Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
PARKOUR PRACTIONER
Nox Lupos
2167
|
Posted - 2014.10.27 18:51:00 -
[31] - Quote
X7 beat me to it even though i didnt existing in Beta. Thanks for not grouping us in Riley. Mainly here to see were this goes.
PSN Sil4ntChaozz
Scout Devottee, Mk.0/Gk.0, Avid Nova Knifer, Semi Non-Cloaker
/Z)/V//V 2.0 /V//V_//\
|
Ripley Riley
Incorruptibles
4181
|
Posted - 2014.10.27 18:51:00 -
[32] - Quote
Derpty Derp wrote: I'm getting tired of him making bad decisions... Plus there's a few devs left... Archduke shotgunned me in the back yesterday. Archduke is a GM. He provides customer support, not development.
My advice to you, playa...
|
Derpty Derp
Dead Man's Game RUST415
580
|
Posted - 2014.10.27 19:00:00 -
[33] - Quote
Ripley Riley wrote:Derpty Derp wrote: I'm getting tired of him making bad decisions... Plus there's a few devs left... Archduke shotgunned me in the back yesterday. Archduke is a GM. He provides customer support, not development.
You suggest that's less important than number crunching and making spreadsheets? |
Eruditus 920
Nemo Malus Felix
609
|
Posted - 2014.10.27 19:02:00 -
[34] - Quote
Fox Gaden wrote:Ripley Riley wrote: Maybe your data shows otherwise, but I'm being killed by strafe scouts with RR, CR, or bolt pistols more often than cloaked scouts. How will adjusting the cloak help prevent the assault-strafe scouts? I agree with you on that. I like the proposal to have a greater movement penalty on Armor Plate when it is placed on Light Frame suits. If a Scout stacks enough plate to have the HP of a Medium Frame suit, then they should have their speed reduced to that of a Medium Frame suit as well. I specifically like this solution because it only effects brick tanking Scouts, without effecting speed and EWar Scouts.
I hear this complaint about scouts stacking plates quite often.
Full disclosure: I have a proto gal scout and a proto Min Ass.
A few weeks ago to see what the fuss was about I made a fit on my scout of 4 complex armor plates and 2 complex shield extenders. I don't run my scout tanked normally.
I believe the eHP was 989 which is around the eHp of one of my proto Min Ass fits. However, the Gal scout was about a full second slower in sprint speed than the Assault using no biotic modules on either.
So to your point, not only was their "speed reduced to that of a Medium Frame" it was reduced to well below it.
With my Ewar maxed, my Assault is also surprisingly stealthy, quick, and with damage mods very lethal. I have similar results with both.
"Stay gold, Ponyboy..."
|
Blueprint For Murder
Immortal Guides
184
|
Posted - 2014.10.27 19:02:00 -
[35] - Quote
I think the real issue here is that the GM plays a shotgun scout lol. /lynchmob
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
|
Ripley Riley
Incorruptibles
4183
|
Posted - 2014.10.27 19:06:00 -
[36] - Quote
Derpty Derp wrote:Ripley Riley wrote:Derpty Derp wrote: I'm getting tired of him making bad decisions... Plus there's a few devs left... Archduke shotgunned me in the back yesterday. Archduke is a GM. He provides customer support, not development. You suggest that's less important than number crunching and making spreadsheets? No, you did, when you put words in my mouth
You said, there are a few devs left then specifically named Archduke. He's not a dev. He's a GM, an important position, but not involved in development.
My advice to you, playa...
|
Derpty Derp
Dead Man's Game RUST415
580
|
Posted - 2014.10.27 19:14:00 -
[37] - Quote
Blueprint For Murder wrote:I think the real issue here is that the GM plays a shotgun scout lol. /lynchmob
Actually it was a shotgun logistics... A standard shotgun on a proto logistic suit... he took 4 shots to down my Commando, but I turned around and only landed one of my 2 breach shotgun shots... I let myself down.
Ripley Riley wrote: You said, there are a few devs left then specifically named Archduke. He's not a dev. He's a GM, an important position, but not involved in development.
