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Fist Groinpunch
Goonfeet Top Men.
53
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Posted - 2013.09.13 05:09:00 -
[31] - Quote
Delta 749 wrote:8213 wrote:Fist Groinpunch wrote:8213 wrote:FATPrincess - XOXO wrote:Well I guess the aim assist helps a lot now with easier tracking and such. The semi auto scrambler is good, I can say better than the TAR, even with its crazy heat build up. But when talking about the assault variant, the AR is better in every way.
-XOXO A real life example is the M16 and AK-47. Anyone (including a child) can use the AK-47, it's a simple point and spray weapon. But only a trained solider can use the M16 and be BY FAR more effective, because the gun in more technology put into it. The trained solider will be better with the M16,. than the AK-47 time-after-time. Wow. That WHY thread you posted earlier was dumb, but this statement is in another class altogether. The only relevant difference between those two guns is the AK-47 is a hardier weapon that doesn't jam nearly as often, but pays for that with lower accuracy due to its parts being machined more loosely. The M16 is the opposite. More technology, lmao! So why doesn't the world's top military use the AK-47, especially these days? I was talking about the finer point of what makes it lethal, because it pertains to the discussion. Why do all of my posts seem to miss you, and go over your head, but nobody else's? I have a knack of breaking things down to simple points, and discussion. And, I use outside analogies a lot (like the M16 & AK-47 one you just read) to make things even more easy to understand... yet you miss even the most simplistic messages I type on here. Either your are ignorant, or just looking to b*tch specifically at me, in which I'm flattered... you're probably one of the countless people who circle and hump me in the war barge before every game, aren't you Oh, and the M16 will jam up about 20-25x less than the AK-47 (because you were no doubt referencing knowledge from the 1970s...) Probably because the AK-47 is 66 years old and has gone through many many versions and upgrades through the decades and comparing it to the modern version of another weapon is skewing anything meaningful to support your own point with some fluff and flash which ironically weakens your credibility rather than bolstering it Kind of funny how if you just said AK-74M this could have been avoided
Hi, you're talking to someone who straight out believes that the M16 is too complex for children to operate, while the AK-47 isn't.
OP, how old are you? I'm guessing from your 'why doesn't the world's top military use the AK-47' line, younger than 16? Just want to know. For science.
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THEAMAZING POTHEAD
Pure Innocence. EoN.
352
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Posted - 2013.09.13 05:35:00 -
[32] - Quote
The ScR is better than the TAC AR only if you got all the skills to match it(prof 5, amarr assault proto, 3 complex damage mods) and the AScR just doesn't perform as well as the AR because of the increased dispersion drastically lowering the average DPS you can consistently put out in battles, the increased effective range is also extremely hard to notice from the scramblers.
Also, the TAC AR beats the ScR in close range because you can spam bullets(which miss at close range alot for both of these weapons).
Altogether I'd say both weapons main variants do the job best, the duvolle beats the imperial because its far more reliable and versatile, but the imperial definitely does its niche of medium long range engagements far better. The imperial is a monster with the amarr assault+prof5+3dmg mods, but such a serious SP investment prevents it from ever becoming FOTM.
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DJINN leukoplast
Hellstorm Inc League of Infamy
1271
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Posted - 2013.09.13 10:26:00 -
[33] - Quote
Felt the need to bump this thread.
As I said I would, I speced into proto ScR and AScR. And I have to say, this weapon is beyond fun!
I did relatively crappy the first few matches, but once I got the hang of it, the ScR is freaking awesome! Being able to absolutely screw somebody up with a well placed charge shot, or just spamming the weapon semi-auto is brutal. This weapon is AMAZING!
Even if a player is tanked (shield or armor), and I land a charge shot, I can finish them off with a few semi-auto shots before they even realize WTF hit them. I was able to nearly 2-hit a heavy with 2 charged shots (and I finished him off with what I had left without overheating). Even with a militia heavy, that is at least 700+ HP
The overheat is pretty crazy since I am not an Amarr assault, but it's still manageable. If I don't charge a shot then I can semi-auto many rounds before OH. If I shoot a charged shot then I am pretty much screwed in CQC if I miss.
