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21. Let me Hack and Recal Enemy Vehicles - in Feedback/Requests [original thread]
Might make the game more about GTA than gungame. You can imagine some folk just giving up actually playing to win in order to play to troll by taking the other sides vehicle. People get excited enough about killing tanks, let alone being able to t...
- by Blake Kingston - at 2013.08.22 01:19:00
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22. [idea] Partial friendly fire - in Feedback/Requests [original thread]
CLONE117 wrote: learn to aim at the enemy first and then we should talk... If you say that to the MD users who simply rock in and splash their blasts around with no team consequences, okay. Otherwise either pitch in some ideas on a downside ...
- by Blake Kingston - at 2013.08.22 01:15:00
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23. [idea] Partial friendly fire - in Feedback/Requests [original thread]
Friendly fire can only take your shield down to half strength, or if your shield is below half strength, you friendly fire can only reduce you to half your armour. Possibly if a team mate dies to enemy fire after you've dented them, you get a -25...
- by Blake Kingston - at 2013.08.22 01:00:00
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24. More incentive to actualy win the game. - in Feedback/Requests [original thread]
If win/loss ratio's reset at some point, sure, it's interesting. As is your idea basically not only makes for long term suck, but a death spiral into suck as people can less and less afford the gear needed to get out of a bad win/loss ratio. Whil...
- by Blake Kingston - at 2013.08.21 01:23:00
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25. [Suggestion] Ten second wait on nanite injector revive WP - in Feedback/Requests [original thread]
Much like you have to wait for your hack points from hacking an enemy objective, how about if you revive someone, the revived person has to live for ten seconds for the reviver to get their revive points? Instead of them reviving you in the middl...
- by Blake Kingston - at 2013.08.21 01:16:00
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26. LAVs are not as Easy-mode as people make it out to be. - in Feedback/Requests [original thread]
OP describes perfectly resonable role for LLAV's OP either is ignorant of how the qualities that make it okay for that role can be repurposed for another role entirely. That or OP argues for the first role as a way of keeping the second one, whi...
- by Blake Kingston - at 2013.08.20 03:05:00
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27. [Request] Concerning Running People Over - in Feedback/Requests [original thread]
D legendary hero wrote: Synbot wrote: I suggest, when you ram someone with a vehicle the vehicle takes as much damage as the player lost, divided by 2. It doesn't make since that a person covered in a big suit of metal, being ran over, doe...
- by Blake Kingston - at 2013.08.20 02:49:00
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28. [request] Intermediate rewards - not just all or nothing - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I wonder how this would really change the game. I'm not opposed I just don't know that I see this really being a motivator for people. Points for kills are a motivator. Points are always a motivator. If you got 500 point...
- by Blake Kingston - at 2013.08.20 02:37:00
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29. [Request] Fixed, no SP gain, slot - in Feedback/Requests [original thread]
A extrra character slot that stays at the 500,000 starting SP amount and cannot gain more SP. However once per week it can respec. And it can gain money. It's a little gauntlet for people to throw to others who think they are good - try it out on...
- by Blake Kingston - at 2013.08.20 02:29:00
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30. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
All the MD users I run into must be using hacks - their MD's aren't forcing them out into the open plains and instead they are able to actually stick around the nooks and crooks of objectives, maintaining close range combat at all times. Damn hack...
- by Blake Kingston - at 2013.08.20 02:21:00
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31. [request] Intermediate rewards - not just all or nothing - in Feedback/Requests [original thread]
I press this as a series of posts. Say 5 warpoints for hitting an enemy in any way - can be earned up to once per minute. 5 warpoints for removing their shield - can be earned up to once per minute. Get a kill - it puts a minutes pause on the r...
- by Blake Kingston - at 2013.08.20 01:01:00
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32. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Are you saying it kills the other uplink, or merely supresses it? If weaker uplinks were suppressed and can't be used (until the stronger ones were used up), that'd seem an interesting fix. Though still show the weaker ones on the map (perhaps wi...
- by Blake Kingston - at 2013.08.20 00:55:00
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33. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
I agree with the OP, but I haven't tried the assault version. Though all guns, except the MD, seem to suck at only one point. medomai grey wrote: Harpyja wrote: I don't think laser weapons should have any recoil at all. You're shooting pho...
- by Blake Kingston - at 2013.08.20 00:29:00
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34. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Weird, I was thinking how drop ships seem to be able to be 'killed' yet only explode when they hit the ground (letting everyone hop out), while a tank that is killed just explodes. The point is that you got out, even if its down to 200 hp and bur...
- by Blake Kingston - at 2013.08.20 00:15:00
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35. I still have a militia lav - in Feedback/Requests [original thread]
I accidentally summoned it on one of my characters and literally it was instantly blown up by the enemy (I was behind the red line at the time as well!)
- by Blake Kingston - at 2013.07.22 10:14:00
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36. [Suggestion] Tactical bonuses (mostly for newer characters) - in Feedback/Requests [original thread]
I imagine for those who are ingrained on the disparity between a 50 point kill (or 25 point kill assist) and just waggling sticks and buttons for several minutes to only uncontestedly die and get nowhere, the idea of having a middle ground will be...
- by Blake Kingston - at 2013.07.21 04:11:00
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37. [Suggestion] Surviving snipers bonus - in Feedback/Requests [original thread]
Of course it doesn't make sense when you ignore the core problem - that the sniper and target have an interaction which is one way only. Hey, if you would get excited about a gun combat where the other guy can shoot you for 50 points, but even if...
- by Blake Kingston - at 2013.06.30 23:44:00
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38. [Feedback] If there's one thing I think Dust has gotten completely perfect... - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Just like a dev blog said- unlike in other games, you can tell what you're up against just by listening, and this is one of the few shooters where volume matters, because of that. Oh yeah, there's a ton of tell tale ...
- by Blake Kingston - at 2013.06.30 23:17:00
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39. [Suggestion] Surviving snipers bonus - in Feedback/Requests [original thread]
Perhaps at most once every five or ten minutes, a 25 point bonus if you've been hit by a sniper rifle, but manage to get to cover and survive for X amount of time. Even better is if a sniper round even passes near you, the timer starts. The whole...
- by Blake Kingston - at 2013.06.29 12:14:00
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40. [Feedback] If there's one thing I think Dust has gotten completely perfect... - in Feedback/Requests [original thread]
Various assault rifles often make me think a frantic dueling bongo contest has begun.
- by Blake Kingston - at 2013.06.29 12:02:00
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