When you're done derailing the topic... & okay Rouge is still working on the game, remember he's worked on 1.9 as well... So feel free to blow your semantics where they're welcome...
GM's help the game just as much as devs do (or in this case more, because at least he doesn't **** things up, lol.) Let's not start a fanboy war over who's the favourite.
They're all big boys, they can take some criticism. |
Blueprint For Murder
Immortal Guides
184
|
Posted - 2014.10.27 19:15:00 -
[38] - Quote
Eruditus 920 wrote:Fox Gaden wrote:Ripley Riley wrote: Maybe your data shows otherwise, but I'm being killed by strafe scouts with RR, CR, or bolt pistols more often than cloaked scouts. How will adjusting the cloak help prevent the assault-strafe scouts? I agree with you on that. I like the proposal to have a greater movement penalty on Armor Plate when it is placed on Light Frame suits. If a Scout stacks enough plate to have the HP of a Medium Frame suit, then they should have their speed reduced to that of a Medium Frame suit as well. I specifically like this solution because it only effects brick tanking Scouts, without effecting speed and EWar Scouts. I hear this complaint about scouts stacking plates quite often. Full disclosure: I have a proto gal scout and a proto Min Ass. A few weeks ago to see what the fuss was about I made a fit on my scout of 4 complex armor plates and 2 complex shield extenders. I don't run my scout tanked normally. I believe the eHP was 989 which is around the eHp of one of my proto Min Ass fits. However, the Gal scout was about a full second slower in sprint speed than the Assault using no biotic modules on either. So to your point, not only was their "speed reduced to that of a Medium Frame" it was reduced to well below it. With my Ewar maxed, my Assault is also surprisingly stealthy, quick, and with damage mods very lethal. I have similar results with both. The fit you chose is improper for the discussion you use plates and kincats to subvert the speed loss and use the shotty. Now you don't need to strife or hide at all you just run directly into someone and one shot them because you are even faster despite the armor penalties. When they bring up the strife scout it is a less armored scout that rely on shield regeneration at optimal ranges that they have the ability to set do to cloak.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
|
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
112
|
Posted - 2014.10.27 19:18:00 -
[39] - Quote
STAYING ON POINT OF DISCUSSION
Let's see how the cloak nerf goes. We complain when they change too much at the same time, we complain when they change too little, we complain when they change one side of the coin, we complain when they change both sides at the same time...
Damn this community, any more of this crap and we will just get what we deserve.
How about we see how it goes and if it needs further tweaking we can ask Rattati to do just that? |
One Eyed King
Land of the BIind
5051
|
Posted - 2014.10.27 19:18:00 -
[40] - Quote
Mossellia Delt wrote:Ripley Riley wrote:Mossellia Delt wrote:Any nerf to the cloak at this point just makes me want to run more tanked scouts since all my cloaked scouts are around 300 HP or less. Not much point in running a cloak less useful then the crappy one we have now which is situational at best.. Here is an interesting point that I had no thought of. By balancing the cloak CCP will encourage more scouts to become "light assault" dropsuits instead That's... worrisome. Quite simply, any nerf to the cloak makes me want to go from my pro to fitting which has currently 280ish HP to one with right around 620. Also, here's a picture of what happens when a scout forgoes the cloak for more HP less cloaky, more shooty I think the "Nerf" to the cloak that Rattati is talking about is very small, and needed.
I also run Min.
All he is doing is creating a 0.33 second delay before firing a weapon (using EQ?).
That is next to nothing in my opinion.
On top of that HE IS FIXING THE SPRINT GLITCH!!!!!! (He says with excitment).
In my opinion, that is a net buff to me and my play style. Plus, I have to worry less about shotguns to the face, as does everyone else.
Duke Noobiam wrote:Why not moderately increase the size of the scout's hitbox as well as implementing a proper un-cloaking delay?
The larger hitbox would address the super-strafing assault scouts and would not impact the scouts that rely on stealth.
Did you not read the 1.9 thread, or do you simply not think that a 0.33 second delay is proper?
