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581. I now use the Breach AR = You know what this means - in General Discussions [original thread]
You are a sheep?
- by Blueprint For Murder - at 2014.11.07 11:20:00
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582. 'Quafe' Logistics? - in General Discussions [original thread]
I think they are going to move on to the next suit design I am hoping they do isk forged gold red/gold red/gold/black and most importantly I hope they relies commando suits of them.
- by Blueprint For Murder - at 2014.11.07 11:18:00
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583. Supply Stations: Dropship Coupling/Fuel Mechanic - in Feedback/Requests [original thread]
You can't look at this as real time m8 so efficiency of the vehicles are not in question, but you are right matches last 20 min so if they were required to fuel every 5 min that would lead to a potential 4 objective swaps per match. Along with kee...
- by Blueprint For Murder - at 2014.11.07 10:52:00
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584. Map feedback:The new Redlines are terrible - in Feedback/Requests [original thread]
I second this. You can't even kill snipers on the ridge meters away from the objective without entering the red line wtf devs. And vote smaller or no red line.
- by Blueprint For Murder - at 2014.11.07 10:39:00
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585. What do you get killed by most often? - in General Discussions [original thread]
Lol I see a lot of people talk about how strong the breach is I personally think it is trash and use the standard AR. It makes me think that it is just a bunch of sheep baaing what they read in another forum, but what ever nerf it... it's already ...
- by Blueprint For Murder - at 2014.11.07 10:10:00
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586. What do you get killed by most often? - in General Discussions [original thread]
1. Rail Rifles (Insane TTK) 2. Combat Rifles (Insane TTK) 3. Heavy machine Gun 4. Sniper Rifles 5. Tanks 6. Shotguns (Insane TTK) 7. Scrambler rifles 8. Remote Explosives 9. SMGs 10. Nova knives
- by Blueprint For Murder - at 2014.11.07 10:05:00
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587. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
I would like to see the gk bonus higher it is no longer a unique bonus so the one slot general should be void. With each other classes bonus plus ours they are at around 2 slot equivalent which we to should meet so I would like to see at least 6.5...
- by Blueprint For Murder - at 2014.11.07 09:21:00
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588. Supply Stations: Dropship Coupling/Fuel Mechanic - in Feedback/Requests [original thread]
Some supply station are in awkward places or hard places to land it would make it easier and I think a little more realistic if supply stations had a dropship coupling on the top of them or at the very least a flat top we could land on. The Fuel ...
- by Blueprint For Murder - at 2014.11.07 08:38:00
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589. Rail rifles and recoil: why it makes zero sense - in General Discussions [original thread]
The change was not enough the progression of the kick is so slow your target is dead long before it has any effect.
- by Blueprint For Murder - at 2014.11.07 08:34:00
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590. The abomination that is shotgun Scout. - in General Discussions [original thread]
They are not exactly op by themselves the speed, jump, ewar of a scout make them a i win button. My first week playing I was going like 14/2 with the combo it is completely skill less. I want so much for ccp to make scouts side arm only the tears ...
- by Blueprint For Murder - at 2014.11.07 08:27:00
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591. Nerf the Shotgun! - in Feedback/Requests [original thread]
Side arm only nerfing around the problems will just break the game more.
- by Blueprint For Murder - at 2014.11.07 05:55:00
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592. Breach AR - in General Discussions [original thread]
I wish I could see what you guys see... I use the standard AR over it.
- by Blueprint For Murder - at 2014.11.07 05:37:00
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593. Scout are OP. - in General Discussions [original thread]
Shotgunners and strife scouts don't choose battles they find prey. if the only thing thay may stop them from engaging is 2 more players it is not choosing you battles it is I win.
- by Blueprint For Murder - at 2014.11.07 05:23:00
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594. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
1. Make the cone scanners project static and maybe increase the width at the base before you make any other changes to them. This will increase the ease of use for scanners decrease its effect right now we are able to rotate 180 is you guys still ...
- by Blueprint For Murder - at 2014.11.06 21:15:00
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595. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Doesn't that subvert the reason for the change in the first place?.. so much don't nerf me bro from both logi and scout.
- by Blueprint For Murder - at 2014.11.06 10:08:00
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596. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
I did try to be specific with what I meant about snapshot scanner the way I used it I just meant that the cone that you project is instant and static opposed to the rotation we have currently. As for squad scanners I don't think creating another e...
- by Blueprint For Murder - at 2014.11.06 09:55:00
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597. new fotm prediction - in General Discussions [original thread]
It will either be shotgun scout like always or gal logi with cr or acr. The breach AR sucks lol it is worse than the std AR. P.s I think they ninja buffed the ion pistol.
- by Blueprint For Murder - at 2014.11.06 08:21:00
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598. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Could you elaborate on "motion sensors" I like the idea, but I worry about the increased value of aerial positions. They are easy to defend when you have a few av players camping.
- by Blueprint For Murder - at 2014.11.06 08:07:00
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599. Best suit of each class - in General Discussions [original thread]
I would say ck for all with the exeptions of maybe the minmando and maybe gal logi
- by Blueprint For Murder - at 2014.11.06 07:57:00
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600. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Hands free scans from the passive scanner subverts ewar and have a low combat cost compared to the others e.g. getting caught with your scanner out. When I said snapshot I meant in terms of the cone duration not the ping duration.
- by Blueprint For Murder - at 2014.11.06 07:41:00
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