I have been AR user for over a year now in this game, and the ScR is a real nice, and much needed, refresher.
I'm already pulling 10+ KDR games with it, and topping the match leaderboards.
Having the power of a sniper and being able to cope with CQC, is pure win. Versatile weapons FTW!!! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2854
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Posted - 2013.09.13 10:28:00 -
[34] - Quote
8213 wrote:Until I realized that the SCR is far more effective, because I forced myself to learn how to use the weapon and became good with it.
SCR is the best anti-infantry Light Weapon in the game. You just have to know what you are doing
Yep, well, they're going after you too buddy: https://forums.dust514.com/default.aspx?g=posts&t=109861&find=unread
Read the responses. Shocked the **** out of me too. |
Korvin Lomont
United Pwnage Service RISE of LEGION
179
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Posted - 2013.09.13 10:39:00 -
[35] - Quote
Arkena Wyrnspire wrote:A side note that's partially related to the SCR - I find it rather amusing how the nerf brigade is bitching so much about the Gallente assault rifle when the Amarr assault rifle is almost the same but for a marginally larger amount of dispersion for a slight increase in range.
I never really understood that as well. Maybe because hating the GAR is the new FOTM |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2855
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Posted - 2013.09.13 10:42:00 -
[36] - Quote
Korvin Lomont wrote:Arkena Wyrnspire wrote:A side note that's partially related to the SCR - I find it rather amusing how the nerf brigade is bitching so much about the Gallente assault rifle when the Amarr assault rifle is almost the same but for a marginally larger amount of dispersion for a slight increase in range. I never really understood that as well. Maybe because hating the GAR is the new FOTM
Was never the FotM, just people don't know how to use other weapons effectively. Dumb asses trying to snipe with shot guns and CQC with Laser Rifles.
In other words: Flavor of All Time |
Korvin Lomont
United Pwnage Service RISE of LEGION
179
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Posted - 2013.09.13 10:46:00 -
[37] - Quote
Aeon Amadi wrote:Korvin Lomont wrote:Arkena Wyrnspire wrote:A side note that's partially related to the SCR - I find it rather amusing how the nerf brigade is bitching so much about the Gallente assault rifle when the Amarr assault rifle is almost the same but for a marginally larger amount of dispersion for a slight increase in range. I never really understood that as well. Maybe because hating the GAR is the new FOTM Was never the FotM, just people don't know how to use other weapons effectively. Dumb asses trying to snipe with shot guns and CQC with Laser Rifles. In other words: Flavor of All Time
Oh the weapon itself not but hating the weapon is quite common around these days...a lot more than usual at least thats my impression |
DaddyKillsEmAll
United Pwnage Service RISE of LEGION
88
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Posted - 2013.09.13 10:49:00 -
[38] - Quote
FATPrincess - XOXO wrote:Well I guess the aim assist helps a lot now with easier tracking and such. The semi auto scrambler is good, I can say better than the TAR, even with its crazy heat build up. But when talking about the assault variant, the AR is better in every way.
-XOXO
No, the assault scr is pretty good...