You can always tell a Millford Minja
|
|
Maken Tosch
DUST University Ivy League
9899
|
Posted - 2014.10.27 19:22:00 -
[41] - Quote
Blueprint For Murder wrote:Jack cloak is what injected the issues into the light armor class. The light armor class itself is balanced and this is the reason they are so resistant to changing it, but sadly it looks like they will nerf the cloak so only the cheapest play styles will benefit from it before they are willing to make a proper change... everyone knows scouts should be side arms only, but many covet pseudo skill and because of this the don't nerf me bro is very strong on these forums. FOT6M scouts.
You don't speak for me. You speak only for yourself. Therefore you can't claim that everyone knows scouts should be sidearms only. I know that scouts DON'T need to be sidearm only. As I said before, I would rather much see scouts have 1 light slight to accommodate one of two weapon classes per fit (light or sidearm) rather than see a sidearm-only restriction. But as I also said before, I don't like that idea either and I would rather see scouts keep both of their slots.
The problem here is not that the slot availability is making the scouts too good. It's other things. As CCP Rattati pointed out in the Barborshop thread in detail, he is looking to see if turning the passive bonuses of the EWAR into efficacy bonuses would work. What this would mean is that instead of stacking armor/shield and everything on the scout while still benefiting from EWAR passively without any of the related modules, you would be forced to have to fit the related EWAR mods in order to benefit from the EWAR itself. Therefore a Gallente Scout and an Amarr Scout (examples) would have to give up their tanking modules and start fitting profile dampeners if they want to hide from scans. They also won't be able to fit damage mods without giving up too much of their precision effectiveness.
To me, this is a better trade off and is a far better alternative than just restricting scouts to sidearms only especially since players like me can already wreck people without a light weapon anyways using only Ishukone Nova Knives which apparently can do a FAAAAAAAARRRRRRRRRRR better job of killing any suit than a shotgun can primarily because of their OHK advantage. A pair of Ishukone Nova Knives can OHK a tanked up Sentinel or Commando and are now able to severely deal damage to a tank if done right. In fact, I have killed a couple of Tanks and an LAV since it's implementation. I have even killed a Dropship with these knives. I'm surprised that after two years no one has called these knives OP.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
One Eyed King
Land of the BIind
5054
|
Posted - 2014.10.27 19:23:00 -
[42] - Quote
Kaeru Nayiri wrote:STAYING ON POINT OF DISCUSSION
Let's see how the cloak nerf goes. We complain when they change too much at the same time, we complain when they change too little, we complain when they change one side of the coin, we complain when they change both sides at the same time...
Damn this community, any more of this crap and we will just get what we deserve.
How about we see how it goes and if it needs further tweaking we can ask Rattati to do just that? Totally agree with this.
With a Hotfix tomorrow, and what is looking to be 1.9 next week, that should be plenty of changes, which we can assess in the weeks after.
You can always tell a Millford Minja
|
Mossellia Delt
Militaires Sans Jeux
1769
|
Posted - 2014.10.27 19:25:00 -
[43] - Quote
One Eyed King wrote:Mossellia Delt wrote:Ripley Riley wrote:Mossellia Delt wrote:Any nerf to the cloak at this point just makes me want to run more tanked scouts since all my cloaked scouts are around 300 HP or less. Not much point in running a cloak less useful then the crappy one we have now which is situational at best.. Here is an interesting point that I had no thought of. By balancing the cloak CCP will encourage more scouts to become "light assault" dropsuits instead That's... worrisome. Quite simply, any nerf to the cloak makes me want to go from my pro to fitting which has currently 280ish HP to one with right around 620. Also, here's a picture of what happens when a scout forgoes the cloak for more HP less cloaky, more shooty I think the "Nerf" to the cloak that Rattati is talking about is very small, and needed. I also run Min. All he is doing is creating a 0.33 second delay before firing a weapon (using EQ?). That is next to nothing in my opinion. On top of that HE IS FIXING THE SPRINT GLITCH!!!!!! (He says with excitment). In my opinion, that is a net buff to me and my play style. Plus, I have to worry less about shotguns to the face, as does everyone else. Duke Noobiam wrote:Why not moderately increase the size of the scout's hitbox as well as implementing a proper un-cloaking delay?
