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121. Please restore Impact Ridge and Fracture Road - in Feedback/Requests [original thread]
On impact ridge the red line kills the map completely which was one of my favorite maps before you guys made it smaller. The first minute one team often takes the point and the rest of the time your team either sits on the red line with tanks/snip...
- by Blueprint For Murder - at 2014.12.01 03:45:00
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122. My new record dust 514 : 7230wp <3 - in General Discussions [original thread]
I doubt anyone thinks it can not be done without exploits, but since we all see players exploit it devalues the experience for everyone, and the "skill" of the player really depends one what we consider skillful. If you are proud of your accomplis...
- by Blueprint For Murder - at 2014.12.01 03:22:00
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123. Who is successful with ADS now? - in General Discussions [original thread]
All you have to do it get a buddy to gun for you and drop in at the AV target to kill. It isn't something you can expect pubs to do though if you kill him 1-2 times he won't even come after you again. Though he may try to ram you with a ds.
- by Blueprint For Murder - at 2014.12.01 02:23:00
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124. Shield Tanking vs Armor Tanking Discussion... - in General Discussions [original thread]
You do not have to choose one or the other lol you charge shields for uptime and you put ferro or rep plates for ehp or if you must like on a ck suit you put some extenders. When it comes to tanks and ads shields are far better you have way more...
- by Blueprint For Murder - at 2014.12.01 02:13:00
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125. CPM who? - in General Discussions [original thread]
Fox Gaden wrote: Blueprint For Murder wrote: Imp you can only baby talk fools so long before you must come to rational ends. Many of the continued issues with this game have come from giving validity to poor ideas e.g. simplistic ideas rise ...
- by Blueprint For Murder - at 2014.12.01 00:12:00
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126. get rid off the 4 factions in FW - in General Discussions [original thread]
I approve.
- by Blueprint For Murder - at 2014.12.01 00:08:00
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127. Blueprint For Murder: Feedback - in General Discussions [original thread]
^ this way the user would have visual ques for how long they would be taking damage without having to look at their heat bar.
- by Blueprint For Murder - at 2014.11.30 16:54:00
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128. Make shields on par with armor - in Feedback/Requests [original thread]
Shields give + uptime... I would say no more dumbing down the game but with the state of the weapons/classes it is pretty much as dumb as it can get.... I for one can not wait for shield hardeners to be even more effective.
- by Blueprint For Murder - at 2014.11.30 02:32:00
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129. What is your sensitivity ???? - in General Discussions [original thread]
Pretty girls and happy endings get me every time.
- by Blueprint For Murder - at 2014.11.29 23:12:00
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130. My New ISK Scam - Prostitution - in General Discussions [original thread]
??? No mic no isk and you have to listen to me fap... I am a very loud fapper. Just to be sure you are listening I will ask you my rpms and switch hit just in case you try to give me an average.
- by Blueprint For Murder - at 2014.11.29 23:03:00
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131. Blueprint For Murder: Feedback - in General Discussions [original thread]
Since the overheat damage would continue through heat built up and cool down I thought that it would be cool if the lasers animation would unwind during cool down.
- by Blueprint For Murder - at 2014.11.29 21:27:00
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132. Dust is a game worthy of a long life span, think of the $$$$$$ - in General Discussions [original thread]
The pc community has more resources to form parties and corps along with ts would make the game much better, but a problem would be boting. I would not consider the perception of dust good, but we can all appreciate the potential of what they are ...
- by Blueprint For Murder - at 2014.11.29 21:21:00
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133. Bolt Pistol + Nova Knives = Assassins Creed!? - in General Discussions [original thread]
It is what I run, well that and scoutmando. I did run ion pistol/nk until the reload change kept getting me killed; I wish they would have never changed the ion p it was so much fun killing people with it when it was still an insult.
- by Blueprint For Murder - at 2014.11.29 20:50:00
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134. [request] Nerf Rail Rifle damage and clip size! - in Feedback/Requests [original thread]
I believe the bp is fine it is pretty hard to hit a moving target with it. The rail rifle feels as OP as it always was since they reduced the charge to .45. Hopefully they are still testing and will try out .55 because .45 is still way to short I ...
- by Blueprint For Murder - at 2014.11.29 19:53:00
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135. What is your sensitivity ???? - in General Discussions [original thread]
Max everything.. it makes a big diff especially when flying.
- by Blueprint For Murder - at 2014.11.29 19:41:00
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136. CPM who? - in General Discussions [original thread]
"When a great genius appears in the world you may know him by this sign; that the dunces are all in confederacy against him." - Jonathan Swift I dont/didn't agree with judge on a few things, but thought his attempt to educate the community to wha...
- by Blueprint For Murder - at 2014.11.29 14:42:00
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137. CPM who? - in General Discussions [original thread]
Imp you can only baby talk fools so long before you must come to rational ends. Many of the continued issues with this game have come from giving validity to poor ideas e.g. simplistic ideas rise above complex ideas do to the communities ability t...
- by Blueprint For Murder - at 2014.11.29 13:44:00
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138. A way to make scouts bearable - in Feedback/Requests [original thread]
Lol I am no trying to convince anyone if you do not see the obvious value in the change then you will not. I am sure the devs will not do it because it is the change that needs to be made, but will cause the zombies to cry, and sadly the devs have...
- by Blueprint For Murder - at 2014.11.29 13:13:00
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139. A way to make scouts bearable - in Feedback/Requests [original thread]
Certain side arms are op, but the point is to allow scouts to be balanced with a minimal effect to other classes which this easily achieves.
- by Blueprint For Murder - at 2014.11.29 02:11:00
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140. A way to make scouts bearable - in Feedback/Requests [original thread]
It would have little to no balance effect apart from removing the ability to play cloaked scout and counter to heavies with REs further locking in the horrid and currently promoted play style of shotgun scout. So really it would be a primary nerf ...
- by Blueprint For Murder - at 2014.11.29 02:07:00
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