the hip fire damage is > than the AR hip fire...;)
With my CRD-9 i win 95% of 1v1 fights against AR (Duvolle)
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Rei Shepard
Spectre II
566
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Posted - 2013.09.13 11:16:00 -
[39] - Quote
DJINN leukoplast wrote:Felt the need to bump this thread. As I said I would, I speced into proto ScR and AScR. And I have to say, this weapon is beyond fun! I did relatively crappy the first few matches, but once I got the hang of it, the ScR is freaking awesome! Being able to absolutely screw somebody up with a well placed charge shot, or just spamming the weapon semi-auto is brutal. This weapon is AMAZING! Even if a player is tanked (shield or armor), and I land a charge shot, I can finish them off with a few semi-auto shots before they even realize WTF hit them. I was able to nearly 2-hit a heavy with 2 charged shots (and I finished him off with what I had left without overheating). Even with a militia heavy, that is at least 700+ HP The overheat is pretty crazy since I am not an Amarr assault, but it's still manageable. If I don't charge a shot then I can semi-auto many rounds before OH. If I shoot a charged shot then I am pretty much screwed in CQC if I miss. I have been AR user for over a year now in this game, and the ScR is a real nice, and much needed, refresher. I'm already pulling 10+ KDR games with it, and topping the match leaderboards. Having the power of a sniper and being able to cope with CQC, is pure win. Versatile weapons FTW!!!
I use the Imperial SCR at all ranges equally well and on occasions have gone trough 4-5 proto suits in a row at cqc ranges before overheating, but ive been using it since day one (bar a months break), the trick is in not hipfiring in cqc but ADS aiming and knowing when to transition to ads and back again during the fight.
I normally use a sniper in cqc in APB Reloaded, so for me this is almost the same gun, except i cant jump snipe with this effectivly ...yet :)
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2861
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Posted - 2013.09.13 11:24:00 -
[40] - Quote
Korvin Lomont wrote:Aeon Amadi wrote:Korvin Lomont wrote:Arkena Wyrnspire wrote:A side note that's partially related to the SCR - I find it rather amusing how the nerf brigade is bitching so much about the Gallente assault rifle when the Amarr assault rifle is almost the same but for a marginally larger amount of dispersion for a slight increase in range. I never really understood that as well. Maybe because hating the GAR is the new FOTM Was never the FotM, just people don't know how to use other weapons effectively. Dumb asses trying to snipe with shot guns and CQC with Laser Rifles. In other words: Flavor of All Time Oh the weapon itself not but hating the weapon is quite common around these days...a lot more than usual at least thats my impression
No, that's what I'm saying - it's always been the subject of hate for a while now. The Breach Assault rifle got nerfed into oblivion, the Tactical soon after that (until it made a come back for three freaggin weeks at the beginning of Uprising).
The vanilla Assault Rifle has been subject to all kinds of hell, most notably because back in the day you could get Sharpshooter Proficiency and do full damage at 120 meters, but it was "kinda" balanced because there wasn't any aim assist and you only ever had to worry about the hard core skilled players who can aim without aim assistance.
Suffice to say, people will ***** about whatever kills them and when you don't know what you're doing (running out in the open, not using cover, not being in a team, not understanding the weapon you're using) all of a sudden everything seems over powered because there's no possible way that you could do anything wrong - there's no possible way that someone took advantage of your stupidity.
Hence why when Aim Assist came in 1.4 and the game stopped being "who can circle strafe the fastest to counter terrible aim" half of this community didn't have the skills they needed to react and compensate.
Thusly, AR hatred amplified. Now, CCP will nerf it - and Aim Assist - to the point that we have Team Fortress 514 where the we all have different class names.
Heavy = HMG Medic = SMG Scout = Shotgun Soldier = Plasma Cannon Commando = Forge Gun (it'll make sense when they nerf everything)
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8213
Grade No.2
269
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Posted - 2013.09.13 14:46:00 -
[41] - Quote
THEAMAZING POTHEAD wrote:The ScR is better than the TAC AR only if you got all the skills to match it(prof 5, amarr assault proto, 3 complex damage mods) and the AScR just doesn't perform as well as the AR because of the increased dispersion drastically lowering the average DPS you can consistently put out in battles, the increased effective range is also extremely hard to notice from the scramblers.
Also, the TAC AR beats the ScR in close range because you can spam bullets(which miss at close range alot for both of these weapons).
Altogether I'd say both weapons main variants do the job best, the duvolle beats the imperial because its far more reliable and versatile, but the imperial definitely does its niche of medium long range engagements far better. The imperial is a monster with the amarr assault+prof5+3dmg mods, but such a serious SP investment prevents it from ever becoming FOTM.