The larger hitbox would address the super-strafing assault scouts and would not impact the scouts that rely on stealth. Did you not read the 1.9 thread, or do you simply not think that a 0.33 second delay is proper?
The point is, I'm currently on the edge of just not bothering with the cloak and going full tank mode.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
|
Eruditus 920
Nemo Malus Felix
612
|
Posted - 2014.10.27 19:27:00 -
[44] - Quote
One Eyed King wrote:Kaeru Nayiri wrote:STAYING ON POINT OF DISCUSSION
Let's see how the cloak nerf goes. We complain when they change too much at the same time, we complain when they change too little, we complain when they change one side of the coin, we complain when they change both sides at the same time...
Damn this community, any more of this crap and we will just get what we deserve.
How about we see how it goes and if it needs further tweaking we can ask Rattati to do just that? Totally agree with this. With a Hotfix tomorrow, and what is looking to be 1.9 next week, that should be plenty of changes, which we can assess in the weeks after.
Damn your cool headed logic!
"Stay gold, Ponyboy..."
|
One Eyed King
Land of the BIind
5055
|
Posted - 2014.10.27 19:30:00 -
[45] - Quote
Mossellia Delt wrote: The point is, I'm currently on the edge of just not bothering with the cloak and going full tank mode.
Is that 0.33 delay enough to put you over the edge?
If so, do you think that a significant number of cloak users will feel the same way?
Will it be just enough to get rid of the FotM scouts?
(Tune in 3 weeks to find out!)
You can always tell a Millford Minja
|
Blueprint For Murder
Immortal Guides
184
|
Posted - 2014.10.27 19:34:00 -
[46] - Quote
Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no effect at ranges of strife scouts and isn't needed by armored shotgun scouts.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
|
The Master Race
Immortal Guides
185
|
Posted - 2014.10.27 19:34:00 -
[47] - Quote
Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no effect at ranges of strife scouts and isn't needed by armored shotgun scouts. Furthermore it would result in nerfing scouts that actually play the role of scout.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
|
Maken Tosch
DUST University Ivy League
9901
|
Posted - 2014.10.27 19:40:00 -
[48] - Quote
One Eyed King wrote:Mossellia Delt wrote: The point is, I'm currently on the edge of just not bothering with the cloak and going full tank mode.
Is that 0.33 delay enough to put you over the edge? If so, do you think that a significant number of cloak users will feel the same way? Will it be just enough to get rid of the FotM scouts? (Tune in 3 weeks to find out!)
Probably not. Honestly, 0.33 second is not going to affect me at all. It takes only 0.6 second to fully charge up my Ishukone Nova Nova Knives. Of course, that would mean I would have to wait 0.93 second for a complete charge up under the new delay but 1 second is all I need anyways. All I would have to do is decloak from a distance so they can't hear the decloak noise, get behind one of the redberries and then quietly stab them. It would be more than a second by the time I get into position anyways after decloaking. Besides, I've been revisiting my Old School ways of running around without the cloak and so far I am able to scare a lot of people even on maps like Manus Peaks. Even after the nerf to cloak, I will continue to run with a no-tank scout fitted only with Kin Cats and Damage mods. ;)
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Derpty Derp
Dead Man's Game RUST415
582
|
Posted - 2014.10.27 19:42:00 -
[49] - Quote
If you see a cloaked scout and don't shoot them before they switch weapons and fire, then it really doesn't make a damn bit of difference if they didn't decloak before they fired, because you're dead anyway.
I haven't been downed by someone cloaked since the first week we got cloaks, because I learned that the cloak is pretty friggin useless for these poor buggers... It doesn't make them harder to kill, quite the opposite. |
Maken Tosch
DUST University Ivy League
9901
|
Posted - 2014.10.27 19:44:00 -
[50] - Quote
Blueprint For Murder wrote:Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no effect at ranges of strife scouts and isn't needed by armored shotgun scouts.
