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681. Million SP/Isk Question - in General Discussions [original thread]
guess be good to get a Dev/GM to comment as what the intended meaning of "beta period" meant; and thusly figure out how the 1mil SP/ISK should go; as it seems some received it, while most others havent ; as i know myself like many others played du...
- by Berserker007 - at 2012.08.02 21:06:00
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682. [PRO TIP] Label your dropsuits with pricetags! - in General Discussions [original thread]
Not a bad idea, but it really isnt hard to memorize or set a avg price per dropsuit in your head ... as isnt that big to me, as got 22mil saved, and thats after i spent 17mil last weekend on proto suits and stuff
- by Berserker007 - at 2012.08.02 16:03:00
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683. Million SP/Isk Question - in General Discussions [original thread]
Checjed email, said "1mil sp/isk during next beta period". That could be up for interpretation meanings, from : event, weekend, wipe/reset
- by Berserker007 - at 2012.08.02 14:24:00
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684. Lets talk game mechanics. - in General Discussions [original thread]
Is has unfortunately, but that is also where a good portion of the $$ is, granted i dont want it catered there. CCP needs to find a good middle ground b/t the casuals and the elite
- by Berserker007 - at 2012.08.01 00:25:00
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685. Lets talk game mechanics. - in General Discussions [original thread]
Crimson, i agree with you 100%, but it will be hard to figure what will be a good medium; as some will be for and against the builds. Maybe next build will be a good medium. As is it, this is a business, so for they will want to cater to a good p...
- by Berserker007 - at 2012.08.01 00:09:00
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686. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Berserker007 wrote: Crimson MoonV wrote: Berserker007 wrote: Omnipotent lilmamaj wrote: You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experi...
- by Berserker007 - at 2012.07.31 23:44:00
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687. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Berserker007 wrote: Omnipotent lilmamaj wrote: You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder t...
- by Berserker007 - at 2012.07.31 23:31:00
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688. 1 Million SP from Last Weekend - in General Discussions [original thread]
Maken Tosch wrote: Berserker007 wrote: Seeing as we stuck if its this week, or after the next build ... this week will go to smg and other stuff (as have 2mil saved), if for next build, i wana see how/if they change logi suits and i might pu...
- by Berserker007 - at 2012.07.31 21:33:00
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689. Lets talk game mechanics. - in General Discussions [original thread]
Omnipotent lilmamaj wrote: You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, ther...
- by Berserker007 - at 2012.07.31 21:30:00
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690. 1 Million SP from Last Weekend - in General Discussions [original thread]
Seeing as we stuck if its this week, or after the next build ... this week will go to smg and other stuff (as have 2mil saved), if for next build, i wana see how/if they change logi suits and i might put it into that stuff then
- by Berserker007 - at 2012.07.31 21:14:00
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691. Why does KDR matter so much to people? - in General Discussions [original thread]
Kdr means differ things to people, for me, since im not elite, i simply look at kdr to judge how i am playing. If good then i play the same, if i notice its going down then i figure im doing something wrong and try to change my playstyle to be mor...
- by Berserker007 - at 2012.07.31 19:47:00
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692. Lets talk game mechanics. - in General Discussions [original thread]
fred orpaul wrote: Noc Tempre wrote: Damage grows faster than health and has a higher ceiling. So skill up is in fact the answer. Prototype vs prototype fights end faster than militia vs militia. not for smgs those things are way up again...
- by Berserker007 - at 2012.07.31 19:41:00
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693. Lets talk game mechanics. - in General Discussions [original thread]
EnglishSnake wrote: Mavado V Noriega wrote: not reading this entire argument but agree with proto on the 1st few pages of points he laid down strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe ...
- by Berserker007 - at 2012.07.31 18:31:00
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694. Lets talk game mechanics. - in General Discussions [original thread]
Seeming this is just going back & forth, as both sides have valid points; im simply saying i undertsna dpeople wanting a higher strafe speed, which i can undertsnad for hipfire, but am still again increasing it for ads, as ads is supposed to m...
- by Berserker007 - at 2012.07.31 18:23:00
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695. Lets talk game mechanics. - in General Discussions [original thread]
True, but ya never know, plus by increasing hipfire spped, will that also have an affect on turn speed (not sensitivity, idk if possible), as that will also alter the heavy mechanics. Again, we all have our opinions, if things had to be done, id ...
- by Berserker007 - at 2012.07.31 01:58:00
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696. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Berserker007 wrote: One thing ive still yet to seeanyone address from my post is the idea of strafe ads vs hip. As like i said, whther is realistic or tactical, you shouldnt be strafing running in circles while you are i...
- by Berserker007 - at 2012.07.31 01:48:00
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697. Lets talk game mechanics. - in General Discussions [original thread]
One thing ive still yet to seeanyone address from my post is the idea of strafe ads vs hip. As like i said, whther is realistic or tactical, you shouldnt be strafing running in circles while you are in ads, hence the term ADS meaning you are tryin...
- by Berserker007 - at 2012.07.31 01:35:00
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698. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Berserker007 wrote: Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast l...
- by Berserker007 - at 2012.07.31 00:16:00
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699. Maintaining your Dropsuit - A lost cause? - in General Discussions [original thread]
Truthfully, at the moment i DONT find it hard to maintain my dropsuits at all. I essentially memorized a base price of what each suit costs and by playing i know whether i can/should use a certain suit at a certain point Ex: i died 2x using my 15...
- by Berserker007 - at 2012.07.31 00:10:00
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700. Lets talk game mechanics. - in General Discussions [original thread]
Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good st...
- by Berserker007 - at 2012.07.31 00:01:00
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