This is a prime example of a scrub player who depends on the highest equipment and SP usage to do well in a game. Just had to point that out. |
Niuvo
The Phoenix Federation
484
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Posted - 2013.09.13 14:55:00 -
[42] - Quote
I think this gun takes skill to use, so when I get killed by it I don't mind. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
914
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Posted - 2013.09.13 17:24:00 -
[43] - Quote
DJINN leukoplast wrote:Felt the need to bump this thread. As I said I would, I speced into proto ScR and AScR. And I have to say, this weapon is beyond fun! I did relatively crappy the first few matches, but once I got the hang of it, the ScR is freaking awesome! Being able to absolutely screw somebody up with a well placed charge shot, or just spamming the weapon semi-auto is brutal. This weapon is AMAZING! Even if a player is tanked (shield or armor), and I land a charge shot, I can finish them off with a few semi-auto shots before they even realize WTF hit them. I was able to nearly 2-hit a heavy with 2 charged shots (and I finished him off with what I had left without overheating). Even with a militia heavy, that is at least 700+ HP The overheat is pretty crazy since I am not an Amarr assault, but it's still manageable. If I don't charge a shot then I can semi-auto many rounds before OH. If I shoot a charged shot then I am pretty much screwed in CQC if I miss. I have been AR user for over a year now in this game, and the ScR is a real nice, and much needed, refresher. I'm already pulling 10+ KDR games with it, and topping the match leaderboards. Having the power of a sniper and being able to cope with CQC, is pure win. Versatile weapons FTW!!! The biggest thing with the ScR is learning that ir fires on trigger release as opposed to trigger push. As a Metroid veteran, that came easily to me :3 Still a very good and fun gun, just not what you want to take to an Amarr or Gallente brainpan. |
Beren Hurin
Onslaught Inc RISE of LEGION
1573
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Posted - 2013.09.13 17:29:00 -
[44] - Quote
Zero Harpuia wrote:DJINN leukoplast wrote:Felt the need to bump this thread. As I said I would, I speced into proto ScR and AScR. And I have to say, this weapon is beyond fun! I did relatively crappy the first few matches, but once I got the hang of it, the ScR is freaking awesome! Being able to absolutely screw somebody up with a well placed charge shot, or just spamming the weapon semi-auto is brutal. This weapon is AMAZING! Even if a player is tanked (shield or armor), and I land a charge shot, I can finish them off with a few semi-auto shots before they even realize WTF hit them. I was able to nearly 2-hit a heavy with 2 charged shots (and I finished him off with what I had left without overheating). Even with a militia heavy, that is at least 700+ HP The overheat is pretty crazy since I am not an Amarr assault, but it's still manageable. If I don't charge a shot then I can semi-auto many rounds before OH. If I shoot a charged shot then I am pretty much screwed in CQC if I miss. I have been AR user for over a year now in this game, and the ScR is a real nice, and much needed, refresher. I'm already pulling 10+ KDR games with it, and topping the match leaderboards. Having the power of a sniper and being able to cope with CQC, is pure win. Versatile weapons FTW!!! The biggest thing with the ScR is learning that ir fires on trigger release as opposed to trigger push. As a Metroid veteran, that came easily to me :3 Still a very good and fun gun, just not what you want to take to an Amarr or Gallente brainpan.
Also how to fight outside the effective range of the AR.
https://forums.dust514.com/default.aspx?g=posts&t=109920&find=unread for details. |
Sgt Kirk
SyNergy Gaming EoN.
1634
|
Posted - 2013.09.13 17:34:00 -
[45] - Quote
8213 wrote:Until I realized that the SCR is far more effective, because I forced myself to learn how to use the weapon and became good with it.
SCR is the best anti-infantry Light Weapon in the game. You just have to know what you are doing
It really can, It deals even more damage to armor than the PR even though it has a 20%/30%(?) reduction. |
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