Regardless, restricting scouts to sidearm-only is not a good idea. You are still not considering the snipers who may have already deeply invested into the scout suit for their sniper weapon. What you are suggesting is effectively forcing these players into a weapon class which none of them wanted to specialize into anyways.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
|
One Eyed King
Land of the BIind
5056
|
Posted - 2014.10.27 19:49:00 -
[51] - Quote
Maken Tosch wrote:Blueprint For Murder wrote:Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no effect at ranges of strife scouts and isn't needed by armored shotgun scouts. Regardless, restricting scouts to sidearm-only is not a good idea. You are still not considering the snipers who may have already deeply invested into the scout suit for their sniper weapon. What you are suggesting is effectively forcing these players into a weapon class which none of them wanted to specialize into anyways. Not to mention I am pretty sure CCP isn't on board with this.
The idea has been thrown around for months, if not over a year (when it was brought up for Logis), and I seem to remember them not liking the idea, at all, at some point.
I am pretty sure you are not going to get much feedback otherwise, and you are beating a dead horse.
But if it makes you feel better to keep bringing it up, that is up to you.
You can always tell a Millford Minja
|
Ripley Riley
Incorruptibles
4187
|
Posted - 2014.10.27 19:50:00 -
[52] - Quote
Maken Tosch wrote:Regardless, restricting scouts to sidearm-only is not a good idea. You are still not considering the snipers who may have already deeply invested into the scout suit for their sniper weapon. What you are suggesting is effectively forcing these players into a weapon class which none of them wanted to specialize into anyways. Sidearm only scouts is too much of a nerf. I see that now. Light weapon only is borderline acceptable.
My advice to you, playa...
|
Blueprint For Murder
Immortal Guides
184
|
Posted - 2014.10.27 19:52:00 -
[53] - Quote
An effective and positive change to the game and balance should be held a bay because some will be upset that they have invested to much sp into them?.... You are playing the same game I am right?
Edit: the reason I did not quote was I was trying to avoid derailing the thread and was hoping for a sub dialog between he and I. plz carry on
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
|
The Master Race
Immortal Guides
185
|
Posted - 2014.10.27 19:52:00 -
[54] - Quote
An effective and positive change to the game and balance should be held a bay because some will be upset that they have invested to much sp into them?.... You are playing the same game I am right?
Edit: the reason I did not quote was I was trying to avoid derailing the thread and was hoping for a sub dialog between he and I. plz carry on
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1983
|
Posted - 2014.10.27 19:56:00 -
[55] - Quote
Blueprint For Murder wrote:Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no effect at ranges of strife scouts and isn't needed by armored shotgun scouts. Furthermore it would result in nerfing scouts that actually play the role of scout.
I totally disagree. At this point scouts who are not using e-war modules still have their passive ewar benefits, which in the case of all the scouts save the Min (which has no e-war bonus) gives them a distinct advantage on the battle field.
Think about it this way. My adv Cal scout has 600hp and zero e-war modules beyond a basic cloak. Currently still get a 25% bonus to my scan radius as well as 15% dampening bonus. This gives me a huge advantage on the battlefield both in terms of being able to choose targets as well as avoid those I can't take on. All of this adds up to a massive boost to my killing power and my survivability. Changing the bonuses to be dependent upon me putting e-war modules on the suit would force me to reduce my tank to get that same level of survivability.
Making the suit skill a bonus to modules makes far more sense than removing the light weapon slot which is simply a knee-jerk reaction and would be more appropriately affective.
All of that being said I would really like to see a total re-write of the ewar system as it is too binary in its current state. E-war is by far the largest unbalancing factor with regards to scouts.
Now with more evil.
|
Maken Tosch
DUST University Ivy League
9902
|
Posted - 2014.10.27 19:57:00 -
[56] - Quote
Blueprint For Murder wrote:An effective and positive change to the game and balance should be held a bay because some will be upset that they have invested to much sp into them?.... You are playing the same game I am right?
Edit: the reason I did not quote was I was trying to avoid derailing the thread and was hoping for a sub dialog between he and I. plz carry on
Yes, I am playing the same game. To borrow an old saying...
