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701. Should I even bother trying to squad up? - in General Discussions [original thread]
I would say unless you average 800 wp no play until you get better. Of course team work is op and other players can give you good habits.
- by Blueprint For Murder - at 2014.10.28 03:07:00
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702. Is there any reason why variant weapons still have higher isk costs? - in Feedback/Requests [original thread]
The imaginary gunsmiths time cost cost good isk plasma/laser/rail tech is potentially dangerous and not to be fooled with by amateurs.
- by Blueprint For Murder - at 2014.10.28 02:51:00
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703. Side Seat Commando - in Feedback/Requests [original thread]
This is all imaginary, but the sway would be enough to remove any effectiveness past a certain range think of like sniper rifle sway caused by the air ship movement along with the deficiencies of each weapon e.g. RR kick they could probably start ...
- by Blueprint For Murder - at 2014.10.28 02:44:00
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704. ALL Dropsuits Are Getting Armor Repair? - in General Discussions [original thread]
sabre prime wrote: I don't like this turn of events at all. What does this actually achieve; just make TTK a fraction longer? It's just not cricket. I think it is to increase up time of all the suits, but specifically commando and reduce e...
- by Blueprint For Murder - at 2014.10.28 02:10:00
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705. ALL Dropsuits Are Getting Armor Repair? - in General Discussions [original thread]
I have play with the synergy I am ocd like that. CCP you could have at least lubed the nerfbat after you beat us down with it.
- by Blueprint For Murder - at 2014.10.27 22:14:00
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706. ALL Dropsuits Are Getting Armor Repair? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Dreis Shadowweaver wrote: I think either all suits should have native armour repairs or no suit should have it. The reason being that atm, it's like the Gallente are getting a free extra low slot, but aren't being pen...
- by Blueprint For Murder - at 2014.10.27 22:11:00
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707. ALL Dropsuits Are Getting Armor Repair? - in General Discussions [original thread]
I still don't like how gk bonus is now vastly inferior.. it was already a pretty much an ooc (out of combat) bonus. so what are we looking at are rep of .5 more compared to every other suit gaining a slot... jesus and retaining current attribute? ...
- by Blueprint For Murder - at 2014.10.27 21:34:00
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708. ALL Dropsuits Are Getting Armor Repair? - in General Discussions [original thread]
Bro we are penalized pick up an AR lol. Other classes have other things though to like ak armor/mk speed/ck shield regain.
- by Blueprint For Murder - at 2014.10.27 21:09:00
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709. CCP, scout spawn is acceptable - in General Discussions [original thread]
Modules and math... The ewar bonuses are effective against other scouts only and are restricted by slots and the mods themselves and therefore have no practical application in respect to our discussion. Unless we had ewar parity. Opinion is the me...
- by Blueprint For Murder - at 2014.10.27 20:34:00
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710. CCP, scout spawn is acceptable - in General Discussions [original thread]
An effective and positive change to the game and balance should be held a bay because some will be upset that they have invested to much sp into them?.... You are playing the same game I am right? Edit: the reason I did not quote was I was trying...
- by Blueprint For Murder - at 2014.10.27 19:52:00
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711. CCP, scout spawn is acceptable - in General Discussions [original thread]
Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no effect at ranges of strife scouts and isn't needed by...
- by Blueprint For Murder - at 2014.10.27 19:34:00
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712. CCP, scout spawn is acceptable - in General Discussions [original thread]
Eruditus 920 wrote: Fox Gaden wrote: Ripley Riley wrote: Maybe your data shows otherwise, but I'm being killed by strafe scouts with RR, CR, or bolt pistols more often than cloaked scouts. How will adjusting the cloak help prevent the a...
- by Blueprint For Murder - at 2014.10.27 19:15:00
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713. CCP, scout spawn is acceptable - in General Discussions [original thread]
I think the real issue here is that the GM plays a shotgun scout lol. /lynchmob
- by Blueprint For Murder - at 2014.10.27 19:02:00
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714. CPM input request: Commandos - in Feedback/Requests [original thread]
The assault forge serves to many purposes area denial/AV/sniper so with the light slot for assault there is no role you could not apply with one singular suit and fit.
- by Blueprint For Murder - at 2014.10.27 19:01:00
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715. ALL Dropsuits Are Getting Armor Repair? - in General Discussions [original thread]
Weak... I picked gk for the repair alone despite the weaknesses of the AR man I should have gone ck or mk. So now I am minus a slot... respec! lol!.../tear This is a well needed plus slot for my commando though.. respec! so I can level my commando.
- by Blueprint For Murder - at 2014.10.27 18:49:00
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716. Side Seat Commando - in Feedback/Requests [original thread]
Feel free to post this in any forum you like I will bug the devs for legion when it comes out until then i'll bug the guys on dust. Thanks for the positive feedback.
- by Blueprint For Murder - at 2014.10.27 18:08:00
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717. CCP, scout spawn is acceptable - in General Discussions [original thread]
Jack cloak is what injected the issues into the light armor class. The light armor class itself is balanced and this is the reason they are so resistant to changing it, but sadly it looks like they will nerf the cloak out of the game before they a...
- by Blueprint For Murder - at 2014.10.27 16:50:00
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718. CPM input request: Commandos - in Feedback/Requests [original thread]
I created a thread side seat commando that would give the class its own area of game play for sure if it can be done. https://forums.dust514.com/default.aspx?g=posts&m=2385448#post2385448
- by Blueprint For Murder - at 2014.10.27 15:35:00
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719. Thanks sax - in General Discussions [original thread]
Her Chosen wrote: Wow, a pubscrub inspired another pubscrub... Cause locus grenades are so hard... you have to count to 3 and everything... HAHA! if your going to be a douche bag you could at least do it on your main you coward.
- by Blueprint For Murder - at 2014.10.27 15:26:00
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720. Dreis Shadowweaver - Lifesaver - in General Discussions [original thread]
What no isk for me bah! go biomass yourself 8D
- by Blueprint For Murder - at 2014.10.27 15:21:00
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