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441. Possible Game Idea, CCP: Institute Fuel Limits For All Vehicles - in General Discussions [original thread]
KingBlade82 wrote: No nou...whynot?>
- by Billi Gene - at 2013.08.12 12:52:00
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442. countermeasures for Snipers - in General Discussions [original thread]
Zero Notion wrote: Billi Gene wrote: just to confirm KD/R is really that important in a game with support classes.... also: heavy suits have the highest signature radius of all the suits so far, sniping-even redline sniping is gimped by bei...
- by Billi Gene - at 2013.08.12 12:51:00
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443. Heavy lasers please - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: True Adamance wrote: castba wrote: For the Gods of New Eden do so favour the Caldari and Gallente. I would love to see a heavy laser too... Hopefully in 1.4 God. Just one God. The Amarrian God. And Lasers are un...
- by Billi Gene - at 2013.08.12 12:48:00
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444. Why do downs count as deaths? - in Feedback/Requests [original thread]
KD/R is a statistic if a merc is defeated, they are defeated. It doesnt matter that you got back up again, the ref counted to to five and you got back up, but the judges are still keeping count.
- by Billi Gene - at 2013.08.12 12:40:00
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445. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
face it :P the ranges on all weapons need to be buffed by 5-10%, but because this is on the PS3 we have the situation where the hardware is determining content and play. Off topic? Not really IRL miniguns are quite often accurate to 200m IRL th...
- by Billi Gene - at 2013.08.12 12:38:00
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446. Possible Game Idea, CCP: Institute Fuel Limits For All Vehicles - in General Discussions [original thread]
Mobius Wyvern wrote: Logi Bro wrote: I'm pretty sure in EvE their equivalent is the capacitor. It gets depleted from using on-board systems from what I've heard, although I don't play EvE personally. Yes, that's the idea. I made a post in...
- by Billi Gene - at 2013.08.12 12:08:00
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447. countermeasures for Snipers - in General Discussions [original thread]
just to confirm KD/R is really that important in a game with support classes.... also: heavy suits have the highest signature radius of all the suits so far, sniping-even redline sniping is gimped by being easily spotted. The best snipers... even...
- by Billi Gene - at 2013.08.12 11:49:00
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448. sniper rifle whiff sound - in General Discussions [original thread]
calvin b wrote: I started sniping again and man are some people stupid. They bunch up in one area and think nobodies going to see us. 4 drop and they still keep coming to that same spot. The distant rendering thing is BS because of the AR514 cr...
- by Billi Gene - at 2013.08.12 11:34:00
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449. Death Taxies....reason for em - in General Discussions [original thread]
Galm Fae wrote: Jason Pearson wrote: Another reason. All my vehicles cost over 300k, EXCEPT my LLAV which costs closer to 200k now. All my vehicles die a lot in comparison to my LLAV. When I want to make money, I don't use a Militia suit so...
- by Billi Gene - at 2013.08.12 11:17:00
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450. Zeppelins - in General Discussions [original thread]
you might want to check your links :P i quote "An airplane by its nature wants to fly. GǪ A helicopter does not want to fly. It is maintained in the air by a variety of forces and controls working in opposition to each other, and if there is any...
- by Billi Gene - at 2013.08.12 10:56:00
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451. Zeppelins - in General Discussions [original thread]
Panther Alpha wrote: Billi Gene wrote: to fly the dropships you really need to look at the future tech behind them... do you know what Air-Hockey is? those tables with the small holes in them that you smash a puck around on? the small hole...
- by Billi Gene - at 2013.08.12 10:53:00
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452. Zeppelins - in General Discussions [original thread]
to fly the dropships you really need to look at the future tech behind them... do you know what Air-Hockey is? those tables with the small holes in them that you smash a puck around on? the small holes push air up with floats the puck along. no...
- by Billi Gene - at 2013.08.12 10:15:00
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453. How many locks? - in General Discussions [original thread]
havent been tanking long and havent lost a tank to a blue yet either.... that being said i hope the lock stops random blueberries jumping into my rail tanks and firing randomly at clouds, grasshoppers, stones, ..... buildings..... other blueberri...
- by Billi Gene - at 2013.08.12 09:47:00
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454. game corrupted message - in Technical Support/Bugs [original thread]
"the installed game is corrupted, you must delete the game and re-install it to play the game." Message just came up as i was booted from the deployment screen am going to attempt to just start DUST again in hopes that its just some system erro...
- by Billi Gene - at 2013.08.12 01:15:00
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455. Real reason why logi, logi vehicles ect, want kills - in General Discussions [original thread]
Beld Errmon wrote: when all the pro slayers from closed beta roll logi, something is wrong with the assault class. i suspect it is the CPU/PG of logi suits...allowing for better fittings. The loss of the sidearm is minor if you use an AR or SR.
- by Billi Gene - at 2013.08.11 16:40:00
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456. Real reason why logi, logi vehicles ect, want kills - in General Discussions [original thread]
HandOGod wrote: I play as assault and play regularly with logis who often get as much if not more war points than me, even when I luckily manage a 4:1 kdr game. (just as a clarification here: I like that logis can get as many war points as a as...
- by Billi Gene - at 2013.08.11 16:38:00
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457. Real reason why logi, logi vehicles ect, want kills - in General Discussions [original thread]
Aero Yassavi wrote: You're equipment doesn't have a use most the time? Ok, well I'm just sitting over here waiting for my armor to repair while I see you run right by me, or bleeding out waiting for a revive since it tells me one of you is in r...
- by Billi Gene - at 2013.08.11 16:32:00
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458. Real reason why logi, logi vehicles ect, want kills - in General Discussions [original thread]
when an assault gets a kill, its obvious skill. when a logi gets a kill inbetween, repping, reviving, dropping hives and uplinks, taking hits to protect the injured and possiblely using their light weapon slot to carry a swarm launcher...its an o...
- by Billi Gene - at 2013.08.11 14:58:00
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459. Most frustrating and obnoxious 1v1 ever... - in General Discussions [original thread]
Keri Starlight wrote: Can you guys help me understand how this is possible? I know hit detection is awful, but this never happened to me before Uprising 1.2, because of the strafe speed increase. Since 1.2 I occasionally run into horrible CQC ...
- by Billi Gene - at 2013.08.11 14:29:00
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460. Why don't Logi's do their jobs... - in General Discussions [original thread]
True Adamance wrote: Billi Gene wrote: I demand you all play according to how i view the game and its mechanics. is all i have seen so far :P Dedicated logi, with many many different fits for different occasions. And i don't need a squ...
- by Billi Gene - at 2013.08.11 14:16:00
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