"We all read the Bible day and night, But you read black where I read white."
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
9902
|
Posted - 2014.10.27 20:00:00 -
[57] - Quote
Mobius Kaethis wrote:Blueprint For Murder wrote:Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no effect at ranges of strife scouts and isn't needed by armored shotgun scouts. Furthermore it would result in nerfing scouts that actually play the role of scout. I totally disagree. At this point scouts who are not using e-war modules still have their passive ewar benefits, which in the case of all the scouts save the Min (which has no e-war bonus) gives them a distinct advantage on the battle field. Think about it this way. My adv Cal scout has 600hp and zero e-war modules beyond a basic cloak. Currently still get a 25% bonus to my scan radius as well as 15% dampening bonus. This gives me a huge advantage on the battlefield both in terms of being able to choose targets as well as avoid those I can't take on. All of this adds up to a massive boost to my killing power and my survivability. Changing the bonuses to be dependent upon me putting e-war modules on the suit would force me to reduce my tank to get that same level of survivability. Making the suit skill a bonus to modules makes far more sense than removing the light weapon slot which is simply a knee-jerk reaction and would be more appropriately affective. All of that being said I would really like to see a total re-write of the ewar system as it is too binary in its current state. E-war is by far the largest unbalancing factor with regards to scouts.
This is exactly the kind of point I've been trying to convey. But apparently some people don't get it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
NextDark Knight
Molon Labe. General Tso's Alliance
520
|
Posted - 2014.10.27 20:11:00 -
[58] - Quote
Wait until the CQC Flame Thrower the Gallete are getting as a heavy weapon in 1.9. Then we'll see the real bitching begin. 6 meter death machine of plasma spewing madness. I'm sure the scouts will melt to the AOE damage from them.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
|
One Eyed King
Land of the BIind
5058
|
Posted - 2014.10.27 20:21:00 -
[59] - Quote
Maken Tosch wrote:Mobius Kaethis wrote:Blueprint For Murder wrote:Maken tosh any change to ewar unless resulting in parity would be a fictitious change to balance. Even if a change resulted in parity it would still leave more to be desired because ewar has no effect at ranges of strife scouts and isn't needed by armored shotgun scouts. Furthermore it would result in nerfing scouts that actually play the role of scout. I totally disagree. At this point scouts who are not using e-war modules still have their passive ewar benefits, which in the case of all the scouts save the Min (which has no e-war bonus) gives them a distinct advantage on the battle field. Think about it this way. My adv Cal scout has 600hp and zero e-war modules beyond a basic cloak. Currently still get a 25% bonus to my scan radius as well as 15% dampening bonus. This gives me a huge advantage on the battlefield both in terms of being able to choose targets as well as avoid those I can't take on. All of this adds up to a massive boost to my killing power and my survivability. Changing the bonuses to be dependent upon me putting e-war modules on the suit would force me to reduce my tank to get that same level of survivability. Making the suit skill a bonus to modules makes far more sense than removing the light weapon slot which is simply a knee-jerk reaction and would be more appropriately affective. All of that being said I would really like to see a total re-write of the ewar system as it is too binary in its current state. E-war is by far the largest unbalancing factor with regards to scouts. This is exactly the kind of point I've been trying to convey. But apparently some people don't get it. I think some people are too lazy to figure out all the details, and all the ways in which their ideas would affect all areas of the game.
Either that, or they simply lack the creativity to directly address the problem directly.
I have seen a number of people say, "Scout cloak is too strong, lets take away their light weapons!" Really? How do you get from the assessment of the issue to that conclusion?
You can always tell a Millford Minja
|
Fox Gaden
Immortal Guides
4738
|
Posted - 2014.10.27 20:29:00 -
[60] - Quote
Blueprint For Murder wrote:An effective and positive change to the game and balance should be held a bay because some will be upset that they have invested to much sp into them?.... You are playing the same game I am right?
Edit: the reason I did not quote was I was trying to avoid derailing the thread and was hoping for a sub dialog between he and I. plz carry on Restricting Scouts to sidearm only would not be an effective and positive change to the game and balance.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |