamic of having to finish off a "downed" opponent to make sure they don't get revived and come back looking for revenge before your ready... That's an awesome idea! I'd start a petition IF IT WASN'T ALREADY IN THE GAME. Downed clones have a pretty sizable HP pool though. Some have 1,000 I'll shoot them for days waiting for a red crosshair... Ahh i meant each clone has a finite amount of health...After enough damage is applied the clone gets burnt out and dies(Usually why a headshots terminate clones.), then no longer can be revived obviously.. Almost all suits in 1.8 will be rocking close to 1k healh anyway... All the heavies, Logi's and a big majority of the scouts will be rocking 1k HP++ Talking about 1000 health like its some giant number is a bit silly. Headshots dont terminate clones fyi
Click here for 1.8 release date quote from devs
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DootDoot
Da Short Buss
219
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Posted - 2014.03.10 05:28:00 -
[56] - Quote
ads alt wrote:DootDoot wrote:ads alt wrote:Garrett Blacknova wrote:DootDoot wrote:Shoot them when they are "Downed" ? Imagine the way the game would change for the better... and the whole dynamic of having to finish off a "downed" opponent to make sure they don't get revived and come back looking for revenge before your ready... That's an awesome idea! I'd start a petition IF IT WASN'T ALREADY IN THE GAME. Downed clones have a pretty sizable HP pool though. Some have 1,000 I'll shoot them for days waiting for a red crosshair... Ahh i meant each clone has a finite amount of health...After enough damage is applied the clone gets burnt out and dies(Usually why a headshots terminate clones.), then no longer can be revived obviously.. Almost all suits in 1.8 will be rocking close to 1k healh anyway... All the heavies, Logi's and a big majority of the scouts will be rocking 1k HP++ Talking about 1000 health like its some giant number is a bit silly. Headshots dont terminate clones fyi
Didn't i just say that? was more an explanation to why a clone get's terminated after headshots.. not from the headshot itself but from the damage done with the headshot damage multiplier to the clone.
A majority of DUST mercenaries who aren't on the forums think that a headshot = clone termination, without knowing the mechanics around it. |
Jarlaxle JRXL
Well Oiled Machines
13
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Posted - 2014.03.10 05:31:00 -
[57] - Quote
Storm Shelton wrote:I still say again: If you are revived, There should be no point put towards your death count. Or, You could have an option in the settings of the game that automatically gives the rezzer zero-opportunity to pick you up, Due to player not wanting to be rezzed in the first place.
I know some players like to start fresh. When a player has some blue keep picking them up in the line of fire and go down again, It wastes time. Time they could be spending on respawning on the closest uplink & reinforce his/her squadmates properly.
I just want rezzers to use their needles wisely and in ways that benefit the team; Long-term gain. Make every situation count.
I know this is just gonna be another unheard plea, But the ignorance be damned -- I'll never give in. GO BACK TO COD/KZ/BF where KDR actually matters... |
DootDoot
Da Short Buss
219
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Posted - 2014.03.10 05:42:00 -
[58] - Quote
Jarlaxle JRXL wrote:Storm Shelton wrote:I still say again: If you are revived, There should be no point put towards your death count. Or, You could have an option in the settings of the game that automatically gives the rezzer zero-opportunity to pick you up, Due to player not wanting to be rezzed in the first place.
I know some players like to start fresh. When a player has some blue keep picking them up in the line of fire and go down again, It wastes time. Time they could be spending on respawning on the closest uplink & reinforce his/her squadmates properly.
I just want rezzers to use their needles wisely and in ways that benefit the team; Long-term gain. Make every situation count.
I know this is just gonna be another unheard plea, But the ignorance be damned -- I'll never give in. GO BACK TO COD/KZ/BF where KDR actually matters...
Who wants personal statistics that can be improved... And not want to improve them... merely think "KDR doesnt matter" so i can die as many times as necessary.. and be contempt...
For everyone else that doesn't like wasting their time doing something without getting better... Any statistic that can be improved matters.
Personal statistics don't matter is merely a Cop out.... But would make someone with low numbers feel better I guess?
Regardless this is about the gameplay that would be created from actually following the DUST lore that if your clone isn't terminated you haven't died. And how many positives in the everyday gameplay and competitiveness of the game this would create. |
Derpty Derp
It's All Gone Derp
113
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Posted - 2014.03.10 05:54:00 -
[59] - Quote
DootDoot wrote:[quote=Joseph Ridgeson]
That is silly reasoning.. If the clone isn't terminated... You never died. Fact.
People get revived, it means they were actually dead for a certain amount of time... Fact. |
Sergeant Sazu
KILL ORDERS
13
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Posted - 2014.03.10 19:26:00 -
[60] - Quote
Solution: Rename "Kill" and "Revive" to something else. That way game mechanics don't need to change, and no one will argue about the semantics/lore.
For a loose example: In Infamous, after eliminating an enemy it says "Take Down (5XP)" and when you shoot them again while they're on the ground it says "Wounded Kill (1XP)". Good idea for Dust, maybe?
Stacked Shield Rechargers and Armor Repairers.
Ready for another fight in 10 seconds.
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