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961. Solving what's 'Off' with AimAssist - in General Discussions [original thread]
P14GU3 wrote: SponkSponkSponk wrote: Hmm, I dunno. I find the optimal range difference between ARs and SRs is miniscule, and damage applied is similar with aim assist on. SRs range needs a buff or AR needs dialed back a bit. I switched to ...
- by Beren Hurin - at 2013.09.10 03:49:00
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962. Solving what's 'Off' with AimAssist - in General Discussions [original thread]
SponkSponkSponk wrote: Beren Hurin wrote: Conversely, if there is a known hostile that is looking in your direction, you are better off sprinting to a nearby safe spot if they are close, rather than trying to strafe them down. Strafing them,...
- by Beren Hurin - at 2013.09.10 01:14:00
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963. New Rifles=new assault bonuses? - in General Discussions [original thread]
Could the combat rifle and the rail rifle bring in new and better bonuses to the offensive power of these two suits?
- by Beren Hurin - at 2013.09.09 22:12:00
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964. Issue dispersion and recoil vs Aim assist - in General Discussions [original thread]
http://dust514.com/news/blog/2013/07/fine-tuning-aiming-and-controls/ Read this carefully. Some good stuff in it.
- by Beren Hurin - at 2013.09.09 21:56:00
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965. I was in the most lopsided match in Dust 514 history. (WITH PICS!) - in General Discussions [original thread]
Yeah i don't think FW battles are matched for skill.
- by Beren Hurin - at 2013.09.09 21:52:00
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966. How much damage does charged scrambler rifle shots do? - in General Discussions [original thread]
semperfi1999 wrote: Enough to insta kill any assault suit adv and lower...... and most logi suits adv and lower....and of course any scout suit. Not quite true. Without damage mods and without the proficiency skill, I don't think my shots ar...
- by Beren Hurin - at 2013.09.09 20:27:00
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967. Solving what's 'Off' with AimAssist - in General Discussions [original thread]
I am sure people are sick of AA threads by now, but I think I've made some new points in here about how to fight against it.
- by Beren Hurin - at 2013.09.09 20:07:00
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968. Aim Assist killed the game... - in General Discussions [original thread]
There are legitimate counters to everything now. Nothing rules the battlefield.
- by Beren Hurin - at 2013.09.09 19:57:00
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969. Respec with 1.5? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Pretty please - the new weapons are meant for everyone. Everyone has equal access to the new weapons. Start saving the SP now and you wont need a respec if you want the PRO versions.
- by Beren Hurin - at 2013.09.09 19:47:00
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970. Where'd the mass drivers go? - in General Discussions [original thread]
THUNDERGROOVE wrote: SUNNY THE NINJA wrote: Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? They just peek their head out for 2 second to fire a MD round and get GEK'd for 700 damage in two seconds. All t...
- by Beren Hurin - at 2013.09.09 19:46:00
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971. Dropsuit Armor in 1.4 - in General Discussions [original thread]
I don't think the balance to shields was to increase their signal, but wasn't it to decrease regen time in either delay or actual regen? Anyway, an underestimated aspect of armor tanks is that typically the armor suits can spare a lowslot for a d...
- by Beren Hurin - at 2013.09.09 19:43:00
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972. M/Kb v. DS3 - in General Discussions [original thread]
Check out some of my thoughts now here: But pretty much, wolfman said in a devblog earlier in July that mouse doesn't get AA, magnetism is affected by the target's movement, adhesion is affected by your own movement, friction is a function of D...
- by Beren Hurin - at 2013.09.09 19:38:00
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973. What is the gauss rifle?? - in General Discussions [original thread]
link the actual page you got this from plz?
- by Beren Hurin - at 2013.09.09 19:32:00
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974. Matchmaking worse than ever today - in General Discussions [original thread]
The number of dedicated corp players is quickly going down, which means the groups of players that have squads are down, which means squads are down in general. If the game is 10% squadded people and 90% unsquadded, that doesn't bode well for matc...
- by Beren Hurin - at 2013.09.09 19:09:00
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975. Where'd the mass drivers go? - in General Discussions [original thread]
SUNNY THE NINJA wrote: Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? Now that people are using cover to fight it's harder to get kills with them. It shows how people used them to counter the status quo. B...
- by Beren Hurin - at 2013.09.09 19:06:00
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976. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
CCP Logibro wrote: Beren Hurin wrote: CCP Logibro wrote: Added drop uplinks not being available to the whole team all the time. We're aware of the issue and we've got a fix in the works, no time frame for deployment yet but we'll let you ...
- by Beren Hurin - at 2013.09.09 18:05:00
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977. Why I believe Aim Assist is good for dust. - in General Discussions [original thread]
Garrett Blacknova wrote: Iron Wolf Saber wrote: Didn't Section 8 have some lock on functions? Hell Armor Core had it too. Armored Core has auto-targeting for almost every weapon in every game in the series. But unlike DUST's over-zealous...
- by Beren Hurin - at 2013.09.09 17:14:00
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978. Why I believe Aim Assist is good for dust. - in General Discussions [original thread]
I've finally figured out my analogy too for the KBM vs. DS3 debate. KBM = manual transmission. Constant, direct acceleration within pre-defined user-defined contexts. Power curves become intuitive. DS3 w/o Aim assist = standard automatic transmi...
- by Beren Hurin - at 2013.09.09 17:13:00
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979. Solving what's 'Off' with AimAssist - in General Discussions [original thread]
I've finally figured out my analogy too for the KBM vs. DS3 debate. KBM = manual transmission. Constant, direct acceleration within pre-defined user-defined contexts. Power curves become intuitive. DS3 w/o Aim assist = standard automatic transmi...
- by Beren Hurin - at 2013.09.09 17:12:00
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980. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
We were told about a devblog after CCP Wolfman's initial aim assist devblog on a feedback thread. his devblog mentions adhesion and magnetism, while Wolffman talks about friction during the Cast514 devcast. I'm wondering if we just missed a blog...
- by Beren Hurin - at 2013.09.09 16:47:00
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